Player Matchup

Medusa
Medusa
Bloodysnow07
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Terra
Terra
FenixBlackEnd
Terra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Nakaday
Heimdallr
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
PWUTAH
Odin
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,295 Elo+
Party 1
Danzaburou
Danzaburou
Sennnkuu
Danzaburou
Level 15
God Stats
6W - 3L
1,479 SR
Queue Stats
27W - 30L
1,428 Elo+
Party 1
Team Averages
Level 13
1,496 SR
1,445 Elo+

VS

Team Averages
Level 14
1,467 SR
1,440 Elo+
Neith
Neith
Beringhs
Neith
Level 27
God Stats
37W - 42L
1,456 SR
Queue Stats
63W - 64L
1,368 Elo+
Solo
Sylvanus
Sylvanus
GiovaniCS
Sylvanus
Level 24
God Stats
0W - 5L
1,202 SR
Queue Stats
93W - 116L
1,402 Elo+
Solo
Vamana
Vamana
Robertoo_Santos
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Zeus
Zeus
XxDextructorxX
Zeus
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Pele
Pele
feit0sa
Pele
Level 14
God Stats
1W - 2L
1,677 SR
Queue Stats
32W - 33L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
3
0 / 1 / 0
5,119
320
155
687
127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 5
7,983
499
2,154
8,442
6,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Nakaday
Heimdallr
16
12 / 2 / 1
10,291
643
17,046
14,877
5,722
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
PWUTAH
Odin
14
2 / 1 / 4
7,692
481
3,453
5,825
5,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Sennnkuu
Danzaburou
14
5 / 1 / 0
8,282
518
6,084
8,123
2,622
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Beringhs
Neith
13
2 / 2 / 2
7,970
498
3,907
4,892
1,500
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
GiovaniCS
Sylvanus
10
1 / 4 / 2
6,682
418
5,363
11,832
9,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 3 / 0
6,974
436
2,500
7,385
5,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 12 / 2
5,904
369
3,074
10,012
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
feit0sa
Pele
13
2 / 1 / 1
8,206
513
5,730
8,203
2,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
20
Kills
5
6
Deaths
22
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
Beringhs
Neith
2
2
2
1.5
W
Medusa
0
1
0
0
W
1
1
5
3.5
L
Sylvanus
GiovaniCS
Sylvanus
1
4
2
0.5
W
Heimdallr
Nakaday
Heimdallr
12
2
1
6.25
W
Odin
PWUTAH
Odin
2
1
4
4
L
0
3
0
0
W
Danzaburou
Sennnkuu
Danzaburou
5
1
0
5
L
0
12
2
0.08
L
Pele
feit0sa
Pele
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,892
Damage
20,574
37,954
Taken
42,324
20,478
Mitigated
20,478
17,170
Healing
8,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Beringhs
Neith
3,907
991
0
1,030
4,892
1,500
362
559
4,333
0
39,010
W
Medusa
155
90
0
0
687
127
0
226
461
0
1,085
W
2,154
599
644
2,719
8,442
6,671
486
930
7,474
16,043
0
L
Sylvanus
GiovaniCS
Sylvanus
5,363
2,151
718
3,095
11,832
9,102
300
473
11,359
21,876
6,602
W
Heimdallr
Nakaday
Heimdallr
17,046
10,486
0
9,609
14,877
5,722
5,859
4,256
10,263
0
68,238
W
Odin
PWUTAH
Odin
3,453
1,587
0
230
5,825
5,336
336
349
5,476
0
25,348
L
2,500
502
0
557
7,385
5,010
216
792
6,443
0
26,014
W
Danzaburou
Sennnkuu
Danzaburou
6,084
2,804
0
3,968
8,123
2,622
360
1,777
6,346
0
58,546
L
3,074
1,348
0
1,024
10,012
2,023
126
229
9,733
16,519
0
L
Pele
feit0sa
Pele
5,730
1,191
0
2,459
8,203
2,843
128
101
8,048
0
47,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,367
Gold Earned
35,736
320
Minions Killed
296
0
Camps Cleared
0
1,186,981
Distance Traveled
1,523,567
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,970
498
68
4
0
299,191
4
W
Medusa
5,119
320
3
0
0
29,404
0
W
Terra
7,983
499
35
2
0
316,315
1
L
Sylvanus
6,682
418
44
3
0
297,325
0
W
Heimdallr
10,291
643
116
7
0
290,361
5
W
Odin
7,692
481
59
4
0
303,569
0
L
Vamana
6,974
436
59
4
0
300,696
0
W
Danzaburou
8,282
518
107
7
0
247,332
3
L
Zeus
5,904
369
24
2
0
313,603
2
L
Pele
8,206
513
101
6
0
312,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role