Player Matchup

Hachiman
Hachiman
MasterJohn10
Hachiman
Level 124
God Stats
1W - 0L
1,565 SR
Queue Stats
57W - 46L
1,567 Elo+
Solo
Cthulhu
Cthulhu
Sl3ndy02
Cthulhu
Level 103
God Stats
18W - 13L
1,582 SR
Queue Stats
434W - 385L
1,520 Elo+
Party 1
Kali
Kali
TastyBigC
Kali
Level 89
God Stats
20W - 17L
1,468 SR
Queue Stats
583W - 585L
1,567 Elo+
Solo
Tyr
Tyr
leonel03
Tyr
Level 134
God Stats
1W - 2L
1,490 SR
Queue Stats
53W - 58L
1,478 Elo+
Solo
Janus
Janus
sdadadas89
Janus
Level 87
God Stats
28W - 20L
1,616 SR
Queue Stats
305W - 262L
1,494 Elo+
Party 1
Team Averages
Level 107
1,544 SR
1,525 Elo+

VS

Team Averages
Level 105
1,460 SR
1,500 Elo+
Tiamat
Tiamat
Connundrumm
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Yemoja
Yemoja
itsAgro
Yemoja
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 13L
1,500 Elo+
Party 2
Rama
Rama
l NickL l
Rama
Level 135
God Stats
1W - 4L
1,432 SR
Queue Stats
32W - 31L
1,613 Elo+
Party 2
Tsukuyomi
Tsukuyomi
tylerbryant
Tsukuyomi
Level 100
God Stats
16W - 15L
1,645 SR
Queue Stats
466W - 463L
1,577 Elo+
Solo
Cu Chulainn
Cu Chulainn
xmoy10
Cu Chulainn
Level 105
God Stats
0W - 1L
1,225 SR
Queue Stats
13W - 11L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MasterJohn10
Hachiman
8
0 / 0 / 0
4,865
487
5,077
4,655
1,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Sl3ndy02
Cthulhu
8
0 / 0 / 1
4,529
453
2,502
5,022
2,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
10
4 / 0 / 2
6,310
631
1,641
4,870
1,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 0 / 0
6,430
643
4,266
7,312
3,287
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Janus
11
1 / 0 / 4
6,144
614
5,852
3,036
857
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 2 / 0
4,500
450
1,225
4,492
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
itsAgro
Yemoja
8
0 / 1 / 0
4,822
482
1,112
4,973
1,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
10
0 / 0 / 0
5,436
544
3,475
6,120
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
tylerbryant
Tsukuyomi
9
0 / 2 / 0
5,138
514
4,391
7,203
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cu Chulainn
xmoy10
Cu Chulainn
8
0 / 2 / 0
4,986
499
4,493
6,890
3,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
7
Kills
0
0
Deaths
7
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
2
0
0
W
Hachiman
MasterJohn10
Hachiman
0
0
0
0
W
Cthulhu
Sl3ndy02
Cthulhu
0
0
1
0.5
W
Kali
4
0
2
5
L
Yemoja
itsAgro
Yemoja
0
1
0
0
L
Rama
0
0
0
0
W
2
0
0
2
W
Janus
1
0
4
3
L
Tsukuyomi
tylerbryant
Tsukuyomi
0
2
0
0
L
Cu Chulainn
xmoy10
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,338
Damage
14,696
24,895
Taken
29,678
10,119
Mitigated
10,635
11,491
Healing
11,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
1,225
294
0
1,614
4,492
1,500
0
3,123
1,369
14,328
0
W
Hachiman
MasterJohn10
Hachiman
5,077
1,738
0
2,010
4,655
1,178
702
241
4,414
0
28,159
W
Cthulhu
Sl3ndy02
Cthulhu
2,502
0
171
1,762
5,022
2,869
144
1,208
3,708
12,532
0
W
Kali
1,641
629
0
2,491
4,870
1,928
128
268
4,574
0
29,179
L
Yemoja
itsAgro
Yemoja
1,112
278
1,232
1,788
4,973
1,920
0
2,457
2,416
10,579
0
L
Rama
3,475
2,734
0
2,118
6,120
2,122
726
628
5,317
0
36,260
W
4,266
686
0
4,557
7,312
3,287
0
0
7,312
0
37,013
W
Janus
5,852
690
0
500
3,036
857
0
418
2,550
41,252
0
L
Tsukuyomi
tylerbryant
Tsukuyomi
4,391
799
0
3,003
7,203
2,079
0
1,168
5,985
0
30,455
L
Cu Chulainn
xmoy10
Cu Chulainn
4,493
1,933
0
2,127
6,890
3,014
0
628
6,237
0
21,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,278
Gold Earned
24,882
285
Minions Killed
251
0
Camps Cleared
0
972,552
Distance Traveled
892,373
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,500
450
37
4
0
159,764
0
W
Hachiman
4,865
487
50
5
0
144,632
1
W
Cthulhu
4,529
453
19
2
0
193,670
3
W
Kali
6,310
631
62
6
0
214,168
1
L
Yemoja
4,822
482
26
3
0
167,370
0
L
Rama
5,436
544
77
8
0
160,691
0
W
Tyr
6,430
643
79
8
0
216,579
3
W
Janus
6,144
614
75
8
0
203,503
2
L
Tsukuyomi
5,138
514
64
6
0
209,685
1
L
Cu Chulainn
4,986
499
47
5
0
194,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role