Player Matchup

Achilles
Achilles
AskedFawn563
Achilles
Level 18
God Stats
6W - 8L
1,525 SR
Queue Stats
133W - 157L
1,414 Elo+
Party 2
Hel
Hel
BADASSvBADGER
Hel
Level 41
God Stats
14W - 16L
1,615 SR
Queue Stats
216W - 207L
1,490 Elo+
Party 2
Hercules
Hercules
KaIashNico
Hercules
Level 10
God Stats
14W - 5L
1,500 SR
Queue Stats
257W - 181L
1,642 Elo+
Party 1
Cabrakan
Cabrakan
Tam2961
Cabrakan
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,552 Elo+
Solo
Cupid
Cupid
ch-wrestler
Cupid
Level 66
God Stats
190W - 97L
1,731 SR
Queue Stats
236W - 152L
1,569 Elo+
Party 1
Team Averages
Level 29
1,574 SR
1,534 Elo+

VS

Team Averages
Level 21
1,611 SR
1,528 Elo+
Bellona
Bellona
Acecap4562128
Bellona
Level 26
God Stats
2W - 3L
1,584 SR
Queue Stats
273W - 272L
1,494 Elo+
Solo
Geb
Geb
CoMMaNDrCARL
Geb
Level 29
God Stats
60W - 41L
1,546 SR
Queue Stats
597W - 595L
1,446 Elo+
Solo
Merlin
Merlin
Cowardcrib32
Merlin
Level 16
God Stats
5W - 6L
1,496 SR
Queue Stats
109W - 104L
1,475 Elo+
Solo
Ravana
Ravana
Naylee
Ravana
Level 17
God Stats
13W - 13L
1,702 SR
Queue Stats
95W - 88L
1,636 Elo+
Solo
Heimdallr
Heimdallr
iXQ Odin
Heimdallr
Level 19
God Stats
10W - 5L
1,724 SR
Queue Stats
51W - 45L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AskedFawn563
Achilles
15
0 / 5 / 5
8,841
465
2,677
11,671
15,952
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 1 / 6
10,108
532
12,175
12,621
5,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hercules
KaIashNico
Hercules
16
9 / 0 / 11
10,796
568
12,147
27,245
18,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cabrakan
Tam2961
Cabrakan
17
6 / 1 / 5
10,478
551
8,533
15,204
10,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
7 / 2 / 7
10,261
540
14,744
14,980
5,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
15
0 / 5 / 2
8,625
454
7,269
14,803
9,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 6 / 0
7,724
407
7,359
15,673
9,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
14
2 / 5 / 1
8,259
435
9,444
8,948
3,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
Naylee
Ravana
14
6 / 5 / 1
9,297
489
16,265
13,182
11,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
iXQ Odin
Heimdallr
12
0 / 6 / 1
7,431
391
7,929
13,307
4,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
27
Kills
9
9
Deaths
27
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
0
5
2
0.2
W
Achilles
AskedFawn563
Achilles
0
5
5
0.5
W
5
1
6
8
L
1
6
0
0.17
L
Merlin
2
5
1
0.5
W
Hercules
KaIashNico
Hercules
9
0
11
14.5
L
Ravana
Naylee
Ravana
6
5
1
1.3
W
Cabrakan
Tam2961
Cabrakan
6
1
5
8.5
W
7
2
7
5.25
L
Heimdallr
iXQ Odin
Heimdallr
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,276
Damage
48,266
81,721
Taken
65,913
56,317
Mitigated
38,049
39,585
Healing
15,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
7,269
1,378
0
4,424
14,803
9,080
0
5,298
9,505
0
57,210
W
Achilles
AskedFawn563
Achilles
2,677
1,479
0
157
11,671
15,952
878
1,933
9,310
0
38,343
W
12,175
846
6,042
8,415
12,621
5,204
903
2,838
9,387
67,267
0
L
7,359
524
0
3,055
15,673
9,489
0
3,621
12,052
22,719
0
L
Merlin
9,444
708
0
1,240
8,948
3,273
690
3,587
5,361
50,483
0
W
Hercules
KaIashNico
Hercules
12,147
3,386
0
13,061
27,245
18,955
536
7,450
19,228
0
39,503
L
Ravana
Naylee
Ravana
16,265
3,318
0
3,493
13,182
11,888
352
6,763
6,419
14,800
35,962
W
Cabrakan
Tam2961
Cabrakan
8,533
1,389
0
5,424
15,204
10,461
150
3,302
11,605
78,046
0
W
14,744
10,120
237
6,249
14,980
5,745
1,372
4,544
10,314
0
59,019
L
Heimdallr
iXQ Odin
Heimdallr
7,929
3,925
0
3,726
13,307
4,319
323
1,439
11,868
0
44,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,484
Gold Earned
41,336
472
Minions Killed
358
0
Camps Cleared
0
1,887,533
Distance Traveled
1,731,757
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,625
454
117
6
0
367,614
0
W
Achilles
8,841
465
78
4
0
270,319
3
W
Hel
10,108
532
120
6
0
379,318
1
L
Geb
7,724
407
26
1
0
387,176
2
L
Merlin
8,259
435
81
4
0
318,677
3
W
Hercules
10,796
568
49
3
0
474,728
2
L
Ravana
9,297
489
69
4
0
332,403
12
W
Cabrakan
10,478
551
118
6
0
382,549
3
W
Cupid
10,261
540
107
6
0
380,619
2
L
Heimdallr
7,431
391
65
3
0
325,887
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role