Player Matchup

Tiamat
Tiamat
Gold V
BrockodileDundee
Tiamat
Gold V
Level 155
God Stats
8W - 3L
1,563 SR
Queue Stats
22W - 13L
1,599 MMR
Party 2
Thanatos
Thanatos
Silver II
LoomyTunes789
Thanatos
Silver II
Level 148
God Stats
4W - 2L
1,570 SR
Queue Stats
75W - 60L
1,275 MMR
Party 2
Guan Yu
Guan Yu
Gold II
PoloRobes
Guan Yu
Gold II
Level 126
God Stats
47W - 29L
1,674 SR
Queue Stats
371W - 359L
1,446 MMR
Solo
Anhur
Anhur
Silver III
laststory1997
Anhur
Silver III
Level 142
God Stats
15W - 20L
1,741 SR
Queue Stats
84W - 107L
1,436 MMR
Solo
Yemoja
Yemoja
Gold I
yanny5
Yemoja
Gold I
Level 122
God Stats
4W - 5L
1,500 SR
Queue Stats
397W - 401L
1,435 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,610 SR
1,438 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,524 SR
1,438 MMR
Hercules
Hercules
Bronze III
DamienDream
Hercules
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,427 MMR
Solo
Skadi
Skadi
Gold V
NineTailWolf
Skadi
Gold V
Level 156
God Stats
9W - 11L
1,566 SR
Queue Stats
121W - 114L
1,337 MMR
Party 1
Khepri
Khepri
Gold IV
PhamLeads
Khepri
Gold IV
Level 110
God Stats
10W - 14L
1,493 SR
Queue Stats
31W - 34L
1,419 MMR
Solo
Ah Puch
Ah Puch
Gold III
Slayer__Uchiha
Ah Puch
Gold III
Level 148
God Stats
8W - 9L
1,560 SR
Queue Stats
55W - 51L
1,563 MMR
Party 1
Fenrir
Fenrir
Silver II
WaC Eclipse2
Fenrir
Silver II
Level 114
God Stats
4W - 5L
1,500 SR
Queue Stats
56W - 57L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 4
14,300
622
21,187
13,177
13,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
LoomyTunes789
Thanatos
18
3 / 2 / 6
12,263
533
11,223
19,531
8,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
PoloRobes
Guan Yu
20
5 / 0 / 11
14,374
625
13,471
23,065
32,042
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
0 / 3 / 8
10,848
472
7,147
18,274
7,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
yanny5
Yemoja
16
0 / 2 / 7
11,102
483
4,680
11,715
12,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ChaacSetDanzaburouCu ChulainnAthena

VS

Bans
ScyllaErlang ShenHeimdallrCthulhuApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DamienDream
Hercules
17
0 / 4 / 0
9,715
422
5,108
17,752
10,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

15
0 / 3 / 4
9,054
394
10,863
15,045
4,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
PhamLeads
Khepri
12
0 / 3 / 5
8,527
371
4,254
14,884
10,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
0 / 5 / 2
10,814
470
14,867
12,829
3,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
15
7 / 5 / 0
10,173
442
7,137
17,318
6,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
20
Kills
7
8
Deaths
20
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
12
1
4
14
L
Hercules
DamienDream
Hercules
0
4
0
0
W
Thanatos
LoomyTunes789
Thanatos
3
2
6
3
L
0
3
4
0.67
L
Khepri
PhamLeads
Khepri
0
3
5
0.83
W
Guan Yu
PoloRobes
Guan Yu
5
0
11
10.5
L
0
5
2
0.2
L
Fenrir
7
5
0
1.4
W
0
3
8
1.33
W
Yemoja
yanny5
Yemoja
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,708
Damage
42,229
85,762
Taken
77,828
73,572
Mitigated
36,080
59,573
Healing
16,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,187
1,041
934
7,329
13,177
13,398
122
4,395
8,536
102,625
0
L
Hercules
DamienDream
Hercules
5,108
1,773
0
3,269
17,752
10,471
0
3,766
13,880
0
60,860
W
Thanatos
LoomyTunes789
Thanatos
11,223
3,002
0
18,411
19,531
8,692
2,364
3,595
15,728
0
87,418
L
10,863
3,881
0
3,604
15,045
4,455
884
5,691
9,224
0
70,369
L
Khepri
PhamLeads
Khepri
4,254
343
0
2,263
14,884
10,465
0
6,732
8,015
19,898
0
W
Guan Yu
PoloRobes
Guan Yu
13,471
2,093
2,518
10,218
23,065
32,042
1,834
4,940
17,582
0
107,909
L
14,867
202
0
3,136
12,829
3,937
0
5,697
6,844
92,201
0
L
Fenrir
7,137
1,533
0
4,681
17,318
6,752
0
3,208
13,998
0
60,012
W
7,147
2,706
0
6,816
18,274
7,278
2,101
5,373
12,791
0
87,063
W
Yemoja
yanny5
Yemoja
4,680
1,401
8,610
4,737
11,715
12,162
1,406
2,954
8,681
36,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,887
Gold Earned
48,283
711
Minions Killed
542
0
Camps Cleared
0
2,211,644
Distance Traveled
2,016,485
36
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,300
622
183
8
0
471,019
10
L
Hercules
9,715
422
110
5
0
411,149
2
W
Thanatos
12,263
533
128
6
0
478,143
3
L
Skadi
9,054
394
124
5
0
379,915
7
L
Khepri
8,527
371
19
1
0
372,579
4
W
Guan Yu
14,374
625
201
9
0
478,587
7
L
Ah Puch
10,814
470
194
8
0
412,629
7
L
Fenrir
10,173
442
95
4
0
440,213
3
W
Anhur
10,848
472
131
6
0
409,794
5
W
Yemoja
11,102
483
68
3
0
374,101
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role