Player Matchup

Neith
Neith
Deborella
Neith
Level 28
God Stats
59W - 65L
1,508 SR
Queue Stats
90W - 109L
1,348 Elo+
Party 1
Tyr
Tyr
Fennerator5000
Tyr
Level 66
God Stats
3W - 7L
1,240 SR
Queue Stats
105W - 154L
1,272 Elo+
Party 1
Baron Samedi
Baron Samedi
Fenoids
Baron Samedi
Level 75
God Stats
63W - 90L
1,435 SR
Queue Stats
98W - 149L
1,320 Elo+
Party 1
Medusa
Medusa
SavageLoveBeast
Medusa
Level 84
God Stats
158W - 147L
1,515 SR
Queue Stats
387W - 426L
1,378 Elo+
Party 1
Kuzenbo
Kuzenbo
rossyboyy1991
Kuzenbo
Level 63
God Stats
4W - 3L
1,466 SR
Queue Stats
37W - 68L
1,316 Elo+
Party 1
Team Averages
Level 63
1,433 SR
1,327 Elo+

VS

Team Averages
Level 51
1,423 SR
1,269 Elo+
Cupid
Cupid
BigBossSnake22
Cupid
Level 68
God Stats
4W - 5L
1,579 SR
Queue Stats
136W - 194L
1,145 Elo+
Party 3
Janus
Janus
Bwolf4556
Janus
Level 86
God Stats
11W - 18L
1,521 SR
Queue Stats
751W - 817L
1,406 Elo+
Party 2
Tyr
Tyr
DaBayWolfy510
Tyr
Level 29
God Stats
8W - 9L
1,499 SR
Queue Stats
354W - 353L
1,551 Elo+
Party 2
Khepri
Khepri
InhumanAbyss921
Khepri
Level 47
God Stats
6W - 19L
1,184 SR
Queue Stats
146W - 251L
1,131 Elo+
Party 3
Thanatos
Thanatos
TXwarHawk
Thanatos
Level 24
God Stats
4W - 6L
1,332 SR
Queue Stats
72W - 126L
1,113 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Deborella
Neith
17
13 / 1 / 7
11,230
562
13,814
11,727
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

16
2 / 3 / 8
10,159
508
8,984
17,820
14,542
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
Fenoids
Baron Samedi
17
9 / 2 / 20
11,172
559
23,572
16,227
7,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
6 / 4 / 10
11,059
553
14,618
15,455
6,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
16
4 / 0 / 20
9,875
494
8,581
12,968
14,076
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 8 / 2
8,875
444
11,001
16,521
6,849
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
Bwolf4556
Janus
12
1 / 6 / 3
8,304
415
13,544
11,299
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 3 / 0
9,878
494
12,116
17,725
11,791
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 9 / 3
7,916
396
3,586
25,974
15,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
TXwarHawk
Thanatos
10
0 / 9 / 2
6,931
347
3,626
14,471
7,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
20
34
Kills
10
10
Deaths
35
65
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
8
2
0.63
L
Janus
Bwolf4556
Janus
1
6
3
0.42
L
5
3
0
1.67
W
Neith
Deborella
Neith
13
1
7
16.5
W
2
3
8
2
W
Baron Samedi
Fenoids
Baron Samedi
9
2
20
9.5
L
0
9
3
0.17
W
6
4
10
2.75
L
Thanatos
TXwarHawk
Thanatos
0
9
2
0.11
W
Kuzenbo
4
0
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,569
Damage
43,873
74,197
Taken
85,990
47,480
Mitigated
46,090
33,478
Healing
18,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,001
6,579
559
3,397
16,521
6,849
47
7,848
8,448
0
43,401
L
Janus
Bwolf4556
Janus
13,544
0
0
0
11,299
4,122
378
5,231
5,766
55,688
0
L
12,116
1,707
0
4,536
17,725
11,791
0
4,979
12,635
255
52,224
W
Neith
Deborella
Neith
13,814
6,049
393
5,960
11,727
4,940
4,157
3,804
7,805
0
67,351
W
8,984
1,535
0
3,987
17,820
14,542
573
2,018
15,696
0
51,965
W
Baron Samedi
Fenoids
Baron Samedi
23,572
918
4,603
8,879
16,227
7,693
919
5,515
10,333
72,178
0
L
3,586
177
717
5,845
25,974
15,769
0
10,046
15,587
14,976
0
W
14,618
7,031
135
6,120
15,455
6,229
565
1,694
13,657
0
87,288
L
Thanatos
TXwarHawk
Thanatos
3,626
330
0
3,841
14,471
7,559
208
2,922
11,401
0
19,587
W
Kuzenbo
8,581
3,232
953
2,448
12,968
14,076
1,426
3,451
9,388
31,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,495
Gold Earned
41,904
466
Minions Killed
328
0
Camps Cleared
0
1,854,594
Distance Traveled
1,750,161
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,875
444
76
4
0
333,506
0
L
Janus
8,304
415
98
5
0
362,888
1
L
Tyr
9,878
494
101
5
0
373,669
0
W
Neith
11,230
562
106
5
0
352,141
3
W
Tyr
10,159
508
106
5
0
402,284
2
W
Baron Samedi
11,172
559
101
5
0
376,727
0
L
Khepri
7,916
396
15
1
0
355,100
4
W
Medusa
11,059
553
111
6
0
348,450
4
L
Thanatos
6,931
347
38
2
0
324,998
4
W
Kuzenbo
9,875
494
42
2
0
374,992
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role