Player Matchup

Tiamat
Tiamat
Mckracken
Tiamat
Level 60
God Stats
1W - 2L
1,740 SR
Queue Stats
24W - 21L
1,650 Elo+
Party 1
Ullr
Ullr
SuckMyCockTail
Ullr
Level 63
God Stats
12W - 6L
1,531 SR
Queue Stats
67W - 49L
1,761 Elo+
Party 1
Khepri
Khepri
Yellowline
Khepri
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,626 Elo+
Party 1
Team Averages
Level 88
1,590 SR
1,679 Elo+

VS

Team Averages
Level 127
1,576 SR
1,655 Elo+
Chiron
Chiron
Stalfosse
Chiron
Level 85
God Stats
12W - 9L
1,744 SR
Queue Stats
195W - 181L
1,626 Elo+
Party 2
Cthulhu
Cthulhu
Xmanevo95
Cthulhu
Level 155
God Stats
2W - 1L
1,485 SR
Queue Stats
42W - 25L
1,749 Elo+
Party 2
Discordia
Discordia
YouSsoP
Discordia
Level 141
God Stats
17W - 4L
1,500 SR
Queue Stats
100W - 58L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Mckracken
Tiamat
13
2 / 5 / 1
10,282
541
12,827
14,346
8,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 2 / 2
12,170
641
12,957
16,799
6,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Khepri
Yellowline
Khepri
14
1 / 3 / 4
12,092
636
5,133
18,477
20,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Stalfosse
Chiron
16
4 / 1 / 5
12,290
647
9,908
13,553
5,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Xmanevo95
Cthulhu
15
2 / 2 / 8
12,254
645
12,785
22,404
24,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
YouSsoP
Discordia
15
4 / 4 / 6
11,667
614
21,115
11,761
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
7
Kills
10
10
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Mckracken
Tiamat
2
5
1
0.5
W
Chiron
Stalfosse
Chiron
4
1
5
6.5
L
4
2
2
2.5
W
Cthulhu
Xmanevo95
Cthulhu
2
2
8
3
L
Khepri
Yellowline
Khepri
1
3
4
1
W
Discordia
YouSsoP
Discordia
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,917
Damage
43,808
49,622
Taken
47,718
35,613
Mitigated
34,043
7,925
Healing
18,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Mckracken
Tiamat
12,827
851
0
2,494
14,346
8,729
0
10,289
3,708
39,321
0
W
Chiron
Stalfosse
Chiron
9,908
4,739
1,536
5,550
13,553
5,383
2,745
5,330
7,939
0
87,983
L
12,957
3,826
0
3,409
16,799
6,639
1,088
12,732
3,411
0
89,388
W
Cthulhu
Xmanevo95
Cthulhu
12,785
1,120
868
6,765
22,404
24,588
72
6,562
15,258
40,103
0
L
Khepri
Yellowline
Khepri
5,133
469
0
2,022
18,477
20,245
0
9,522
8,543
17,918
0
W
Discordia
YouSsoP
Discordia
21,115
918
177
3,495
11,761
4,072
271
5,034
6,357
55,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,544
Gold Earned
36,211
216
Minions Killed
221
0
Camps Cleared
0
1,058,868
Distance Traveled
1,082,363
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,282
541
53
3
0
334,502
2
W
Chiron
12,290
647
111
6
0
366,120
6
L
Ullr
12,170
641
147
8
0
376,085
2
W
Cthulhu
12,254
645
49
3
0
380,031
1
L
Khepri
12,092
636
16
1
0
348,281
3
W
Discordia
11,667
614
61
3
0
336,212
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role