Player Matchup

Izanami
Izanami
DARKlmirage
Izanami
Level 16
God Stats
1W - 1L
1,564 SR
Queue Stats
11W - 10L
1,433 Elo+
Party 4
Chaac
Chaac
HazeOrion
Chaac
Level 145
God Stats
14W - 15L
1,452 SR
Queue Stats
321W - 242L
1,605 Elo+
Party 4
Cabrakan
Cabrakan
Jayhectik
Cabrakan
Level 18
God Stats
3W - 1L
1,760 SR
Queue Stats
8W - 2L
1,757 Elo+
Party 1
Fenrir
Fenrir
OGSHREDZ
Fenrir
Level 97
God Stats
49W - 29L
1,668 SR
Queue Stats
386W - 346L
1,522 Elo+
Party 1
Nox
Nox
sirscoot1
Nox
Level 156
God Stats
1W - 0L
1,475 SR
Queue Stats
38W - 39L
1,600 Elo+
Party 4
Team Averages
Level 86
1,584 SR
1,583 Elo+

VS

Team Averages
Level 39
1,497 SR
1,472 Elo+
Agni
Agni
Kapipara99
Agni
Level 38
God Stats
19W - 23L
1,475 SR
Queue Stats
1,046W - 1,128L
1,377 Elo+
Solo
Bacchus
Bacchus
MoleJack
Bacchus
Level 36
God Stats
1W - 2L
1,705 SR
Queue Stats
74W - 86L
1,521 Elo+
Party 2
Janus
Janus
PapiJuanPapi
Janus
Level 63
God Stats
20W - 22L
1,296 SR
Queue Stats
389W - 378L
1,453 Elo+
Party 3
Sun Wukong
Sun Wukong
alldayswole
Sun Wukong
Level 29
God Stats
2W - 2L
1,759 SR
Queue Stats
72W - 64L
1,554 Elo+
Party 2
Izanami
Izanami
pitipow17
Izanami
Level 29
God Stats
94W - 71L
1,252 SR
Queue Stats
554W - 518L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DARKlmirage
Izanami
10
1 / 3 / 0
6,180
475
2,602
6,222
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
HazeOrion
Chaac
14
3 / 1 / 1
7,916
609
5,825
9,469
5,199
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Jayhectik
Cabrakan
11
0 / 1 / 4
6,748
519
3,518
8,898
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
OGSHREDZ
Fenrir
12
7 / 1 / 2
7,632
587
5,083
7,478
2,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 1 / 3
8,187
630
4,600
6,829
3,187
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 2
5,506
424
2,384
5,508
2,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
MoleJack
Bacchus
10
0 / 2 / 4
5,692
438
3,571
7,891
6,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

11
0 / 3 / 2
6,026
464
1,001
6,194
1,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
alldayswole
Sun Wukong
13
3 / 0 / 0
7,418
571
4,272
6,380
3,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
pitipow17
Izanami
10
3 / 2 / 0
6,380
491
7,096
6,106
1,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
13
Kills
7
7
Deaths
13
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
DARKlmirage
Izanami
1
3
0
0.33
W
Chaac
HazeOrion
Chaac
3
1
1
3.5
W
Cabrakan
Jayhectik
Cabrakan
0
1
4
2
L
1
6
2
0.33
L
Bacchus
MoleJack
Bacchus
0
2
4
1
W
Fenrir
OGSHREDZ
Fenrir
7
1
2
8
L
0
3
2
0.33
L
Sun Wukong
alldayswole
Sun Wukong
3
0
0
3
L
Izanami
pitipow17
Izanami
3
2
0
1.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,628
Damage
18,324
38,896
Taken
32,079
18,218
Mitigated
15,384
14,454
Healing
9,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
DARKlmirage
Izanami
2,602
1,856
0
1,511
6,222
1,895
792
1,050
5,172
0
31,462
W
Chaac
HazeOrion
Chaac
5,825
533
0
2,843
9,469
5,199
1,552
1,208
8,261
0
55,916
W
Cabrakan
Jayhectik
Cabrakan
3,518
618
434
4,553
8,898
5,241
0
2,051
6,847
26,942
0
L
2,384
122
0
500
5,508
2,025
0
1,426
4,082
14,409
0
L
Bacchus
MoleJack
Bacchus
3,571
489
246
3,127
7,891
6,594
411
2,083
5,808
9,100
0
W
Fenrir
OGSHREDZ
Fenrir
5,083
1,821
0
2,598
7,478
2,696
222
812
6,666
0
36,762
L
1,001
106
0
1,249
6,194
1,883
0
2,528
3,666
34,604
0
L
Sun Wukong
alldayswole
Sun Wukong
4,272
1,211
0
1,736
6,380
3,088
444
485
5,895
0
38,711
L
Izanami
pitipow17
Izanami
7,096
5,062
0
2,342
6,106
1,794
777
1,596
4,510
0
53,588
W
4,600
626
0
2,515
6,829
3,187
1,079
1,835
4,994
54,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,663
Gold Earned
31,022
428
Minions Killed
296
0
Camps Cleared
0
1,248,776
Distance Traveled
1,165,733
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,180
475
67
5
0
220,220
0
W
Chaac
7,916
609
121
9
0
242,522
1
W
Cabrakan
6,748
519
50
4
0
245,217
1
L
Agni
5,506
424
28
2
0
216,499
4
L
Bacchus
5,692
438
21
2
0
233,745
2
W
Fenrir
7,632
587
68
5
0
285,320
3
L
Janus
6,026
464
62
5
0
234,999
6
L
Sun Wukong
7,418
571
85
7
0
268,927
2
L
Izanami
6,380
491
100
8
0
211,563
3
W
Nox
8,187
630
122
9
0
255,497
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role