Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Dark Warrior061
Guan Yu
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 38L
1,387 Elo+
Party 1
Jormungandr
Jormungandr
GreggsPasty1818
Jormungandr
Level 28
God Stats
6W - 8L
1,541 SR
Queue Stats
9W - 19L
1,283 Elo+
Party 1
Vulcan
Vulcan
ITS R BEN
Vulcan
Level 128
God Stats
5W - 4L
1,610 SR
Queue Stats
54W - 54L
1,500 Elo+
Party 1
Neith
Neith
J Tigerlily3
Neith
Level 107
God Stats
2W - 9L
1,372 SR
Queue Stats
16W - 24L
1,370 Elo+
Party 1
Team Averages
Level 96
1,505 SR
1,408 Elo+

VS

Team Averages
Level 67
1,428 SR
1,439 Elo+
Raijin
Raijin
 
Raijin
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Dat_Elch
Heimdallr
Level 42
God Stats
47W - 32L
1,611 SR
Queue Stats
64W - 68L
1,431 Elo+
Solo
Tsukuyomi
Tsukuyomi
El_Brehmo
Tsukuyomi
Level 101
God Stats
4W - 9L
1,486 SR
Queue Stats
181W - 172L
1,446 Elo+
Party 2
Ganesha
Ganesha
immotional
Ganesha
Level 86
God Stats
2W - 6L
1,124 SR
Queue Stats
97W - 123L
1,404 Elo+
Party 2
Odin
Odin
oOMagiiCXx
Odin
Level 29
God Stats
22W - 18L
1,420 SR
Queue Stats
414W - 528L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
10 / 2 / 3
11,135
619
10,502
12,485
7,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
4 / 1 / 0
10,176
565
5,916
8,271
6,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jormungandr
GreggsPasty1818
Jormungandr
13
2 / 4 / 1
8,329
463
2,880
9,883
6,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Vulcan
ITS R BEN
Vulcan
17
4 / 1 / 7
10,466
581
13,407
8,406
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 2
8,056
448
5,495
10,610
3,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
1 / 6 / 3
8,317
462
5,937
12,474
4,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Dat_Elch
Heimdallr
14
5 / 3 / 1
8,465
470
8,017
11,555
5,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
El_Brehmo
Tsukuyomi
17
5 / 5 / 1
10,091
561
9,550
14,578
5,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
immotional
Ganesha
12
0 / 3 / 7
8,038
447
3,608
12,907
9,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 4 / 0
6,994
389
3,380
11,542
5,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
21
Kills
11
11
Deaths
21
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
3
5.75
L
Raijin
 
Raijin
1
6
3
0.42
W
4
1
0
4
L
Heimdallr
Dat_Elch
Heimdallr
5
3
1
1.83
L
Tsukuyomi
El_Brehmo
Tsukuyomi
5
5
1
1.1
W
Jormungandr
GreggsPasty1818
Jormungandr
2
4
1
0.63
W
Vulcan
ITS R BEN
Vulcan
4
1
7
7.5
W
1
3
2
0.67
L
Ganesha
immotional
Ganesha
0
3
7
1.17
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,200
Damage
30,492
49,655
Taken
63,056
26,766
Mitigated
30,172
19,033
Healing
12,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,502
2,566
0
7,180
12,485
7,534
19
1,513
10,874
0
65,500
L
Raijin
 
Raijin
5,937
948
0
2,294
12,474
4,243
0
4,866
7,388
52,216
0
W
5,916
933
35
2,496
8,271
6,957
1,361
0
8,271
4,887
50,940
L
Heimdallr
Dat_Elch
Heimdallr
8,017
3,950
0
2,748
11,555
5,676
536
3,775
7,740
0
55,745
L
Tsukuyomi
El_Brehmo
Tsukuyomi
9,550
2,142
0
4,957
14,578
5,853
0
2,488
11,894
0
66,759
W
Jormungandr
GreggsPasty1818
Jormungandr
2,880
593
224
1,037
9,883
6,027
306
2,841
6,900
27,463
0
W
Vulcan
ITS R BEN
Vulcan
13,407
3,545
0
2,587
8,406
3,101
55
3,160
5,000
75,857
0
W
5,495
1,474
441
5,033
10,610
3,147
842
1,455
9,065
0
42,944
L
Ganesha
immotional
Ganesha
3,608
183
0
2,011
12,907
9,074
0
4,359
8,381
24,215
0
L
3,380
463
0
637
11,542
5,326
0
1,189
10,008
0
29,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,162
Gold Earned
41,905
454
Minions Killed
384
0
Camps Cleared
0
1,685,628
Distance Traveled
1,635,419
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,135
619
103
6
0
413,602
3
L
Raijin
8,317
462
99
6
0
311,196
5
W
Guan Yu
10,176
565
103
6
0
276,007
3
L
Heimdallr
8,465
470
98
5
0
325,003
1
L
Tsukuyomi
10,091
561
127
7
0
331,039
4
W
Jormungandr
8,329
463
45
3
0
303,677
4
W
Vulcan
10,466
581
113
6
0
358,384
3
W
Neith
8,056
448
90
5
0
333,958
5
L
Ganesha
8,038
447
3
0
0
352,744
9
L
Odin
6,994
389
57
3
0
315,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role