Player Matchup

Achilles
Achilles
Astarokk
Achilles
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Infinuz
Neith
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 19L
1,675 Elo+
Party 1
Ymir
Ymir
andreferrari7
Ymir
Level 18
God Stats
378W - 384L
1,259 SR
Queue Stats
629W - 724L
1,403 Elo+
Solo
Thanatos
Thanatos
infinuzzureth
Thanatos
Level 24
God Stats
0W - 3L
1,257 SR
Queue Stats
10W - 8L
1,517 Elo+
Party 1
Sol
Sol
pialuwed
Sol
Level 24
God Stats
157W - 145L
1,511 SR
Queue Stats
182W - 187L
1,440 Elo+
Solo
Team Averages
Level 18
1,405 SR
1,507 Elo+

VS

Team Averages
Level 26
1,413 SR
1,310 Elo+
Bellona
Bellona
AbusiveMussel0
Bellona
Level 26
God Stats
21W - 33L
1,311 SR
Queue Stats
376W - 544L
1,286 Elo+
Party 2
Apollo
Apollo
AlchemisT7735
Apollo
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 150L
1,266 Elo+
Solo
Kukulkan
Kukulkan
BOMBAMIKE
Kukulkan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 37L
1,367 Elo+
Party 2
Ymir
Ymir
CF_OBini
Ymir
Level 29
God Stats
9W - 17L
1,342 SR
Queue Stats
117W - 207L
1,324 Elo+
Solo
Kali
Kali
Jurimpe
Kali
Level 51
God Stats
26W - 40L
1,414 SR
Queue Stats
528W - 730L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Astarokk
Achilles
14
2 / 6 / 6
8,497
405
9,534
19,059
17,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Infinuz
Neith
13
4 / 6 / 2
8,858
422
8,972
12,609
4,830
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 5 / 6
7,772
370
3,847
19,331
19,219
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
infinuzzureth
Thanatos
14
5 / 11 / 5
8,983
428
10,326
20,703
11,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 4 / 5
10,572
503
19,285
16,547
6,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 9
10,305
491
10,560
14,610
11,412
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 5 / 7
9,533
454
7,471
11,174
3,659
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
BOMBAMIKE
Kukulkan
17
5 / 4 / 8
10,706
510
23,085
11,833
4,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
14
2 / 3 / 10
10,019
477
7,772
17,865
12,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kali
Jurimpe
Kali
20
20 / 3 / 7
14,018
668
21,912
20,638
11,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
73
20
Kills
32
32
Deaths
20
24
Assists
41
Player
Kills
Deaths
Assists
KDA
W
2
5
9
1.3
W
3
5
7
1.3
L
Achilles
Astarokk
Achilles
2
6
6
0.83
W
Kukulkan
BOMBAMIKE
Kukulkan
5
4
8
2.25
W
Ymir
2
3
10
2.33
L
Neith
Infinuz
Neith
4
6
2
0.83
W
Kali
Jurimpe
Kali
20
3
7
7.83
L
0
5
6
0.6
L
Thanatos
infinuzzureth
Thanatos
5
11
5
0.68
L
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,964
Damage
70,800
88,249
Taken
76,120
59,255
Mitigated
44,029
22,637
Healing
23,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,560
3,864
391
1,742
14,610
11,412
1,294
4,032
10,553
0
45,766
W
7,471
4,088
0
250
11,174
3,659
3,169
3,135
7,843
0
45,531
L
Achilles
Astarokk
Achilles
9,534
2,220
0
1,435
19,059
17,325
508
9,402
9,657
0
35,056
W
Kukulkan
BOMBAMIKE
Kukulkan
23,085
2,150
782
4,488
11,833
4,749
1,308
6,390
5,343
73,191
0
W
Ymir
7,772
1,249
0
4,264
17,865
12,761
885
5,169
12,446
35,574
0
L
Neith
Infinuz
Neith
8,972
4,324
0
3,171
12,609
4,830
478
3,178
9,431
0
33,579
W
Kali
Jurimpe
Kali
21,912
13,750
0
11,646
20,638
11,448
2,602
4,406
16,086
0
90,555
L
3,847
1,031
242
2,031
19,331
19,219
0
8,457
10,874
23,729
0
L
Thanatos
infinuzzureth
Thanatos
10,326
4,576
0
9,400
20,703
11,741
0
5,070
15,633
0
49,703
L
19,285
6,104
0
6,358
16,547
6,140
1,202
4,750
11,797
64,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,682
Gold Earned
54,581
325
Minions Killed
418
0
Camps Cleared
0
1,599,652
Distance Traveled
1,841,148
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,305
491
89
4
0
366,286
3
W
Apollo
9,533
454
70
3
0
326,110
4
L
Achilles
8,497
405
59
3
0
349,458
0
W
Kukulkan
10,706
510
99
5
0
377,689
5
W
Ymir
10,019
477
61
3
0
339,712
1
L
Neith
8,858
422
57
3
0
327,281
3
W
Kali
14,018
668
99
5
0
431,351
1
L
Ymir
7,772
370
29
1
0
288,639
0
L
Thanatos
8,983
428
69
3
0
298,073
0
L
Sol
10,572
503
111
5
0
336,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role