Player Matchup

Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
 
Awilix
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
DanzaOrTroll
Izanami
Level 68
God Stats
3W - 4L
1,486 SR
Queue Stats
130W - 118L
1,621 Elo+
Party 3
Guan Yu
Guan Yu
Fearcarious
Guan Yu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Persephone
Persephone
TaperAxe
Persephone
Level 120
God Stats
10W - 7L
1,571 SR
Queue Stats
155W - 119L
1,587 Elo+
Solo
Team Averages
Level 125
1,511 SR
1,542 Elo+

VS

Team Averages
Level 85
1,561 SR
1,605 Elo+
Raijin
Raijin
Conker99
Raijin
Level 67
God Stats
4W - 6L
1,440 SR
Queue Stats
166W - 172L
1,537 Elo+
Party 1
Kuzenbo
Kuzenbo
Diabahl
Kuzenbo
Level 47
God Stats
7W - 3L
1,713 SR
Queue Stats
240W - 191L
1,666 Elo+
Party 2
Ymir
Ymir
IMerciless
Ymir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 73L
1,699 Elo+
Party 2
Danzaburou
Danzaburou
JohnnyPive
Danzaburou
Level 67
God Stats
6W - 7L
1,531 SR
Queue Stats
119W - 129L
1,511 Elo+
Party 1
Hun Batz
Hun Batz
Zapdo
Hun Batz
Level 124
God Stats
3W - 1L
1,619 SR
Queue Stats
43W - 35L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
3 / 8 / 3
8,561
451
6,484
20,889
14,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
 
Awilix
13
2 / 6 / 2
8,405
442
6,634
15,581
5,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
DanzaOrTroll
Izanami
18
2 / 2 / 2
10,596
558
8,132
10,188
4,640
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Fearcarious
Guan Yu
14
1 / 8 / 2
8,855
466
10,417
24,359
18,060
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Persephone
TaperAxe
Persephone
17
4 / 6 / 1
10,827
570
10,064
12,430
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Conker99
Raijin
18
7 / 4 / 6
11,692
615
9,273
12,832
4,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Diabahl
Kuzenbo
15
4 / 3 / 11
10,688
563
11,313
13,613
13,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 1 / 3
11,878
625
19,080
16,344
11,973
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
JohnnyPive
Danzaburou
16
2 / 2 / 6
10,281
541
8,836
12,426
3,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Zapdo
Hun Batz
18
9 / 2 / 5
11,158
587
11,196
15,213
5,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
12
Kills
30
30
Deaths
12
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
8
3
0.56
L
Awilix
 
Awilix
2
6
2
0.5
W
Raijin
Conker99
Raijin
7
4
6
2.5
L
Izanami
DanzaOrTroll
Izanami
2
2
2
1.5
W
Kuzenbo
Diabahl
Kuzenbo
4
3
11
3.17
L
Guan Yu
Fearcarious
Guan Yu
1
8
2
0.25
W
8
1
3
9.5
W
Danzaburou
JohnnyPive
Danzaburou
2
2
6
2.5
L
Persephone
TaperAxe
Persephone
4
6
1
0.75
W
Hun Batz
Zapdo
Hun Batz
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,731
Damage
59,698
83,447
Taken
70,428
46,860
Mitigated
39,671
21,076
Healing
22,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,484
1,255
0
2,605
20,889
14,677
0
7,824
12,909
13,760
0
L
Awilix
 
Awilix
6,634
2,265
0
3,678
15,581
5,115
0
6,495
8,954
0
48,410
W
Raijin
Conker99
Raijin
9,273
281
0
3,610
12,832
4,959
786
6,775
6,057
76,296
0
L
Izanami
DanzaOrTroll
Izanami
8,132
6,050
0
2,881
10,188
4,640
1,026
1,976
8,212
0
101,131
W
Kuzenbo
Diabahl
Kuzenbo
11,313
4,654
0
3,153
13,613
13,454
24
3,094
10,519
29,828
0
L
Guan Yu
Fearcarious
Guan Yu
10,417
2,093
915
8,765
24,359
18,060
0
17,161
7,158
0
45,907
W
19,080
6,569
0
9,586
16,344
11,973
0
920
15,424
86,849
0
W
Danzaburou
JohnnyPive
Danzaburou
8,836
4,431
0
5,930
12,426
3,900
0
2,342
10,084
0
76,802
L
Persephone
TaperAxe
Persephone
10,064
1,172
0
2,232
12,430
4,368
0
5,666
6,546
66,602
0
W
Hun Batz
Zapdo
Hun Batz
11,196
4,045
0
611
15,213
5,385
0
3,417
11,796
0
89,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,244
Gold Earned
55,697
493
Minions Killed
590
0
Camps Cleared
0
1,653,436
Distance Traveled
1,730,978
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,561
451
16
1
0
311,322
9
L
Awilix
8,405
442
75
4
0
357,623
1
W
Raijin
11,692
615
154
8
0
346,982
4
L
Izanami
10,596
558
201
11
0
343,378
6
W
Kuzenbo
10,688
563
27
1
0
350,872
4
L
Guan Yu
8,855
466
76
4
0
307,568
2
W
Ymir
11,878
625
162
9
0
308,352
0
W
Danzaburou
10,281
541
126
7
0
343,613
4
L
Persephone
10,827
570
125
7
0
333,545
2
W
Hun Batz
11,158
587
121
6
0
381,159
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role