Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
C4_Slumberjack_
King Arthur
Level 38
God Stats
2W - 2L
1,056 SR
Queue Stats
36W - 48L
1,350 Elo+
Party 2
Merlin
Merlin
Wolfishbump384
Merlin
Level 30
God Stats
2W - 2L
1,632 SR
Queue Stats
66W - 58L
1,470 Elo+
Party 2
Anhur
Anhur
decimal_crayon4
Anhur
Level 8
God Stats
3W - 3L
1,632 SR
Queue Stats
18W - 19L
1,539 Elo+
Party 2
Susano
Susano
v2Hydrate
Susano
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 9L
1,398 Elo+
Party 2
Team Averages
Level 43
1,464 SR
1,451 Elo+

VS

Team Averages
Level 47
1,565 SR
1,496 Elo+
Nemesis
Nemesis
Dredhak
Nemesis
Level 27
God Stats
6W - 6L
1,439 SR
Queue Stats
82W - 72L
1,473 Elo+
Solo
Artemis
Artemis
LannyKinns
Artemis
Level 157
God Stats
3W - 3L
1,303 SR
Queue Stats
87W - 75L
1,667 Elo+
Party 1
Merlin
Merlin
Overcastkid8
Merlin
Level 14
God Stats
3W - 1L
1,837 SR
Queue Stats
7W - 9L
1,296 Elo+
Solo
Ymir
Ymir
OvrdueDavid
Ymir
Level 7
God Stats
2W - 7L
1,711 SR
Queue Stats
30W - 32L
1,570 Elo+
Party 1
Susano
Susano
grizzlyskate21
Susano
Level 28
God Stats
7W - 5L
1,535 SR
Queue Stats
520W - 483L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 3 / 18
8,467
529
6,420
14,850
9,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
C4_Slumberjack_
King Arthur
16
6 / 1 / 4
9,790
612
8,646
17,763
10,552
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
12 / 2 / 4
10,209
638
10,563
9,753
3,685
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 5 / 7
7,196
450
3,645
8,922
2,533
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
v2Hydrate
Susano
14
5 / 3 / 0
8,454
528
3,830
9,456
3,448
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dredhak
Nemesis
12
2 / 5 / 4
7,741
484
6,090
11,430
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
LannyKinns
Artemis
13
4 / 6 / 5
7,789
487
13,414
10,971
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
2 / 4 / 4
8,479
530
5,685
8,700
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
4 / 4 / 3
8,080
505
6,343
9,445
6,040
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 6 / 3
7,415
463
3,618
10,548
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
25
Kills
14
14
Deaths
25
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
3
18
3
W
King Arthur
C4_Slumberjack_
King Arthur
6
1
4
8
L
Nemesis
Dredhak
Nemesis
2
5
4
0.8
L
Artemis
LannyKinns
Artemis
4
6
5
1.08
L
Merlin
2
4
4
1
L
4
4
3
1.38
W
12
2
4
7
W
2
5
7
1.1
L
2
6
3
0.58
W
Susano
v2Hydrate
Susano
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,104
Damage
35,150
60,744
Taken
51,094
29,423
Mitigated
19,321
12,328
Healing
6,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,420
739
0
3,842
14,850
9,205
829
3,864
10,846
26,658
0
W
King Arthur
C4_Slumberjack_
King Arthur
8,646
486
0
5,817
17,763
10,552
731
1,480
16,254
0
53,838
L
Nemesis
Dredhak
Nemesis
6,090
2,144
0
1,037
11,430
3,546
0
4,584
6,846
0
51,562
L
Artemis
LannyKinns
Artemis
13,414
5,507
0
2,827
10,971
3,285
272
3,824
7,147
0
47,820
L
Merlin
5,685
329
0
1,065
8,700
2,937
527
3,428
5,272
47,266
0
L
6,343
1,423
0
439
9,445
6,040
0
3,695
5,750
25,084
0
W
10,563
619
0
1,507
9,753
3,685
350
3,452
5,921
57,115
0
W
3,645
1,544
0
912
8,922
2,533
424
1,991
6,869
0
22,056
L
3,618
1,342
0
1,080
10,548
3,513
528
1,452
8,946
0
27,459
W
Susano
v2Hydrate
Susano
3,830
776
0
250
9,456
3,448
0
626
8,826
0
47,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,116
Gold Earned
39,504
400
Minions Killed
354
0
Camps Cleared
0
1,624,610
Distance Traveled
1,411,413
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,467
529
57
4
0
317,557
3
W
King Arthur
9,790
612
113
7
0
319,065
1
L
Nemesis
7,741
484
89
6
0
313,986
2
L
Artemis
7,789
487
82
5
0
245,345
5
L
Merlin
8,479
530
92
6
0
295,817
3
L
Ymir
8,080
505
40
3
0
287,497
9
W
Merlin
10,209
638
112
7
0
321,599
3
W
Anhur
7,196
450
41
3
0
311,195
3
L
Susano
7,415
463
51
3
0
268,768
1
W
Susano
8,454
528
77
5
0
355,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role