Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
PapaMirx
Zhong Kui
Level 24
God Stats
8W - 4L
1,740 SR
Queue Stats
74W - 59L
1,656 Elo+
Party 1
Odin
Odin
SavitarTG
Odin
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
168W - 178L
1,174 Elo+
Party 2
Danzaburou
Danzaburou
Shlopper
Danzaburou
Level 11
God Stats
3W - 5L
1,501 SR
Queue Stats
4W - 7L
1,513 Elo+
Party 1
Nemesis
Nemesis
TacTicReiN
Nemesis
Level 28
God Stats
4W - 1L
1,759 SR
Queue Stats
5W - 2L
1,750 Elo+
Party 1
Team Averages
Level 34
1,600 SR
1,519 Elo+

VS

Team Averages
Level 20
1,432 SR
1,437 Elo+
Ra
Ra
KKaraKotee
Ra
Level 10
God Stats
2W - 3L
1,468 SR
Queue Stats
3W - 7L
1,294 Elo+
Party 3
Thanatos
Thanatos
N1NJAMON
Thanatos
Level 29
God Stats
3W - 3L
1,230 SR
Queue Stats
120W - 124L
1,391 Elo+
Solo
Amaterasu
Amaterasu
ThancredsTop
Amaterasu
Level 16
God Stats
6W - 7L
1,493 SR
Queue Stats
40W - 32L
1,484 Elo+
Solo
Chronos
Chronos
TrimoKarlot
Chronos
Level 28
God Stats
4W - 3L
1,728 SR
Queue Stats
29W - 13L
1,589 Elo+
Solo
Sylvanus
Sylvanus
ШЕРСТЬ19
Sylvanus
Level 17
God Stats
0W - 2L
1,238 SR
Queue Stats
5W - 9L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
3 / 0 / 8
8,096
540
4,119
6,647
4,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zhong Kui
PapaMirx
Zhong Kui
14
7 / 0 / 3
8,637
576
9,768
7,677
5,706
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
12
2 / 2 / 3
7,638
509
3,304
8,851
6,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Shlopper
Danzaburou
13
4 / 1 / 3
7,964
531
6,412
7,581
2,747
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
TacTicReiN
Nemesis
11
7 / 3 / 3
7,575
505
5,043
8,763
3,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 1
7,388
493
5,437
8,723
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
N1NJAMON
Thanatos
11
2 / 5 / 0
6,796
453
4,557
9,256
3,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
ThancredsTop
Amaterasu
13
0 / 3 / 3
7,414
494
5,946
12,532
7,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
TrimoKarlot
Chronos
7
0 / 3 / 0
5,266
351
110
4,699
876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
11
1 / 4 / 0
6,418
428
3,393
9,622
8,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
23
Kills
6
6
Deaths
23
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
0
8
7
L
3
8
1
0.44
L
Thanatos
N1NJAMON
Thanatos
2
5
0
0.4
W
Zhong Kui
PapaMirx
Zhong Kui
7
0
3
8.5
W
Odin
2
2
3
1.75
W
Danzaburou
Shlopper
Danzaburou
4
1
3
5.5
W
Nemesis
TacTicReiN
Nemesis
7
3
3
2.83
L
Amaterasu
ThancredsTop
Amaterasu
0
3
3
0.5
L
Chronos
TrimoKarlot
Chronos
0
3
0
0
L
Sylvanus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,646
Damage
19,443
39,519
Taken
44,832
22,664
Mitigated
22,377
13,702
Healing
11,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,119
1,390
981
1,194
6,647
4,758
217
3,071
3,460
23,153
0
L
5,437
1,207
107
225
8,723
2,719
1,918
3,669
4,979
33,899
0
L
Thanatos
N1NJAMON
Thanatos
4,557
3,014
0
4,710
9,256
3,016
1,232
4,619
4,587
0
25,824
W
Zhong Kui
PapaMirx
Zhong Kui
9,768
1,210
213
4,773
7,677
5,706
491
1,083
6,480
41,943
0
W
Odin
3,304
938
0
2,726
8,851
6,263
594
1,197
7,518
0
29,383
W
Danzaburou
Shlopper
Danzaburou
6,412
3,477
0
1,115
7,581
2,747
1,376
1,807
5,774
0
51,293
W
Nemesis
TacTicReiN
Nemesis
5,043
2,185
0
2,700
8,763
3,190
0
1,149
7,505
0
23,475
L
Amaterasu
ThancredsTop
Amaterasu
5,946
2,836
0
3,225
12,532
7,184
0
2,457
9,825
0
44,191
L
Chronos
TrimoKarlot
Chronos
110
0
0
1,003
4,699
876
0
151
4,548
15,731
0
L
Sylvanus
3,393
880
124
2,319
9,622
8,582
266
2,991
6,631
23,859
8,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,910
Gold Earned
33,282
297
Minions Killed
303
0
Camps Cleared
0
1,423,014
Distance Traveled
1,160,470
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,096
540
49
3
0
268,494
4
L
Ra
7,388
493
82
5
0
263,820
4
L
Thanatos
6,796
453
55
4
0
281,916
1
W
Zhong Kui
8,637
576
76
5
0
270,736
5
W
Odin
7,638
509
58
4
0
297,994
0
W
Danzaburou
7,964
531
77
5
0
268,278
0
W
Nemesis
7,575
505
37
2
0
317,512
4
L
Amaterasu
7,414
494
75
5
0
262,856
5
L
Chronos
5,266
351
27
2
0
122,430
0
L
Sylvanus
6,418
428
64
4
0
229,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role