Player Matchup

Horus
Horus
Bellimancer
Horus
Level 28
God Stats
8W - 9L
1,790 SR
Queue Stats
183W - 222L
1,350 Elo+
Party 2
Izanami
Izanami
GUNSAUCE
Izanami
Level 25
God Stats
13W - 8L
1,528 SR
Queue Stats
28W - 23L
1,443 Elo+
Solo
Loki
Loki
Lime437
Loki
Level 8
God Stats
4W - 4L
1,348 SR
Queue Stats
4W - 6L
1,471 Elo+
Solo
Rama
Rama
PurpleTigerlily
Rama
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
165W - 199L
1,351 Elo+
Party 2
Zhong Kui
Zhong Kui
X0del
Zhong Kui
Level 18
God Stats
3W - 0L
1,665 SR
Queue Stats
46W - 46L
1,348 Elo+
Solo
Team Averages
Level 21
1,566 SR
1,393 Elo+

VS

Team Averages
Level 20
1,455 SR
1,368 Elo+
Hel
Hel
AgoFTW
Hel
Level 6
God Stats
20W - 17L
1,144 SR
Queue Stats
52W - 44L
1,387 Elo+
Solo
Da Ji
Da Ji
ExodiusLeo
Da Ji
Level 15
God Stats
2W - 1L
1,817 SR
Queue Stats
22W - 36L
1,224 Elo+
Solo
Anubis
Anubis
jaquelinerex
Anubis
Level 25
God Stats
3W - 5L
1,416 SR
Queue Stats
96W - 139L
1,281 Elo+
Solo
Nike
Nike
xMarkiiB
Nike
Level 26
God Stats
7W - 9L
1,398 SR
Queue Stats
208W - 196L
1,458 Elo+
Party 1
Cabrakan
Cabrakan
xTiimmyB
Cabrakan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
429W - 439L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 32
13,372
1,216
14,619
20,890
20,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
GUNSAUCE
Izanami
20
18 / 2 / 25
15,447
1,404
32,300
13,211
5,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
Lime437
Loki
18
4 / 5 / 21
11,356
1,032
8,029
12,021
4,609
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 4 / 29
13,114
1,192
19,148
10,498
3,877
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
X0del
Zhong Kui
20
11 / 6 / 28
13,709
1,246
23,477
19,301
15,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

207

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
AgoFTW
Hel
18
3 / 7 / 12
11,795
1,072
16,975
20,856
9,683
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Da Ji
16
3 / 11 / 4
10,108
919
8,355
17,413
7,357
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
17
5 / 12 / 7
11,482
1,044
12,174
19,505
9,081
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
17
5 / 6 / 8
11,619
1,056
17,875
24,950
10,818
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cabrakan
xTiimmyB
Cabrakan
17
3 / 12 / 10
11,735
1,067
13,830
25,735
48,801
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

183
Kill Participation
60
48
Kills
19
19
Deaths
48
135
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hel
AgoFTW
Hel
3
7
12
1.29
W
6
2
32
11
L
Da Ji
3
11
4
0.45
W
Izanami
GUNSAUCE
Izanami
18
2
25
15.25
W
Loki
Lime437
Loki
4
5
21
2.9
W
9
4
29
5.88
W
Zhong Kui
X0del
Zhong Kui
11
6
28
4.17
L
Anubis
5
12
7
0.71
L
Nike
5
6
8
1.5
L
Cabrakan
xTiimmyB
Cabrakan
3
12
10
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,573
Damage
69,209
75,921
Taken
108,459
49,745
Mitigated
85,740
16,926
Healing
18,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
AgoFTW
Hel
16,975
2,702
7,167
6,245
20,856
9,683
0
3,691
17,091
28,583
0
W
14,619
7,027
2,231
5,344
20,890
20,847
0
13,068
7,822
118
22,407
L
Da Ji
8,355
1,430
0
72
17,413
7,357
0
4,090
13,012
0
16,295
W
Izanami
GUNSAUCE
Izanami
32,300
24,619
0
3,905
13,211
5,002
0
7,270
5,941
0
57,654
W
Loki
Lime437
Loki
8,029
1,360
0
0
12,021
4,609
0
6,128
5,893
0
24,649
W
19,148
10,639
0
250
10,498
3,877
0
6,301
4,197
0
35,721
W
Zhong Kui
X0del
Zhong Kui
23,477
4,590
1,429
3,767
19,301
15,410
0
10,212
9,089
41,848
0
L
Anubis
12,174
242
563
1,847
19,505
9,081
0
4,026
15,305
30,077
0
L
Nike
17,875
6,497
0
2,347
24,950
10,818
0
4,230
20,546
0
41,074
L
Cabrakan
xTiimmyB
Cabrakan
13,830
376
0
0
25,735
48,801
0
6,810
18,781
34,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,998
Gold Earned
56,739
189
Minions Killed
168
3
Camps Cleared
4
834,183
Distance Traveled
876,415
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,795
1,072
17
2
1
201,802
0
W
Horus
13,372
1,216
11
1
0
179,473
0
L
Da Ji
10,108
919
9
1
1
165,819
0
W
Izanami
15,447
1,404
67
6
0
163,233
1
W
Loki
11,356
1,032
35
3
1
200,739
0
W
Rama
13,114
1,192
29
3
1
126,783
0
W
Zhong Kui
13,709
1,246
47
4
1
163,955
2
L
Anubis
11,482
1,044
42
4
0
154,737
0
L
Nike
11,619
1,056
32
3
1
220,091
0
L
Cabrakan
11,735
1,067
68
6
1
133,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role