Player Matchup

Fenrir
Fenrir
Fusk0ff
Fenrir
Level 28
God Stats
15W - 9L
1,536 SR
Queue Stats
75W - 67L
1,418 Elo+
Solo
Nu Wa
Nu Wa
N3xtLvlShT
Nu Wa
Level 28
God Stats
2W - 1L
1,392 SR
Queue Stats
126W - 154L
1,433 Elo+
Party 1
Neith
Neith
Zeylik
Neith
Level 14
God Stats
1W - 0L
1,704 SR
Queue Stats
2W - 1L
1,444 Elo+
Party 4
Bellona
Bellona
kr0k
Bellona
Level 29
God Stats
9W - 12L
1,487 SR
Queue Stats
140W - 158L
1,397 Elo+
Party 1
Ares
Ares
sheppar450
Ares
Level 5
God Stats
1W - 0L
1,286 SR
Queue Stats
3W - 3L
1,476 Elo+
Party 4
Team Averages
Level 21
1,481 SR
1,434 Elo+

VS

Team Averages
Level 29
1,402 SR
1,466 Elo+
Ymir
Ymir
Kapitenbraten
Ymir
Level 15
God Stats
24W - 36L
1,520 SR
Queue Stats
398W - 442L
1,428 Elo+
Party 2
Fenrir
Fenrir
KunAbdel
Fenrir
Level 29
God Stats
3W - 6L
1,086 SR
Queue Stats
44W - 46L
1,448 Elo+
Solo
Yemoja
Yemoja
Mettmanner
Yemoja
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Neith
Neith
SimplyNepp
Neith
Level 83
God Stats
5W - 11L
1,416 SR
Queue Stats
25W - 25L
1,528 Elo+
Party 3
Anubis
Anubis
aker122
Anubis
Level 15
God Stats
43W - 41L
1,490 SR
Queue Stats
315W - 353L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fusk0ff
Fenrir
17
14 / 3 / 7
10,980
610
13,280
16,052
8,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
16
2 / 2 / 5
9,938
552
11,066
8,640
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Zeylik
Neith
14
10 / 3 / 10
10,212
567
17,338
12,464
4,743
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
kr0k
Bellona
16
7 / 3 / 8
10,003
556
7,882
12,817
9,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
4 / 3 / 20
9,751
542
10,030
16,292
16,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 2
8,083
449
6,458
14,486
9,757
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
KunAbdel
Fenrir
15
7 / 5 / 2
9,483
527
9,458
16,643
7,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
Mettmanner
Yemoja
11
1 / 8 / 3
7,889
438
4,069
14,813
12,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
12
1 / 8 / 5
7,855
436
11,269
14,525
5,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
aker122
Anubis
10
0 / 11 / 5
6,839
380
7,315
11,338
5,471
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
30
37
Kills
13
14
Deaths
37
50
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Fusk0ff
Fenrir
14
3
7
5.83
L
4
5
2
1
L
Fenrir
KunAbdel
Fenrir
7
5
2
1.6
L
Yemoja
Mettmanner
Yemoja
1
8
3
0.31
W
Nu Wa
2
2
5
2.25
L
Neith
1
8
5
0.44
W
Neith
Zeylik
Neith
10
3
10
5
L
Anubis
aker122
Anubis
0
11
5
0.23
W
Bellona
kr0k
Bellona
7
3
8
3.67
W
4
3
20
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,596
Damage
38,569
66,265
Taken
71,805
42,316
Mitigated
39,397
16,277
Healing
14,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Fusk0ff
Fenrir
13,280
4,610
0
6,784
16,052
8,145
0
2,399
13,653
0
55,427
L
6,458
1,089
0
1,020
14,486
9,757
0
4,823
9,663
19,743
0
L
Fenrir
KunAbdel
Fenrir
9,458
2,522
0
6,262
16,643
7,094
0
5,154
11,489
0
43,197
L
Yemoja
Mettmanner
Yemoja
4,069
1,384
2,029
865
14,813
12,050
0
3,743
11,070
14,639
0
W
Nu Wa
11,066
1,088
0
1,251
8,640
3,616
2,001
1,114
7,526
78,835
0
L
Neith
11,269
4,411
0
3,650
14,525
5,025
0
3,974
10,551
0
40,626
W
Neith
Zeylik
Neith
17,338
10,505
0
4,211
12,464
4,743
4,318
3,321
9,143
0
52,187
L
Anubis
aker122
Anubis
7,315
831
0
697
11,338
5,471
174
3,402
7,936
26,849
163
W
Bellona
kr0k
Bellona
7,882
2,801
0
2,867
12,817
9,558
2,270
5,696
7,121
0
48,342
W
10,030
1,457
0
1,164
16,292
16,254
425
5,231
11,061
18,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,884
Gold Earned
40,149
438
Minions Killed
236
0
Camps Cleared
0
1,676,830
Distance Traveled
1,455,150
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,980
610
100
6
0
374,793
2
L
Ymir
8,083
449
35
2
0
340,374
4
L
Fenrir
9,483
527
75
4
0
316,085
1
L
Yemoja
7,889
438
22
1
0
244,682
1
W
Nu Wa
9,938
552
139
8
0
294,037
0
L
Neith
7,855
436
62
3
0
287,139
0
W
Neith
10,212
567
99
6
0
315,641
1
L
Anubis
6,839
380
42
2
0
266,870
2
W
Bellona
10,003
556
93
5
0
327,095
1
W
Ares
9,751
542
7
0
0
365,264
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role