Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Allahu Saladbar
Ah Muzen Cab
Level 28
God Stats
5W - 0L
1,879 SR
Queue Stats
5W - 0L
1,767 Elo+
Party 1
Ao Kuang
Ao Kuang
BRO IM ARAB RUN
Ao Kuang
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,800 Elo+
Party 1
Artemis
Artemis
Minato Yonda
Artemis
Level 29
God Stats
7W - 6L
1,634 SR
Queue Stats
93W - 105L
1,643 Elo+
Solo
Sobek
Sobek
ThirstyCub7648
Sobek
Level 60
God Stats
5W - 0L
1,535 SR
Queue Stats
22W - 26L
1,432 Elo+
Party 1
Bellona
Bellona
crystal046
Bellona
Level 7
God Stats
8W - 13L
1,466 SR
Queue Stats
86W - 102L
1,384 Elo+
Solo
Team Averages
Level 26
1,603 SR
1,605 Elo+

VS

Team Averages
Level 23
1,504 SR
1,398 Elo+
Cthulhu
Cthulhu
BooyakaBoss
Cthulhu
Level 25
God Stats
231W - 184L
1,525 SR
Queue Stats
265W - 236L
1,416 Elo+
Party 2
Xbalanque
Xbalanque
Chi-Twn079
Xbalanque
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
249W - 298L
1,403 Elo+
Solo
Odin
Odin
L-MONEY-WINS
Odin
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
181W - 193L
1,347 Elo+
Party 3
Hades
Hades
NOODLEHEADJOSE
Hades
Level 27
God Stats
0W - 1L
1,494 SR
Queue Stats
10W - 11L
1,263 Elo+
Party 3
Serqet
Serqet
marioSheather
Serqet
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
396W - 349L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Allahu Saladbar
Ah Muzen Cab
17
7 / 0 / 6
10,491
583
15,009
7,924
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ao Kuang
18
17 / 1 / 3
11,817
657
11,345
15,924
5,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
Minato Yonda
Artemis
14
4 / 4 / 6
9,108
506
9,514
12,051
3,983
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 4 / 13
9,229
513
4,706
16,510
13,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
crystal046
Bellona
15
1 / 5 / 6
9,086
505
8,407
16,065
12,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BooyakaBoss
Cthulhu
14
5 / 5 / 3
9,279
516
8,651
13,100
12,746
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
Chi-Twn079
Xbalanque
11
2 / 6 / 1
7,548
419
7,201
9,629
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 7 / 0
6,923
385
3,929
15,693
12,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 7 / 2
7,952
442
8,950
15,533
7,228
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 8 / 2
8,348
464
6,780
16,661
5,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
21
32
Kills
13
14
Deaths
33
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Allahu Saladbar
Ah Muzen Cab
7
0
6
10
W
Ao Kuang
17
1
3
18.5
L
Cthulhu
BooyakaBoss
Cthulhu
5
5
3
1.3
L
Xbalanque
Chi-Twn079
Xbalanque
2
6
1
0.42
L
0
7
0
0
W
Artemis
Minato Yonda
Artemis
4
4
6
1.75
L
3
7
2
0.57
W
3
4
13
2.38
W
Bellona
crystal046
Bellona
1
5
6
0.8
L
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,981
Damage
35,511
68,474
Taken
70,616
39,413
Mitigated
41,034
30,477
Healing
9,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Allahu Saladbar
Ah Muzen Cab
15,009
6,777
0
5,144
7,924
3,801
3,182
1,244
6,430
0
65,531
W
Ao Kuang
11,345
2,617
0
9,849
15,924
5,911
1,793
2,514
12,928
76,896
0
L
Cthulhu
BooyakaBoss
Cthulhu
8,651
1,499
77
1,579
13,100
12,746
566
1,448
11,652
38,500
0
L
Xbalanque
Chi-Twn079
Xbalanque
7,201
2,553
0
1,959
9,629
2,927
111
3,261
6,368
0
35,447
L
3,929
272
0
350
15,693
12,142
60
3,108
12,585
0
28,583
W
Artemis
Minato Yonda
Artemis
9,514
5,428
0
3,743
12,051
3,983
3,325
4,781
7,085
0
54,605
L
8,950
1,325
190
2,671
15,533
7,228
0
4,070
11,463
37,757
0
W
4,706
110
0
5,790
16,510
13,283
369
2,828
13,307
16,377
0
W
Bellona
crystal046
Bellona
8,407
3,077
0
5,951
16,065
12,435
28
6,234
9,633
0
37,663
L
6,780
2,085
0
3,068
16,661
5,991
0
4,164
12,497
0
35,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,731
Gold Earned
40,050
390
Minions Killed
359
0
Camps Cleared
0
1,620,871
Distance Traveled
1,391,155
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,491
583
107
6
0
323,202
1
W
Ao Kuang
11,817
657
120
7
0
377,670
6
L
Cthulhu
9,279
516
77
4
0
268,746
2
L
Xbalanque
7,548
419
64
4
0
206,420
3
L
Odin
6,923
385
75
4
0
331,545
2
W
Artemis
9,108
506
84
5
0
282,869
0
L
Hades
7,952
442
66
4
0
279,082
0
W
Sobek
9,229
513
19
1
0
355,551
1
W
Bellona
9,086
505
60
3
0
281,579
2
L
Serqet
8,348
464
77
4
0
305,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role