Player Matchup

Merlin
Merlin
ReiMathew_
Merlin
Level 27
God Stats
1W - 5L
1,298 SR
Queue Stats
45W - 47L
1,517 Elo+
Solo
Da Ji
Da Ji
UbialiPuFF
Da Ji
Level 16
God Stats
0W - 2L
1,293 SR
Queue Stats
28W - 41L
1,396 Elo+
Party 3
Bellona
Bellona
brzm
Bellona
Level 17
God Stats
3W - 4L
1,577 SR
Queue Stats
5W - 6L
1,471 Elo+
Solo
Izanami
Izanami
vtbastos
Izanami
Level 15
God Stats
16W - 24L
1,476 SR
Queue Stats
89W - 123L
1,451 Elo+
Party 3
Ares
Ares
xStoya
Ares
Level 24
God Stats
0W - 1L
1,251 SR
Queue Stats
52W - 45L
1,564 Elo+
Solo
Team Averages
Level 20
1,379 SR
1,480 Elo+

VS

Team Averages
Level 22
1,632 SR
1,703 Elo+
Izanami
Izanami
Nico_HDkill
Izanami
Level 38
God Stats
3W - 3L
1,559 SR
Queue Stats
7W - 6L
1,724 Elo+
Party 1
Bakasura
Bakasura
SaTuRnInh0
Bakasura
Level 24
God Stats
10W - 1L
1,683 SR
Queue Stats
144W - 65L
1,720 Elo+
Party 2
Merlin
Merlin
Shima2313
Merlin
Level 22
God Stats
20W - 8L
1,710 SR
Queue Stats
92W - 40L
1,720 Elo+
Party 2
Bellona
Bellona
SmikeNoob
Bellona
Level 18
God Stats
6W - 2L
1,707 SR
Queue Stats
157W - 175L
1,627 Elo+
Solo
Cabrakan
Cabrakan
glamamericano
Cabrakan
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ReiMathew_
Merlin
11
1 / 7 / 1
7,178
449
7,450
9,754
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
11
2 / 4 / 3
7,145
447
2,850
10,341
3,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
brzm
Bellona
12
1 / 5 / 2
7,238
452
6,972
12,236
6,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
vtbastos
Izanami
12
3 / 6 / 2
7,329
458
4,979
10,419
4,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
xStoya
Ares
11
2 / 3 / 5
7,760
485
4,360
8,179
5,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Nico_HDkill
Izanami
14
3 / 2 / 4
8,510
532
3,506
8,729
3,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
SaTuRnInh0
Bakasura
16
9 / 0 / 1
9,849
616
7,467
13,330
6,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Shima2313
Merlin
15
8 / 2 / 2
9,502
594
9,250
7,233
2,670
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
SmikeNoob
Bellona
16
4 / 0 / 2
9,841
615
8,532
12,070
8,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
glamamericano
Cabrakan
11
1 / 5 / 7
7,715
482
8,077
10,160
10,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
9
Kills
25
25
Deaths
9
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
Nico_HDkill
Izanami
3
2
4
2.5
L
Merlin
ReiMathew_
Merlin
1
7
1
0.21
W
Bakasura
SaTuRnInh0
Bakasura
9
0
1
9.5
W
Merlin
Shima2313
Merlin
8
2
2
4.5
W
Bellona
SmikeNoob
Bellona
4
0
2
5
L
Da Ji
2
4
3
0.88
L
Bellona
brzm
Bellona
1
5
2
0.4
W
Cabrakan
glamamericano
Cabrakan
1
5
7
0.9
L
Izanami
vtbastos
Izanami
3
6
2
0.67
L
Ares
xStoya
Ares
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,611
Damage
36,832
50,929
Taken
51,522
22,940
Mitigated
32,668
8,160
Healing
17,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Nico_HDkill
Izanami
3,506
1,834
0
1,202
8,729
3,582
1,055
2,181
6,344
0
60,197
L
Merlin
ReiMathew_
Merlin
7,450
201
0
690
9,754
3,441
302
4,978
4,385
41,182
0
W
Bakasura
SaTuRnInh0
Bakasura
7,467
5,720
0
8,921
13,330
6,622
370
1,464
11,810
0
49,687
W
Merlin
Shima2313
Merlin
9,250
522
0
2,136
7,233
2,670
899
2,468
4,565
55,524
0
W
Bellona
SmikeNoob
Bellona
8,532
3,828
0
4,156
12,070
8,921
1,451
2,030
9,932
0
59,380
L
Da Ji
2,850
500
0
3,258
10,341
3,444
0
2,230
7,691
0
33,572
L
Bellona
brzm
Bellona
6,972
1,139
0
3,314
12,236
6,858
0
1,703
10,457
0
35,855
W
Cabrakan
glamamericano
Cabrakan
8,077
760
0
964
10,160
10,873
428
2,983
7,061
23,303
0
L
Izanami
vtbastos
Izanami
4,979
3,263
0
468
10,419
4,045
856
5,205
4,949
0
37,532
L
Ares
xStoya
Ares
4,360
349
0
430
8,179
5,152
0
3,211
4,420
14,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,650
Gold Earned
45,417
336
Minions Killed
509
0
Camps Cleared
0
1,301,223
Distance Traveled
1,551,530
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,510
532
98
6
0
298,768
0
L
Merlin
7,178
449
80
5
0
254,861
5
W
Bakasura
9,849
616
129
8
0
365,871
3
W
Merlin
9,502
594
106
7
0
296,306
1
W
Bellona
9,841
615
132
8
0
329,728
3
L
Da Ji
7,145
447
68
4
0
298,187
0
L
Bellona
7,238
452
88
6
0
273,179
1
W
Cabrakan
7,715
482
44
3
0
260,857
1
L
Izanami
7,329
458
77
5
0
281,809
0
L
Ares
7,760
485
23
1
0
193,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role