Player Matchup

Mercury
Mercury
ItsBeta
Mercury
Level 29
God Stats
1W - 5L
1,349 SR
Queue Stats
98W - 147L
1,182 Elo+
Party 1
Tiamat
Tiamat
QcKYaMeRu
Tiamat
Level 16
God Stats
1W - 5L
1,060 SR
Queue Stats
24W - 55L
1,220 Elo+
Solo
Danzaburou
Danzaburou
ThunderJuju
Danzaburou
Level 26
God Stats
5W - 6L
1,384 SR
Queue Stats
75W - 105L
1,159 Elo+
Party 1
Team Averages
Level 24
1,264 SR
1,187 Elo+

VS

Team Averages
Level 40
1,562 SR
1,364 Elo+
Fenrir
Fenrir
Big_Ballin_V1BEZ
Fenrir
Level 23
God Stats
4W - 4L
1,500 SR
Queue Stats
53W - 102L
1,130 Elo+
Solo
Tiamat
Tiamat
Dablack_Gamer-yt
Tiamat
Level 69
God Stats
3W - 0L
1,646 SR
Queue Stats
84W - 79L
1,606 Elo+
Solo
Ymir
Ymir
Khaos 6k
Ymir
Level 28
God Stats
27W - 21L
1,542 SR
Queue Stats
193W - 234L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ItsBeta
Mercury
14
3 / 7 / 2
11,687
615
13,037
16,882
6,485
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
QcKYaMeRu
Tiamat
14
3 / 5 / 1
11,371
598
9,545
16,684
11,608
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
ThunderJuju
Danzaburou
15
2 / 7 / 3
11,579
609
9,844
16,456
7,311
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 6 / 3
13,425
707
14,934
16,800
7,516
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 1 / 14
13,017
685
16,561
12,694
13,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
16
3 / 1 / 9
13,028
686
8,744
15,715
11,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
8
Kills
19
19
Deaths
8
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
12
6
3
2.25
W
4
1
14
11
L
Mercury
ItsBeta
Mercury
3
7
2
0.57
W
Ymir
3
1
9
7.5
L
Tiamat
QcKYaMeRu
Tiamat
3
5
1
0.7
L
Danzaburou
ThunderJuju
Danzaburou
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,426
Damage
40,239
50,022
Taken
45,209
25,404
Mitigated
32,627
5,288
Healing
13,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,934
4,658
147
2,577
16,800
7,516
1,706
2,426
14,374
0
32,048
W
16,561
2,611
879
6,084
12,694
13,417
1,234
3,294
9,400
60,042
0
L
Mercury
ItsBeta
Mercury
13,037
7,894
0
607
16,882
6,485
477
6,708
9,849
0
25,198
W
Ymir
8,744
1,457
1,054
3,118
15,715
11,694
88
4,174
11,541
45,680
0
L
Tiamat
QcKYaMeRu
Tiamat
9,545
1,591
146
2,788
16,684
11,608
114
11,135
5,139
42,868
0
L
Danzaburou
ThunderJuju
Danzaburou
9,844
2,391
0
1,747
16,456
7,311
880
6,629
9,627
0
48,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,637
Gold Earned
39,470
157
Minions Killed
184
0
Camps Cleared
0
1,028,119
Distance Traveled
956,402
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,425
707
23
1
0
306,010
2
W
Tiamat
13,017
685
84
4
0
340,439
2
L
Mercury
11,687
615
18
1
0
414,517
1
W
Ymir
13,028
686
77
4
0
309,953
1
L
Tiamat
11,371
598
85
4
0
297,367
6
L
Danzaburou
11,579
609
54
3
0
316,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role