Player Matchup

Merlin
Merlin
FishnClips299
Merlin
Level 27
God Stats
17W - 9L
1,676 SR
Queue Stats
60W - 57L
1,491 Elo+
Party 1
Izanami
Izanami
Mdonlan05
Izanami
Level 88
God Stats
2W - 0L
1,565 SR
Queue Stats
82W - 75L
1,525 Elo+
Party 1
Nike
Nike
cwhite1888
Nike
Level 87
God Stats
4W - 3L
1,644 SR
Queue Stats
69W - 56L
1,458 Elo+
Party 1
Team Averages
Level 67
1,628 SR
1,491 Elo+

VS

Team Averages
Level 15
1,515 SR
1,530 Elo+
Cthulhu
Cthulhu
DangitDevin
Cthulhu
Level 10
God Stats
11W - 21L
1,320 SR
Queue Stats
50W - 106L
1,292 Elo+
Solo
Baron Samedi
Baron Samedi
FlipperCoyote66
Baron Samedi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 6L
1,735 Elo+
Party 2
Artemis
Artemis
STULYLUPKIN
Artemis
Level 25
God Stats
2W - 1L
1,725 SR
Queue Stats
125W - 104L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 17
10,385
742
12,784
10,253
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Mdonlan05
Izanami
16
11 / 1 / 8
11,457
818
13,644
12,147
4,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
7 / 2 / 12
10,626
759
8,134
14,417
11,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DangitDevin
Cthulhu
11
1 / 8 / 3
8,360
597
5,538
14,666
10,796
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
FlipperCoyote66
Baron Samedi
13
4 / 6 / 1
9,642
689
18,579
12,485
4,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
STULYLUPKIN
Artemis
10
0 / 8 / 3
7,941
567
6,491
13,029
4,270
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
12
22
Kills
5
5
Deaths
22
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DangitDevin
Cthulhu
1
8
3
0.31
W
4
2
17
6.25
L
Baron Samedi
FlipperCoyote66
Baron Samedi
4
6
1
0.75
W
Izanami
Mdonlan05
Izanami
11
1
8
15
L
Artemis
STULYLUPKIN
Artemis
0
8
3
0.19
W
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,562
Damage
30,608
36,817
Taken
40,180
19,316
Mitigated
19,972
7,840
Healing
8,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DangitDevin
Cthulhu
5,538
117
160
0
14,666
10,796
88
5,009
8,955
21,376
0
W
12,784
959
105
1,301
10,253
3,672
244
7,717
2,210
29,222
0
L
Baron Samedi
FlipperCoyote66
Baron Samedi
18,579
934
1,938
5,160
12,485
4,906
62
3,088
9,027
52,697
0
W
Izanami
Mdonlan05
Izanami
13,644
9,248
0
5,667
12,147
4,472
2,289
7,493
4,423
0
72,003
L
Artemis
STULYLUPKIN
Artemis
6,491
3,071
0
1,101
13,029
4,270
0
3,716
8,795
0
22,932
W
8,134
621
0
767
14,417
11,172
787
8,255
5,720
0
26,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,468
Gold Earned
25,943
189
Minions Killed
142
0
Camps Cleared
0
728,713
Distance Traveled
649,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,360
597
25
2
0
214,193
0
W
Merlin
10,385
742
38
3
0
252,365
0
L
Baron Samedi
9,642
689
72
5
0
221,531
0
W
Izanami
11,457
818
107
8
0
232,100
0
L
Artemis
7,941
567
45
3
0
214,167
0
W
Nike
10,626
759
44
3
0
244,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role