Player Matchup

Sol
Sol
Byciizx
Sol
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,566 Elo+
Party 1
Ra
Ra
C-gerard-5
Ra
Level 106
God Stats
2W - 2L
1,530 SR
Queue Stats
78W - 62L
1,549 Elo+
Party 1
Fenrir
Fenrir
Jordipachay7
Fenrir
Level 101
God Stats
4W - 2L
1,587 SR
Queue Stats
85W - 73L
1,572 Elo+
Party 1
Zeus
Zeus
Sr_fandago11_
Zeus
Level 61
God Stats
1W - 2L
1,723 SR
Queue Stats
65W - 51L
1,535 Elo+
Party 1
Ymir
Ymir
elkcontrola96
Ymir
Level 84
God Stats
1W - 3L
1,189 SR
Queue Stats
58W - 47L
1,557 Elo+
Party 1
Team Averages
Level 86
1,506 SR
1,556 Elo+

VS

Team Averages
Level 95
1,498 SR
1,501 Elo+
Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
HouseMother
Geb
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Lewis-Jack54
Tiamat
Level 107
God Stats
13W - 17L
1,404 SR
Queue Stats
146W - 148L
1,470 Elo+
Solo
Bastet
Bastet
SvG_vicsiov
Bastet
Level 62
God Stats
3W - 0L
1,500 SR
Queue Stats
168W - 153L
1,499 Elo+
Solo
Cu Chulainn
Cu Chulainn
olvar-d-_-b-
Cu Chulainn
Level 114
God Stats
5W - 2L
1,583 SR
Queue Stats
369W - 345L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
3 / 4 / 1
8,705
580
7,196
13,317
5,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 4 / 1
6,888
459
3,613
8,864
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
14
6 / 2 / 1
8,682
579
5,896
14,895
5,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
2 / 2 / 2
6,991
466
6,693
4,903
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 3
6,144
410
3,881
8,690
4,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 1 / 4
7,897
526
5,695
7,227
2,401
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 3 / 5
6,129
409
3,011
7,550
5,328
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
14
6 / 3 / 4
8,544
570
10,173
8,673
6,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
14
2 / 1 / 4
7,952
530
7,129
10,594
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
olvar-d-_-b-
Cu Chulainn
16
5 / 4 / 1
9,307
620
9,139
11,510
6,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
12
Kills
16
16
Deaths
12
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
4
5
L
Sol
3
4
1
0.88
L
1
4
1
0.38
W
0
3
5
0.83
L
Fenrir
6
2
1
3.25
W
Tiamat
6
3
4
2.67
L
2
2
2
1.5
W
Bastet
2
1
4
4
L
0
4
3
0.38
W
Cu Chulainn
olvar-d-_-b-
Cu Chulainn
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,279
Damage
35,147
50,669
Taken
45,554
20,350
Mitigated
24,471
15,560
Healing
10,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,695
1,863
0
2,638
7,227
2,401
36
4,245
2,611
0
55,340
L
Sol
7,196
3,203
0
4,628
13,317
5,539
820
2,699
10,446
43,958
2,499
L
3,613
279
65
1,061
8,864
3,048
210
3,226
5,478
36,056
0
W
3,011
211
318
1,203
7,550
5,328
0
4,858
2,411
12,170
0
L
Fenrir
5,896
1,384
0
8,922
14,895
5,879
0
2,798
11,963
0
48,339
W
Tiamat
10,173
1,857
0
2,490
8,673
6,332
1,919
3,711
4,723
42,394
0
L
6,693
102
0
0
4,903
1,282
0
1,307
3,555
41,251
0
W
Bastet
7,129
1,436
0
4,092
10,594
3,694
0
1,654
8,823
0
46,710
L
3,881
331
0
884
8,690
4,602
0
2,552
6,043
23,176
0
W
Cu Chulainn
olvar-d-_-b-
Cu Chulainn
9,139
1,945
0
214
11,510
6,716
643
5,370
6,122
0
58,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,410
Gold Earned
39,829
413
Minions Killed
411
0
Camps Cleared
0
1,339,217
Distance Traveled
1,487,295
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,897
526
120
8
0
287,794
4
L
Sol
8,705
580
114
8
0
246,151
2
L
Ra
6,888
459
82
5
0
261,911
3
W
Geb
6,129
409
10
1
0
306,787
3
L
Fenrir
8,682
579
81
5
0
310,658
1
W
Tiamat
8,544
570
81
5
0
289,604
0
L
Zeus
6,991
466
85
6
0
266,774
2
W
Bastet
7,952
530
83
6
0
335,808
3
L
Ymir
6,144
410
51
3
0
253,723
4
W
Cu Chulainn
9,307
620
117
8
0
267,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role