Player Matchup

Rama
Rama
Killuaaa
Rama
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
L1ttlecountry
Janus
Level 35
God Stats
7W - 11L
1,562 SR
Queue Stats
493W - 501L
1,539 Elo+
Party 1
Ymir
Ymir
MarkKirkpatrick
Ymir
Level 8
God Stats
3W - 4L
1,746 SR
Queue Stats
279W - 306L
1,462 Elo+
Party 1
Sun Wukong
Sun Wukong
MessMako
Sun Wukong
Level 5
God Stats
9W - 5L
1,629 SR
Queue Stats
13W - 9L
1,571 Elo+
Party 1
Nemesis
Nemesis
d11127o4sh0
Nemesis
Level 29
God Stats
15W - 7L
1,667 SR
Queue Stats
764W - 674L
1,620 Elo+
Party 1
Team Averages
Level 34
1,621 SR
1,538 Elo+

VS

Team Averages
Level 13
1,522 SR
1,456 Elo+
Ymir
Ymir
NOLAxSaintsx
Ymir
Level 26
God Stats
14W - 22L
1,476 SR
Queue Stats
174W - 189L
1,413 Elo+
Solo
Nemesis
Nemesis
amegong
Nemesis
Level 5
God Stats
5W - 3L
1,565 SR
Queue Stats
8W - 8L
1,588 Elo+
Solo
Janus
Janus
pennypinchin
Janus
Level 27
God Stats
30W - 31L
1,567 SR
Queue Stats
126W - 141L
1,482 Elo+
Solo
Hou Yi
Hou Yi
slickspeeder
Hou Yi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,334 Elo+
Solo
Da Ji
Da Ji
峡谷杀神龙少
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
6 / 0 / 6
6,884
688
7,061
5,272
1,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 4
6,127
613
3,434
3,673
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
6 / 0 / 5
6,386
639
2,044
6,397
3,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
MessMako
Sun Wukong
9
1 / 0 / 1
5,114
511
1,829
4,155
1,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
d11127o4sh0
Nemesis
12
6 / 0 / 0
6,775
678
4,167
4,777
1,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,473
447
868
6,855
2,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
amegong
Nemesis
6
0 / 4 / 0
4,345
435
1,967
4,939
1,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 4 / 0
5,060
506
2,209
4,747
1,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hou Yi
6
0 / 5 / 0
4,022
402
2,337
4,972
1,142
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 6 / 0
3,869
387
1,103
5,180
1,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
1
23
Kills
1
1
Deaths
25
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
6
0
6
9
W
4
1
4
6
W
6
0
5
8.5
W
Sun Wukong
MessMako
Sun Wukong
1
0
1
1.5
L
0
6
0
0
L
Nemesis
amegong
Nemesis
0
4
0
0
W
Nemesis
d11127o4sh0
Nemesis
6
0
0
6
L
1
4
0
0.25
L
Hou Yi
0
5
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,535
Damage
8,484
24,274
Taken
26,693
8,888
Mitigated
7,134
8,152
Healing
1,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
7,061
5,729
0
2,382
5,272
1,501
1,443
754
4,518
0
42,614
W
3,434
379
0
928
3,673
1,053
210
1,494
2,179
30,608
0
W
2,044
863
181
3,235
6,397
3,006
280
432
5,965
12,497
0
W
Sun Wukong
MessMako
Sun Wukong
1,829
380
53
504
4,155
1,536
138
0
4,155
0
17,633
L
868
365
0
120
6,855
2,409
0
1,070
5,785
14,201
0
L
Nemesis
amegong
Nemesis
1,967
370
0
215
4,939
1,046
0
144
4,795
0
15,754
W
Nemesis
d11127o4sh0
Nemesis
4,167
2,590
0
869
4,777
1,792
0
397
4,380
0
46,327
L
2,209
38
0
90
4,747
1,202
0
1,918
2,829
26,580
0
L
Hou Yi
2,337
1,627
0
329
4,972
1,142
0
1,026
3,946
0
10,556
L
1,103
393
0
547
5,180
1,335
0
1,320
3,860
0
6,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,286
Gold Earned
21,769
283
Minions Killed
140
0
Camps Cleared
0
965,642
Distance Traveled
885,857
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,884
688
77
8
0
183,421
0
W
Janus
6,127
613
57
6
0
200,079
1
W
Ymir
6,386
639
30
3
0
199,968
0
W
Sun Wukong
5,114
511
24
2
0
169,881
0
L
Ymir
4,473
447
25
3
0
179,442
0
L
Nemesis
4,345
435
35
4
0
193,470
1
W
Nemesis
6,775
678
95
10
0
212,293
3
L
Janus
5,060
506
49
5
0
156,262
1
L
Hou Yi
4,022
402
17
2
0
193,143
1
L
Da Ji
3,869
387
14
1
0
163,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role