Player Matchup

Horus
Horus
Acro XI
Horus
Level 28
God Stats
8W - 4L
1,588 SR
Queue Stats
150W - 175L
1,398 Elo+
Solo
Fenrir
Fenrir
Dymott_
Fenrir
Level 26
God Stats
188W - 204L
1,553 SR
Queue Stats
437W - 465L
1,463 Elo+
Solo
Zeus
Zeus
Lawbo2Fresh
Zeus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,286 Elo+
Solo
Ymir
Ymir
Mr-Chnitzel007
Ymir
Level 29
God Stats
3W - 3L
1,412 SR
Queue Stats
142W - 191L
1,316 Elo+
Solo
Poseidon
Poseidon
WeroMene
Poseidon
Level 29
God Stats
13W - 7L
1,859 SR
Queue Stats
42W - 40L
1,393 Elo+
Solo
Team Averages
Level 23
1,582 SR
1,371 Elo+

VS

Team Averages
Level 17
1,443 SR
1,254 Elo+
Ymir
Ymir
CloroxWipes-_-
Ymir
Level 15
God Stats
5W - 4L
1,269 SR
Queue Stats
24W - 29L
1,224 Elo+
Solo
Set
Set
Devoureer
Set
Level 22
God Stats
19W - 29L
1,347 SR
Queue Stats
127W - 171L
1,339 Elo+
Solo
Nemesis
Nemesis
Longroad2go
Nemesis
Level 25
God Stats
1W - 3L
1,695 SR
Queue Stats
40W - 65L
1,457 Elo+
Solo
Kukulkan
Kukulkan
Sub zero193
Kukulkan
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,007 Elo+
Solo
Cu Chulainn
Cu Chulainn
bemery42
Cu Chulainn
Level 18
God Stats
2W - 4L
1,403 SR
Queue Stats
26W - 47L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Acro XI
Horus
17
6 / 1 / 5
10,204
567
8,335
8,726
5,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Dymott_
Fenrir
16
12 / 2 / 1
10,395
578
10,850
12,153
6,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
3 / 7 / 10
8,878
493
9,369
9,041
2,740
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 2 / 3
8,419
468
5,074
9,308
7,669
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
WeroMene
Poseidon
15
9 / 1 / 7
9,743
541
13,856
9,246
2,880
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,927
440
5,260
16,178
8,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
3 / 7 / 2
7,801
433
10,469
13,330
5,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Longroad2go
Nemesis
5
0 / 2 / 0
5,593
311
1,453
5,132
1,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Sub zero193
Kukulkan
11
5 / 9 / 2
7,950
442
5,800
12,027
3,880
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
bemery42
Cu Chulainn
9
3 / 7 / 1
7,584
421
4,814
15,846
4,182
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
30
Kills
13
13
Deaths
30
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Horus
Acro XI
Horus
6
1
5
8.5
L
2
5
1
0.5
L
3
7
2
0.57
W
Fenrir
Dymott_
Fenrir
12
2
1
6.25
W
3
7
10
1.14
L
Nemesis
Longroad2go
Nemesis
0
2
0
0
W
0
2
3
0.75
L
Kukulkan
Sub zero193
Kukulkan
5
9
2
0.67
W
Poseidon
WeroMene
Poseidon
9
1
7
12.5
L
Cu Chulainn
bemery42
Cu Chulainn
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,484
Damage
27,796
48,474
Taken
62,513
25,822
Mitigated
23,650
8,183
Healing
8,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Acro XI
Horus
8,335
4,700
186
2,662
8,726
5,547
140
1,092
7,634
0
63,457
L
5,260
967
0
1,176
16,178
8,063
0
10,149
6,029
32,682
0
L
10,469
3,586
225
1,876
13,330
5,714
660
4,595
8,735
0
44,475
W
Fenrir
Dymott_
Fenrir
10,850
3,211
0
2,470
12,153
6,986
1,531
2,463
9,690
0
57,800
W
9,369
2,688
0
8
9,041
2,740
1,546
4,139
4,902
34,301
0
L
Nemesis
Longroad2go
Nemesis
1,453
517
0
255
5,132
1,811
0
934
4,198
0
14,386
W
5,074
1,401
0
873
9,308
7,669
730
2,496
6,812
42,049
0
L
Kukulkan
Sub zero193
Kukulkan
5,800
1,694
0
750
12,027
3,880
528
5,901
6,126
31,381
0
W
Poseidon
WeroMene
Poseidon
13,856
3,104
0
1,984
9,246
2,880
232
870
8,376
61,317
0
L
Cu Chulainn
bemery42
Cu Chulainn
4,814
1,243
0
3,747
15,846
4,182
434
6,720
9,126
0
16,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,639
Gold Earned
36,855
408
Minions Killed
234
0
Camps Cleared
0
1,748,262
Distance Traveled
1,313,212
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,204
567
117
7
0
330,792
1
L
Ymir
7,927
440
56
3
0
282,581
0
L
Set
7,801
433
68
4
0
325,231
2
W
Fenrir
10,395
578
76
4
0
416,882
4
W
Zeus
8,878
493
66
4
0
291,295
0
L
Nemesis
5,593
311
17
1
0
136,998
0
W
Ymir
8,419
468
71
4
0
335,912
1
L
Kukulkan
7,950
442
65
4
0
255,259
0
W
Poseidon
9,743
541
78
4
0
373,381
7
L
Cu Chulainn
7,584
421
28
2
0
313,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role