Player Matchup

Hachiman
Hachiman
BigFoopy
Hachiman
Level 122
God Stats
8W - 10L
1,552 SR
Queue Stats
125W - 95L
1,586 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Coom_Slayers_Nut
Cu Chulainn
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 35L
1,742 Elo+
Party 2
Ah Puch
Ah Puch
Greysten
Ah Puch
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 127L
1,602 Elo+
Party 2
Team Averages
Level 63
1,517 SR
1,643 Elo+

VS

Team Averages
Level 58
1,431 SR
1,537 Elo+
Khepri
Khepri
ShadowNoodle742
Khepri
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 170L
1,541 Elo+
Party 1
Ares
Ares
YunoWhatsUp
Ares
Level 29
God Stats
1W - 3L
1,499 SR
Queue Stats
126W - 105L
1,545 Elo+
Party 1
Ganesha
Ganesha
xXDragonxKnightX
Ganesha
Level 88
God Stats
1W - 3L
1,293 SR
Queue Stats
49W - 36L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BigFoopy
Hachiman
15
8 / 5 / 18
12,591
787
12,674
13,097
5,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
Coom_Slayers_Nut
Cu Chulainn
15
6 / 5 / 19
12,283
768
10,196
14,511
12,630
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Greysten
Ah Puch
18
16 / 0 / 14
14,121
883
25,055
11,746
8,267
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 11 / 5
10,026
627
5,672
16,789
12,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
6 / 10 / 4
10,843
678
10,201
24,176
14,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 9 / 8
9,788
612
6,877
19,184
15,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
26
30
Kills
9
10
Deaths
30
51
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BigFoopy
Hachiman
8
5
18
3.4
W
Cu Chulainn
Coom_Slayers_Nut
Cu Chulainn
6
5
19
3.1
W
Ah Puch
Greysten
Ah Puch
16
0
14
23
L
2
11
5
0.41
L
6
10
4
0.8
L
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,925
Damage
22,750
39,354
Taken
60,149
26,380
Mitigated
42,721
10,511
Healing
5,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BigFoopy
Hachiman
12,674
5,921
0
2,739
13,097
5,483
1,551
7,546
5,551
0
34,809
W
Cu Chulainn
Coom_Slayers_Nut
Cu Chulainn
10,196
2,619
0
879
14,511
12,630
88
7,261
7,250
0
38,934
W
Ah Puch
Greysten
Ah Puch
25,055
2,923
0
6,893
11,746
8,267
1,493
8,238
3,508
78,585
0
L
5,672
1,639
159
407
16,789
12,714
0
7,162
9,627
30,348
0
L
10,201
755
0
2,321
24,176
14,500
0
9,154
15,022
36,121
0
L
6,877
1,603
686
1,752
19,184
15,507
0
8,810
10,374
32,641
3,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,995
Gold Earned
30,657
172
Minions Killed
126
0
Camps Cleared
0
809,299
Distance Traveled
748,414
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,591
787
29
2
0
266,999
0
W
Cu Chulainn
12,283
768
39
2
0
275,489
0
W
Ah Puch
14,121
883
104
7
0
266,811
3
L
Khepri
10,026
627
54
3
0
225,102
1
L
Ares
10,843
678
61
4
0
264,668
2
L
Ganesha
9,788
612
11
1
0
258,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role