Player Matchup

Discordia
Discordia
Jacksoley91
Discordia
Level 26
God Stats
60W - 50L
1,497 SR
Queue Stats
183W - 214L
1,385 Elo+
Solo
Ullr
Ullr
Monkey_D_Scelor
Ullr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 83L
1,376 Elo+
Party 1
Cthulhu
Cthulhu
Moskovork95
Cthulhu
Level 29
God Stats
34W - 17L
1,715 SR
Queue Stats
237W - 341L
1,369 Elo+
Party 1
Hercules
Hercules
kaptainhuitsix
Hercules
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 41L
1,323 Elo+
Solo
Chang'e
Chang'e
yogur_nervioso20
Chang'e
Level 28
God Stats
12W - 10L
1,643 SR
Queue Stats
126W - 128L
1,466 Elo+
Solo
Team Averages
Level 23
1,571 SR
1,384 Elo+

VS

Team Averages
Level 31
1,469 SR
1,350 Elo+
Fenrir
Fenrir
DjHuguiXx_02
Fenrir
Level 29
God Stats
7W - 5L
1,544 SR
Queue Stats
145W - 172L
1,342 Elo+
Party 3
Anubis
Anubis
Marc64_yt
Anubis
Level 18
God Stats
4W - 3L
1,434 SR
Queue Stats
4W - 4L
1,341 Elo+
Party 2
Ullr
Ullr
adry277
Ullr
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,337 Elo+
Party 2
Sobek
Sobek
lolitoregueiro
Sobek
Level 28
God Stats
8W - 3L
1,614 SR
Queue Stats
158W - 178L
1,470 Elo+
Party 3
Bellona
Bellona
puxi19bernatpuig
Bellona
Level 18
God Stats
2W - 1L
1,254 SR
Queue Stats
2W - 1L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Jacksoley91
Discordia
7
1 / 5 / 1
4,670
425
3,966
3,841
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 3 / 1
4,264
388
1,585
3,351
918
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Moskovork95
Cthulhu
9
2 / 1 / 1
5,212
474
3,427
5,665
2,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
10
3 / 1 / 0
6,022
547
4,406
6,030
4,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 1 / 0
5,481
498
1,708
6,061
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
2 / 1 / 3
5,312
483
2,553
6,369
1,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Marc64_yt
Anubis
9
0 / 2 / 6
4,924
448
3,379
4,728
1,947
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ullr
adry277
Ullr
11
1 / 0 / 1
5,855
532
4,198
4,739
1,384
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
6 / 1 / 1
5,813
528
2,279
8,143
4,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 2 / 0
4,822
438
3,393
5,647
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
6
Kills
9
11
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
1
3
3.5
L
Discordia
Jacksoley91
Discordia
1
5
1
0.3
W
Anubis
Marc64_yt
Anubis
0
2
6
1.5
L
0
3
1
0.17
L
Cthulhu
Moskovork95
Cthulhu
2
1
1
2.5
W
Ullr
adry277
Ullr
1
0
1
1.5
L
Hercules
3
1
0
3
W
6
1
1
6.5
W
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,092
Damage
15,802
24,948
Taken
29,626
10,492
Mitigated
12,667
5,889
Healing
8,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,553
783
0
2,623
6,369
1,940
0
899
5,202
0
17,321
L
Discordia
Jacksoley91
Discordia
3,966
0
0
215
3,841
757
114
884
2,957
16,267
0
W
Anubis
Marc64_yt
Anubis
3,379
452
0
1,341
4,728
1,947
66
2,300
2,053
17,469
0
L
1,585
604
0
250
3,351
918
0
2,138
1,213
0
7,366
L
Cthulhu
Moskovork95
Cthulhu
3,427
0
0
764
5,665
2,353
0
2,567
3,098
18,932
0
W
Ullr
adry277
Ullr
4,198
2,033
0
718
4,739
1,384
491
2,020
2,527
0
36,631
L
Hercules
4,406
1,756
0
1,678
6,030
4,722
74
69
5,961
0
25,183
W
2,279
370
528
3,069
8,143
4,248
0
2,499
5,046
11,446
0
W
3,393
882
0
94
5,647
3,148
189
0
5,322
0
14,446
L
1,708
41
0
2,982
6,061
1,742
778
0
6,061
25,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,649
Gold Earned
26,726
183
Minions Killed
168
0
Camps Cleared
0
990,459
Distance Traveled
1,023,178
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,312
483
39
4
0
234,957
1
L
Discordia
4,670
425
28
3
0
187,235
0
W
Anubis
4,924
448
27
2
0
180,326
0
L
Ullr
4,264
388
14
1
0
187,845
2
L
Cthulhu
5,212
474
42
4
0
201,885
1
W
Ullr
5,855
532
67
6
0
181,059
0
L
Hercules
6,022
547
37
3
0
220,649
0
W
Sobek
5,813
528
11
1
0
213,348
2
W
Bellona
4,822
438
24
2
0
213,488
0
L
Chang'e
5,481
498
62
6
0
192,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role