Player Matchup

Arachne
Arachne
Casbaka
Arachne
Level 18
God Stats
0W - 3L
1,265 SR
Queue Stats
17W - 26L
1,610 Elo+
Solo
Vamana
Vamana
GerXVIII
Vamana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,515 Elo+
Solo
Merlin
Merlin
Gwud
Merlin
Level 28
God Stats
24W - 32L
1,578 SR
Queue Stats
197W - 207L
1,421 Elo+
Solo
Cupid
Cupid
santogustavo78
Cupid
Level 22
God Stats
0W - 3L
1,125 SR
Queue Stats
69W - 47L
1,577 Elo+
Solo
Artio
Artio
sonolento3056
Artio
Level 26
God Stats
3W - 3L
1,421 SR
Queue Stats
21W - 20L
1,540 Elo+
Solo
Team Averages
Level 22
1,378 SR
1,533 Elo+

VS

Team Averages
Level 20
1,639 SR
1,517 Elo+
Neith
Neith
Diguent
Neith
Level 25
God Stats
21W - 28L
1,540 SR
Queue Stats
93W - 79L
1,491 Elo+
Solo
Da Ji
Da Ji
Lu4nVr
Da Ji
Level 15
God Stats
1W - 0L
1,715 SR
Queue Stats
5W - 8L
1,369 Elo+
Party 1
Ah Puch
Ah Puch
MauGaldino32
Ah Puch
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,546 Elo+
Solo
Nu Wa
Nu Wa
TappadoS
Nu Wa
Level 18
God Stats
1W - 1L
1,726 SR
Queue Stats
42W - 15L
1,741 Elo+
Solo
Freya
Freya
lucas484
Freya
Level 16
God Stats
1W - 0L
1,715 SR
Queue Stats
9W - 6L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Casbaka
Arachne
13
2 / 8 / 2
8,242
412
6,608
15,941
4,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vamana
GerXVIII
Vamana
11
0 / 5 / 0
7,009
350
1,388
10,706
3,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Gwud
Merlin
17
4 / 3 / 1
10,274
514
7,996
9,093
2,696
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
3 / 4 / 3
10,069
503
9,929
14,288
4,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 5 / 6
8,224
411
5,230
16,904
10,544
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Diguent
Neith
16
2 / 2 / 6
10,123
506
8,452
10,036
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
Lu4nVr
Da Ji
16
4 / 5 / 4
9,722
486
4,020
16,799
6,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
MauGaldino32
Ah Puch
16
0 / 1 / 8
9,973
499
6,197
9,556
3,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
TappadoS
Nu Wa
20
15 / 0 / 2
12,675
634
25,068
9,922
3,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Freya
lucas484
Freya
15
4 / 4 / 7
9,940
497
8,661
12,570
4,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
12
Kills
25
25
Deaths
12
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
Casbaka
Arachne
2
8
2
0.38
W
Neith
Diguent
Neith
2
2
6
2.5
L
Vamana
GerXVIII
Vamana
0
5
0
0
L
Merlin
Gwud
Merlin
4
3
1
1.5
W
Da Ji
Lu4nVr
Da Ji
4
5
4
1.2
W
Ah Puch
MauGaldino32
Ah Puch
0
1
8
4
W
Nu Wa
TappadoS
Nu Wa
15
0
2
16
W
Freya
lucas484
Freya
4
4
7
1.88
L
3
4
3
1.13
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,151
Damage
52,398
66,932
Taken
58,883
26,184
Mitigated
22,457
13,187
Healing
24,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Casbaka
Arachne
6,608
5,381
0
902
15,941
4,869
0
9,209
6,462
0
41,028
W
Neith
Diguent
Neith
8,452
3,160
0
6,394
10,036
3,635
1,865
1,826
8,210
0
66,345
L
Vamana
GerXVIII
Vamana
1,388
830
0
544
10,706
3,775
0
8,220
2,140
0
23,757
L
Merlin
Gwud
Merlin
7,996
0
0
940
9,093
2,696
0
7,648
1,237
72,417
0
W
Da Ji
Lu4nVr
Da Ji
4,020
1,327
0
5,560
16,799
6,999
0
1,814
14,985
0
58,994
W
Ah Puch
MauGaldino32
Ah Puch
6,197
745
118
4,658
9,556
3,519
630
2,520
7,036
59,158
0
W
Nu Wa
TappadoS
Nu Wa
25,068
4,718
0
2,698
9,922
3,692
1,647
3,967
5,955
111,394
0
W
Freya
lucas484
Freya
8,661
4,145
0
5,470
12,570
4,612
1,411
3,099
9,471
42,510
0
L
9,929
5,079
333
5,628
14,288
4,300
835
5,256
8,866
0
83,892
L
5,230
79
106
4,734
16,904
10,544
31
8,399
8,301
15,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,818
Gold Earned
52,433
456
Minions Killed
588
0
Camps Cleared
0
1,723,923
Distance Traveled
1,686,372
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,242
412
62
3
0
364,143
0
W
Neith
10,123
506
117
6
0
288,752
5
L
Vamana
7,009
350
44
2
0
313,864
0
L
Merlin
10,274
514
169
8
0
341,982
7
W
Da Ji
9,722
486
89
4
0
334,400
1
W
Ah Puch
9,973
499
131
7
0
341,383
10
W
Nu Wa
12,675
634
182
9
0
358,594
3
W
Freya
9,940
497
69
3
0
363,243
0
L
Cupid
10,069
503
164
8
0
319,384
3
L
Artio
8,224
411
17
1
0
384,550
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role