Player Matchup

Ra
Ra
Jose99G
Ra
Level 124
God Stats
13W - 7L
1,713 SR
Queue Stats
249W - 167L
1,620 Elo+
Party 1
Cerberus
Cerberus
Killer23551G
Cerberus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
fredi1013
Fenrir
Level 89
God Stats
3W - 3L
1,531 SR
Queue Stats
239W - 172L
1,525 Elo+
Party 1
Team Averages
Level 100
1,581 SR
1,549 Elo+

VS

Team Averages
Level 27
1,466 SR
1,406 Elo+
Scylla
Scylla
Donezinhobr
Scylla
Level 39
God Stats
2W - 12L
1,377 SR
Queue Stats
175W - 235L
1,412 Elo+
Solo
Nemesis
Nemesis
Eknoteyyy
Nemesis
Level 18
God Stats
0W - 1L
1,487 SR
Queue Stats
5W - 8L
1,348 Elo+
Solo
Yemoja
Yemoja
Lancelot5342
Yemoja
Level 25
God Stats
3W - 3L
1,536 SR
Queue Stats
48W - 56L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 5
10,852
723
12,361
6,063
2,626
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
Killer23551G
Cerberus
13
4 / 1 / 6
10,535
702
6,799
12,617
11,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
fredi1013
Fenrir
14
3 / 1 / 7
9,631
642
5,731
8,657
4,670
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
1 / 5 / 3
8,686
579
6,632
8,583
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Eknoteyyy
Nemesis
12
2 / 3 / 1
9,104
607
9,974
11,556
4,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
12
1 / 4 / 3
8,857
590
4,205
13,108
11,542
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
12
Kills
4
4
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
5
3
0.5
L
Nemesis
Eknoteyyy
Nemesis
2
3
1
0.83
W
5
2
5
3.75
W
Cerberus
Killer23551G
Cerberus
4
1
6
7
L
Yemoja
1
4
3
0.63
W
Fenrir
fredi1013
Fenrir
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,891
Damage
20,811
27,337
Taken
33,247
18,385
Mitigated
19,707
11,695
Healing
5,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,632
711
0
250
8,583
3,245
0
5,231
3,352
36,288
0
L
Nemesis
Eknoteyyy
Nemesis
9,974
5,108
0
938
11,556
4,920
0
5,030
6,526
0
41,582
W
12,361
786
1,824
3,056
6,063
2,626
335
3,048
2,869
90,576
0
W
Cerberus
Killer23551G
Cerberus
6,799
711
0
3,951
12,617
11,089
108
4,742
7,522
31,039
0
L
Yemoja
4,205
1,099
3,040
1,243
13,108
11,542
0
8,971
4,137
15,235
0
W
Fenrir
fredi1013
Fenrir
5,731
755
0
2,864
8,657
4,670
406
2,478
6,043
0
18,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,018
Gold Earned
26,647
230
Minions Killed
144
0
Camps Cleared
0
877,662
Distance Traveled
754,186
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,686
579
62
4
0
235,557
3
L
Nemesis
9,104
607
62
4
0
278,764
2
W
Ra
10,852
723
145
10
0
288,445
1
W
Cerberus
10,535
702
64
4
0
294,925
6
L
Yemoja
8,857
590
20
1
0
239,865
4
W
Fenrir
9,631
642
21
1
0
294,292
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role