Player Matchup

Mercury
Mercury
Diviider
Mercury
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,281 Elo+
Party 2
Skadi
Skadi
InfernalJesus
Skadi
Level 7
God Stats
52W - 42L
1,444 SR
Queue Stats
152W - 127L
1,290 Elo+
Party 2
Zeus
Zeus
Lusro
Zeus
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 111L
1,361 Elo+
Party 2
Amaterasu
Amaterasu
Shadowlancer58
Amaterasu
Level 58
God Stats
12W - 13L
1,521 SR
Queue Stats
256W - 216L
1,484 Elo+
Party 2
Kuzenbo
Kuzenbo
TeamProtector
Kuzenbo
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 6L
1,465 Elo+
Party 2
Team Averages
Level 20
1,493 SR
1,376 Elo+

VS

Team Averages
Level 14
1,482 SR
1,400 Elo+
Merlin
Merlin
PayDeOreo
Merlin
Level 7
God Stats
0W - 2L
1,270 SR
Queue Stats
10W - 9L
1,504 Elo+
Party 1
Neith
Neith
atix77
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Nemesis
Nemesis
spritewariat
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,139 Elo+
Party 3
Erlang Shen
Erlang Shen
yorukin320
Erlang Shen
Level 26
God Stats
8W - 5L
1,638 SR
Queue Stats
17W - 12L
1,610 Elo+
Party 1
Cerberus
Cerberus
zbyniopro
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,247 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Diviider
Mercury
15
5 / 5 / 12
10,000
500
7,475
12,501
4,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
10 / 3 / 5
10,566
528
15,024
10,612
5,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
Lusro
Zeus
15
7 / 5 / 7
10,078
504
13,999
9,732
3,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Shadowlancer58
Amaterasu
19
13 / 0 / 3
11,995
600
15,448
18,401
13,271
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kuzenbo
15
3 / 4 / 19
10,188
509
11,487
15,120
16,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PayDeOreo
Merlin
14
3 / 4 / 7
8,877
444
9,965
9,761
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
atix77
Neith
13
4 / 10 / 7
9,262
463
11,528
13,343
4,603
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
spritewariat
Nemesis
11
2 / 12 / 7
7,931
397
4,103
17,639
6,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
yorukin320
Erlang Shen
18
5 / 3 / 3
10,886
544
8,702
14,098
9,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
zbyniopro
Cerberus
12
2 / 9 / 6
8,469
423
8,896
20,738
15,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
46
38
Kills
16
17
Deaths
38
46
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Mercury
Diviider
Mercury
5
5
12
2.2
W
10
3
5
4.17
W
Zeus
Lusro
Zeus
7
5
7
2.1
L
Merlin
PayDeOreo
Merlin
3
4
7
1.63
W
Amaterasu
Shadowlancer58
Amaterasu
13
0
3
14.5
W
Kuzenbo
3
4
19
3.13
L
Neith
atix77
Neith
4
10
7
0.75
L
Nemesis
spritewariat
Nemesis
2
12
7
0.46
L
Erlang Shen
yorukin320
Erlang Shen
5
3
3
2.17
L
Cerberus
zbyniopro
Cerberus
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,433
Damage
43,194
66,366
Taken
75,579
43,656
Mitigated
38,597
22,419
Healing
13,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Diviider
Mercury
7,475
3,639
242
4,790
12,501
4,367
582
3,788
8,495
0
54,861
W
15,024
8,443
0
3,058
10,612
5,861
2,886
2,865
7,739
0
77,011
W
Zeus
Lusro
Zeus
13,999
3,196
380
2,283
9,732
3,196
875
3,925
5,359
54,787
0
L
Merlin
PayDeOreo
Merlin
9,965
880
0
3,332
9,761
3,322
398
4,136
5,319
39,370
0
W
Amaterasu
Shadowlancer58
Amaterasu
15,448
7,437
0
8,204
18,401
13,271
1,058
2,459
15,769
0
68,861
W
Kuzenbo
11,487
4,032
0
3,462
15,120
16,961
428
4,848
10,143
29,257
0
L
Neith
atix77
Neith
11,528
5,954
0
1,814
13,343
4,603
0
5,262
7,939
0
36,335
L
Nemesis
spritewariat
Nemesis
4,103
1,231
0
455
17,639
6,276
62
6,770
10,499
0
22,968
L
Erlang Shen
yorukin320
Erlang Shen
8,702
4,914
0
4,457
14,098
9,190
0
2,497
11,561
0
75,725
L
Cerberus
zbyniopro
Cerberus
8,896
735
0
3,885
20,738
15,206
0
5,881
14,775
36,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,827
Gold Earned
45,425
467
Minions Killed
401
0
Camps Cleared
0
1,841,490
Distance Traveled
1,739,561
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,000
500
101
5
0
377,347
3
W
Skadi
10,566
528
129
6
0
341,417
4
W
Zeus
10,078
504
102
5
0
315,043
1
L
Merlin
8,877
444
71
4
0
339,456
1
W
Amaterasu
11,995
600
114
6
0
410,723
2
W
Kuzenbo
10,188
509
21
1
0
396,960
4
L
Neith
9,262
463
53
3
0
278,839
2
L
Nemesis
7,931
397
46
2
0
363,221
0
L
Erlang Shen
10,886
544
141
7
0
410,441
6
L
Cerberus
8,469
423
90
5
0
347,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role