Player Matchup

Guan Yu
Guan Yu
KufaVampyr
Guan Yu
Level 25
God Stats
7W - 4L
1,407 SR
Queue Stats
99W - 85L
1,541 Elo+
Solo
Fenrir
Fenrir
LJIC12
Fenrir
Level 28
God Stats
5W - 5L
1,728 SR
Queue Stats
89W - 66L
1,545 Elo+
Party 1
Merlin
Merlin
Rodririver82
Merlin
Level 24
God Stats
73W - 73L
1,554 SR
Queue Stats
270W - 301L
1,523 Elo+
Party 1
Sobek
Sobek
Tacosupremo009
Sobek
Level 13
God Stats
1W - 2L
1,602 SR
Queue Stats
49W - 34L
1,587 Elo+
Solo
Rama
Rama
w0rstpanda
Rama
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,641 Elo+
Party 1
Team Averages
Level 19
1,558 SR
1,567 Elo+

VS

Team Averages
Level 17
1,668 SR
1,491 Elo+
Izanami
Izanami
ChapaC11
Izanami
Level 17
God Stats
3W - 4L
1,719 SR
Queue Stats
184W - 183L
1,458 Elo+
Solo
Tiamat
Tiamat
Corumo
Tiamat
Level 17
God Stats
7W - 3L
1,616 SR
Queue Stats
79W - 54L
1,540 Elo+
Solo
Baba Yaga
Baba Yaga
IHnre
Baba Yaga
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Inbaka
Ne Zha
Level 17
God Stats
11W - 9L
1,771 SR
Queue Stats
284W - 230L
1,635 Elo+
Solo
Ymir
Ymir
L3BA
Ymir
Level 6
God Stats
2W - 0L
1,735 SR
Queue Stats
2W - 4L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
KufaVampyr
Guan Yu
15
1 / 2 / 4
8,876
444
4,777
14,806
10,573
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
LJIC12
Fenrir
16
4 / 6 / 3
10,028
501
11,089
19,656
7,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
14
1 / 9 / 3
8,422
421
10,392
15,841
5,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 3 / 7
8,276
414
8,158
18,318
13,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 6 / 1
8,052
403
5,189
12,240
3,717
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChapaC11
Izanami
18
4 / 2 / 4
11,223
561
9,182
17,695
7,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
Corumo
Tiamat
17
10 / 1 / 9
11,583
579
21,318
10,454
8,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
IHnre
Baba Yaga
17
2 / 0 / 8
10,896
545
12,470
8,456
4,887
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Inbaka
Ne Zha
18
9 / 3 / 7
11,526
576
14,108
14,999
6,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
L3BA
Ymir
13
1 / 4 / 8
8,893
445
3,847
13,171
9,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
10
Kills
26
26
Deaths
10
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Izanami
ChapaC11
Izanami
4
2
4
3
W
Tiamat
Corumo
Tiamat
10
1
9
14.5
W
Baba Yaga
IHnre
Baba Yaga
2
0
8
6
W
Ne Zha
Inbaka
Ne Zha
9
3
7
4.17
L
Guan Yu
KufaVampyr
Guan Yu
1
2
4
1.5
W
Ymir
L3BA
Ymir
1
4
8
1.25
L
Fenrir
LJIC12
Fenrir
4
6
3
0.92
L
Merlin
1
9
3
0.28
L
0
3
7
1.17
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,605
Damage
60,925
80,861
Taken
64,775
41,071
Mitigated
37,924
22,276
Healing
21,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ChapaC11
Izanami
9,182
5,292
0
7,682
17,695
7,406
4,897
4,404
13,154
0
99,937
W
Tiamat
Corumo
Tiamat
21,318
1,212
0
2,349
10,454
8,837
877
2,985
7,315
62,432
0
W
Baba Yaga
IHnre
Baba Yaga
12,470
580
0
4,446
8,456
4,887
508
1,297
7,101
65,586
0
W
Ne Zha
Inbaka
Ne Zha
14,108
3,317
0
5,993
14,999
6,799
0
4,161
10,669
0
82,229
L
Guan Yu
KufaVampyr
Guan Yu
4,777
1,243
791
4,910
14,806
10,573
0
8,479
6,217
0
41,085
W
Ymir
L3BA
Ymir
3,847
1,002
0
803
13,171
9,995
204
5,076
7,910
10,119
0
L
Fenrir
LJIC12
Fenrir
11,089
2,870
0
6,654
19,656
7,522
0
6,612
12,804
0
62,994
L
Merlin
10,392
1,149
0
1,060
15,841
5,341
691
7,205
8,058
59,522
0
L
8,158
515
0
6,126
18,318
13,918
0
9,370
8,468
30,790
0
L
5,189
4,743
0
2,735
12,240
3,717
88
4,509
7,679
0
31,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,654
Gold Earned
54,121
381
Minions Killed
536
0
Camps Cleared
0
1,811,657
Distance Traveled
1,822,681
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,223
561
163
8
0
307,584
3
W
Tiamat
11,583
579
115
6
0
400,615
5
W
Baba Yaga
10,896
545
113
6
0
368,969
7
W
Ne Zha
11,526
576
124
6
0
383,257
0
L
Guan Yu
8,876
444
98
5
0
370,800
1
W
Ymir
8,893
445
21
1
0
362,256
7
L
Fenrir
10,028
501
104
5
0
394,169
1
L
Merlin
8,422
421
103
5
0
321,754
4
L
Sobek
8,276
414
25
1
0
399,269
3
L
Rama
8,052
403
51
3
0
325,665
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role