Player Matchup

Fenrir
Fenrir
Fishdinnersh
Fenrir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,451 Elo+
Party 1
Thoth
Thoth
MakeMeSammich
Thoth
Level 16
God Stats
3W - 3L
1,457 SR
Queue Stats
35W - 34L
1,418 Elo+
Solo
Cthulhu
Cthulhu
Night-Rider-0001
Cthulhu
Level 55
God Stats
6W - 5L
1,925 SR
Queue Stats
191W - 164L
1,654 Elo+
Party 1
Vamana
Vamana
SmokinBongAllDay
Vamana
Level 11
God Stats
1W - 4L
1,500 SR
Queue Stats
105W - 112L
1,632 Elo+
Solo
Ares
Ares
ThundersharkX
Ares
Level 33
God Stats
47W - 19L
1,793 SR
Queue Stats
292W - 248L
1,628 Elo+
Party 1
Team Averages
Level 23
1,635 SR
1,557 Elo+

VS

Team Averages
Level 22
1,537 SR
1,444 Elo+
Bastet
Bastet
Ali3n9ressuh
Bastet
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,214 Elo+
Solo
Loki
Loki
Bullspeed1
Loki
Level 27
God Stats
1W - 2L
1,502 SR
Queue Stats
23W - 37L
1,452 Elo+
Solo
Medusa
Medusa
LILWHYTEE
Medusa
Level 28
God Stats
26W - 31L
1,519 SR
Queue Stats
117W - 139L
1,562 Elo+
Solo
Janus
Janus
NeonXStriker
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
thefarm79
Danzaburou
Level 24
God Stats
11W - 14L
1,662 SR
Queue Stats
59W - 63L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
10 / 4 / 16
12,957
1,080
13,862
12,818
7,665
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
1 / 3 / 17
10,826
902
9,696
12,865
5,961
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
14 / 0 / 21
14,069
1,172
32,217
12,499
10,294
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 0 / 23
12,506
1,042
20,848
17,323
21,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
8 / 0 / 22
12,665
1,055
11,157
10,001
13,044
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

250

VS

Team 2 Tickets

4

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
0 / 5 / 1
9,450
788
1,660
6,537
2,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 8 / 4
9,872
823
6,646
23,837
16,082
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
LILWHYTEE
Medusa
17
3 / 7 / 1
11,062
922
16,375
22,255
8,367
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 12 / 3
11,803
984
21,631
22,514
7,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
thefarm79
Danzaburou
17
0 / 6 / 4
10,704
892
11,865
17,203
6,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
20
38
Kills
7
7
Deaths
38
99
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bastet
0
5
1
0.1
L
0
8
4
0.25
W
Fenrir
10
4
16
4.5
L
Medusa
LILWHYTEE
Medusa
3
7
1
0.5
W
1
3
17
3.17
L
4
12
3
0.46
W
14
0
21
24.5
W
5
0
23
16.5
W
8
0
22
19
L
Danzaburou
thefarm79
Danzaburou
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,780
Damage
58,177
65,506
Taken
92,346
58,847
Mitigated
41,340
11,988
Healing
5,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
1,660
245
0
0
6,537
2,210
0
3,782
2,705
0
3,067
L
6,646
1,689
0
0
23,837
16,082
0
13,537
10,075
0
15,970
W
Fenrir
13,862
4,254
0
675
12,818
7,665
0
4,719
8,099
0
22,035
L
Medusa
LILWHYTEE
Medusa
16,375
7,549
723
2,186
22,255
8,367
0
13,074
9,006
0
40,438
W
9,696
835
231
1,341
12,865
5,961
0
4,335
8,530
22,251
0
L
21,631
2,501
489
1,426
22,514
7,979
0
14,757
7,532
51,665
0
W
32,217
317
2,831
0
12,499
10,294
0
4,576
7,923
64,071
0
W
20,848
9,756
0
4,444
17,323
21,883
0
4,228
12,783
496
46,667
W
11,157
234
1,378
1,088
10,001
13,044
0
3,773
6,228
23,894
0
L
Danzaburou
thefarm79
Danzaburou
11,865
4,147
0
844
17,203
6,702
0
8,395
8,633
0
34,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,023
Gold Earned
52,891
223
Minions Killed
203
8
Camps Cleared
3
1,158,598
Distance Traveled
881,341
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,450
788
4
0
0
35,130
0
L
Loki
9,872
823
18
2
0
230,559
0
W
Fenrir
12,957
1,080
31
3
5
207,138
0
L
Medusa
11,062
922
45
4
3
209,062
0
W
Thoth
10,826
902
38
3
0
189,803
0
L
Janus
11,803
984
87
7
0
197,954
0
W
Cthulhu
14,069
1,172
74
6
0
255,557
1
W
Vamana
12,506
1,042
52
4
3
265,737
0
W
Ares
12,665
1,055
28
2
0
240,363
0
L
Danzaburou
10,704
892
49
4
0
208,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role