Player Matchup

Ra
Ra
Gold III
No_PLZ_Stop
Ra
Gold III
Level 69
God Stats
5W - 0L
1,787 SR
Queue Stats
51W - 58L
1,532 MMR
Solo
Bellona
Bellona
Gold II
SOSA Freezy
Bellona
Gold II
Level 122
God Stats
2W - 2L
1,546 SR
Queue Stats
91W - 88L
1,554 MMR
Solo
Cthulhu
Cthulhu
Gold III
incognitolegend
Cthulhu
Gold III
Level 160
God Stats
10W - 3L
1,697 SR
Queue Stats
77W - 92L
1,575 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 117
1,677 SR
1,554 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,537 SR
1,529 MMR
Sobek
Sobek
Silver II
King_Butterflies
Sobek
Silver II
Level 154
God Stats
0W - 1L
1,854 SR
Queue Stats
18W - 12L
1,482 MMR
Party 1
Tiamat
Tiamat
Gold V
Meysirum
Tiamat
Gold V
Level 143
God Stats
0W - 2L
1,270 SR
Queue Stats
20W - 13L
1,552 MMR
Party 1
Medusa
Medusa
Gold V
RinkzBadHabitz
Medusa
Gold V
Level 89
God Stats
1W - 2L
1,487 SR
Queue Stats
20W - 13L
1,552 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 7
9,367
781
6,871
8,640
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
SOSA Freezy
Bellona
12
6 / 1 / 9
9,100
758
9,647
8,850
5,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
7 / 1 / 10
10,256
855
11,335
10,297
8,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AphroditeThothBacchusScyllaCu Chulainn

VS

Bans
CabrakanChaacPersephoneAresHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 3
9,067
756
3,940
12,527
11,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
Meysirum
Tiamat
11
2 / 6 / 3
8,279
690
9,675
10,823
7,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
1 / 7 / 3
7,523
627
6,906
9,592
3,362
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
19
Kills
5
5
Deaths
19
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
Tiamat
Meysirum
Tiamat
2
6
3
0.58
W
6
3
7
3.17
L
1
7
3
0.36
W
Bellona
SOSA Freezy
Bellona
6
1
9
10.5
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,853
Damage
20,521
27,787
Taken
32,942
16,597
Mitigated
22,520
8,643
Healing
5,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,940
363
0
1,700
12,527
11,887
0
5,992
6,235
13,244
0
L
Tiamat
Meysirum
Tiamat
9,675
935
202
3,304
10,823
7,271
0
7,078
3,668
31,609
0
W
6,871
848
1,763
3,249
8,640
3,253
572
4,302
4,038
46,204
0
L
6,906
1,617
0
0
9,592
3,362
0
4,747
4,751
0
28,390
W
Bellona
SOSA Freezy
Bellona
9,647
4,911
441
523
8,850
5,119
760
4,855
3,791
0
19,082
W
11,335
1,921
435
2,232
10,297
8,225
406
3,961
6,093
33,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,723
Gold Earned
24,869
158
Minions Killed
121
0
Camps Cleared
0
704,004
Distance Traveled
639,882
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,067
756
12
1
0
216,437
2
L
Tiamat
8,279
690
70
6
0
230,499
2
W
Ra
9,367
781
72
6
0
214,527
2
L
Medusa
7,523
627
39
3
0
192,946
3
W
Bellona
9,100
758
30
3
0
247,690
1
W
Cthulhu
10,256
855
56
5
0
241,787
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role