Player Matchup

Chaac
Chaac
Austinn2004
Chaac
Level 29
God Stats
0W - 2L
1,326 SR
Queue Stats
65W - 80L
1,435 Elo+
Party 3
Ares
Ares
CallMeDinis
Ares
Level 27
God Stats
6W - 11L
1,366 SR
Queue Stats
66W - 82L
1,361 Elo+
Solo
Sobek
Sobek
Dragonstomper45
Sobek
Level 26
God Stats
19W - 6L
1,397 SR
Queue Stats
67W - 68L
1,435 Elo+
Party 3
Artemis
Artemis
joshy14499
Artemis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,372 Elo+
Party 2
Persephone
Persephone
spooky_ghost_boi
Persephone
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,337 Elo+
Party 2
Team Averages
Level 26
1,418 SR
1,388 Elo+

VS

Team Averages
Level 24
1,461 SR
1,327 Elo+
Ymir
Ymir
JustAPrankBro8
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,277 Elo+
Party 1
Tyr
Tyr
Str8Crzy07
Tyr
Level 29
God Stats
2W - 5L
1,318 SR
Queue Stats
88W - 100L
1,344 Elo+
Solo
Apollo
Apollo
SwiftJoey181025
Apollo
Level 15
God Stats
2W - 1L
1,392 SR
Queue Stats
3W - 3L
1,298 Elo+
Party 1
Merlin
Merlin
sunny_D313
Merlin
Level 28
God Stats
20W - 27L
1,283 SR
Queue Stats
72W - 98L
1,197 Elo+
Solo
Arachne
Arachne
yungtarts
Arachne
Level 29
God Stats
2W - 0L
1,812 SR
Queue Stats
53W - 40L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,432
459
7,853
11,417
9,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 1 / 0
6,189
442
2,585
8,263
5,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 3 / 0
5,047
361
2,480
9,945
6,901
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
joshy14499
Artemis
9
0 / 5 / 0
5,481
392
5,850
8,029
2,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
spooky_ghost_boi
Persephone
9
0 / 7 / 0
5,705
408
1,549
9,374
2,351
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,448
461
2,672
7,120
4,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 1 / 2
6,178
441
5,851
10,657
6,872
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
2 / 0 / 3
6,535
467
4,059
3,888
1,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
sunny_D313
Merlin
12
8 / 1 / 3
7,984
570
7,989
5,275
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
yungtarts
Arachne
12
6 / 0 / 4
7,572
541
8,271
6,546
2,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
18
18
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
1
1
0
1
L
0
3
0
0
W
0
1
3
1.5
W
2
1
2
3
W
2
0
3
3.5
L
Artemis
joshy14499
Artemis
0
5
0
0
L
Persephone
spooky_ghost_boi
Persephone
0
7
0
0
W
Merlin
sunny_D313
Merlin
8
1
3
9.5
W
Arachne
yungtarts
Arachne
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,317
Damage
28,842
47,028
Taken
33,486
26,976
Mitigated
17,182
11,910
Healing
7,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,853
2,965
0
2,989
11,417
9,499
801
502
10,506
5,204
29,359
L
2,585
431
0
756
8,263
5,863
0
1,571
6,614
17,913
0
L
2,480
109
0
3,321
9,945
6,901
96
4,086
5,318
12,533
0
W
2,672
267
0
1,964
7,120
4,804
0
1,825
5,295
23,038
0
W
5,851
1,866
0
1,162
10,657
6,872
331
1,743
8,439
0
20,752
W
4,059
3,257
0
1,325
3,888
1,382
0
313
3,575
0
27,131
L
Artemis
joshy14499
Artemis
5,850
3,558
417
1,478
8,029
2,362
369
1,985
6,018
0
25,335
L
Persephone
spooky_ghost_boi
Persephone
1,549
290
0
2,949
9,374
2,351
780
1,641
7,461
29,690
0
W
Merlin
sunny_D313
Merlin
7,989
911
0
1,480
5,275
1,814
939
2,074
3,176
33,352
0
W
Arachne
yungtarts
Arachne
8,271
7,322
0
1,399
6,546
2,310
0
1,783
4,738
0
41,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,854
Gold Earned
34,717
201
Minions Killed
276
0
Camps Cleared
0
1,144,390
Distance Traveled
1,250,006
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,432
459
58
4
0
254,124
2
L
Ares
6,189
442
34
2
0
273,631
0
L
Sobek
5,047
361
21
2
0
212,500
2
W
Ymir
6,448
461
41
3
0
255,444
3
W
Tyr
6,178
441
37
3
0
212,853
2
W
Apollo
6,535
467
56
4
0
203,745
1
L
Artemis
5,481
392
46
3
0
186,625
0
L
Persephone
5,705
408
42
3
0
217,510
0
W
Merlin
7,984
570
67
5
0
268,911
0
W
Arachne
7,572
541
75
5
0
309,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role