Player Matchup

Thoth
Thoth
Masters
AnhQ
Thoth
Masters
Level 156
God Stats
4W - 8L
1,644 SR
Queue Stats
164W - 141L
2,541 MMR
Solo
Erlang Shen
Erlang Shen
Masters
Brendansbolts
Erlang Shen
Masters
Level 149
God Stats
19W - 7L
1,909 SR
Queue Stats
612W - 542L
2,629 MMR
Party 1
Athena
Athena
Diamond II
FullCommit
Athena
Diamond II
Level 157
God Stats
4W - 4L
1,884 SR
Queue Stats
211W - 189L
2,528 MMR
Solo
Zhong Kui
Zhong Kui
Masters
Newguysbro
Zhong Kui
Masters
Level 126
God Stats
19W - 16L
1,647 SR
Queue Stats
136W - 126L
2,479 MMR
Solo
Ullr
Ullr
Masters
Ruhsetti
Ullr
Masters
Level 156
God Stats
19W - 23L
1,706 SR
Queue Stats
546W - 523L
2,781 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 149
1,758 SR
2,592 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,622 SR
2,414 MMR
Cerberus
Cerberus
Diamond I
AllMighτ
Cerberus
Diamond I
Level 160
God Stats
10W - 4L
1,593 SR
Queue Stats
200W - 169L
2,476 MMR
Solo
Osiris
Osiris
Masters
WeebKid112
Osiris
Masters
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 26L
2,739 MMR
Party 2
Merlin
Merlin
Diamond II
aijkno
Merlin
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
thebestotter
Fenrir
Masters
Level 160
God Stats
82W - 64L
1,794 SR
Queue Stats
857W - 815L
2,590 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
warmachine
Ah Muzen Cab
Masters
Level 158
God Stats
8W - 5L
1,721 SR
Queue Stats
263W - 220L
2,767 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AnhQ
Thoth
18
3 / 6 / 5
11,678
556
12,204
13,942
5,376
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Brendansbolts
Erlang Shen
18
9 / 4 / 7
12,256
584
14,283
16,227
10,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
FullCommit
Athena
13
1 / 7 / 9
9,186
437
6,728
24,362
23,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Newguysbro
Zhong Kui
16
0 / 4 / 4
10,566
503
9,525
14,552
12,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ullr
20
6 / 3 / 0
12,755
607
9,726
10,775
4,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Bans
TiamatSetGuan YuApolloDanzaburou

VS

Bans
AphroditeScyllaNemesisThe MorriganJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AllMighτ
Cerberus
16
2 / 4 / 17
11,583
552
8,543
20,156
12,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
WeebKid112
Osiris
20
4 / 2 / 11
12,693
604
13,732
22,439
24,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
aijkno
Merlin
19
4 / 6 / 7
12,611
601
10,212
9,472
3,165
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
19
10 / 1 / 8
12,976
618
16,048
16,316
6,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
warmachine
Ah Muzen Cab
20
4 / 6 / 7
13,312
634
13,852
16,228
5,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
74
19
Kills
24
24
Deaths
19
25
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AllMighτ
Cerberus
2
4
17
2.63
L
Thoth
AnhQ
Thoth
3
6
5
0.92
L
Erlang Shen
Brendansbolts
Erlang Shen
9
4
7
3.13
L
Athena
FullCommit
Athena
1
7
9
0.79
L
Zhong Kui
Newguysbro
Zhong Kui
0
4
4
0.5
L
Ullr
6
3
0
2
W
Osiris
WeebKid112
Osiris
4
2
11
4.75
W
Merlin
aijkno
Merlin
4
6
7
1.25
W
Fenrir
10
1
8
14
W
Ah Muzen Cab
warmachine
Ah Muzen Cab
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,466
Damage
62,387
79,858
Taken
84,611
57,619
Mitigated
52,459
12,213
Healing
31,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AllMighτ
Cerberus
8,543
689
0
6,254
20,156
12,029
208
7,532
12,624
32,727
0
L
Thoth
AnhQ
Thoth
12,204
208
234
2,101
13,942
5,376
49
3,660
10,282
98,852
0
L
Erlang Shen
Brendansbolts
Erlang Shen
14,283
8,851
0
1,237
16,227
10,935
0
4,472
11,755
0
81,597
L
Athena
FullCommit
Athena
6,728
2,165
0
3,028
24,362
23,754
0
6,893
17,469
19,337
0
L
Zhong Kui
Newguysbro
Zhong Kui
9,525
1,360
0
4,694
14,552
12,991
300
2,931
11,621
66,471
0
L
Ullr
9,726
3,659
0
919
10,775
4,563
2,176
2,884
7,891
0
104,957
W
Osiris
WeebKid112
Osiris
13,732
3,625
0
12,268
22,439
24,666
1,477
7,729
14,630
12,420
75,464
W
Merlin
aijkno
Merlin
10,212
784
0
1,338
9,472
3,165
2,463
5,036
4,436
78,283
0
W
Fenrir
16,048
5,789
0
5,747
16,316
6,698
4,792
6,662
9,494
0
94,933
W
Ah Muzen Cab
warmachine
Ah Muzen Cab
13,852
5,924
0
5,684
16,228
5,901
3,287
3,011
13,217
0
121,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,441
Gold Earned
63,175
677
Minions Killed
659
0
Camps Cleared
0
1,994,106
Distance Traveled
2,040,135
27
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,583
552
50
2
0
409,102
9
L
Thoth
11,678
556
180
9
0
380,898
8
L
Erlang Shen
12,256
584
129
6
0
441,839
2
L
Athena
9,186
437
30
1
0
415,861
5
L
Zhong Kui
10,566
503
125
6
0
357,298
5
L
Ullr
12,755
607
213
10
0
398,210
7
W
Osiris
12,693
604
153
7
0
418,771
3
W
Merlin
12,611
601
143
7
0
360,859
5
W
Fenrir
12,976
618
134
6
0
482,870
9
W
Ah Muzen Cab
13,312
634
179
9
0
368,533
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role