Player Matchup

Sobek
Sobek
AndyTheLlama
Sobek
Level 114
God Stats
4W - 2L
1,954 SR
Queue Stats
75W - 62L
1,576 Elo+
Party 1
Fenrir
Fenrir
PoFromSmite
Fenrir
Level 105
God Stats
17W - 9L
1,767 SR
Queue Stats
149W - 128L
1,629 Elo+
Party 1
Chang'e
Chang'e
xXprojesseXx
Chang'e
Level 97
God Stats
16W - 4L
1,722 SR
Queue Stats
177W - 162L
1,712 Elo+
Solo
Team Averages
Level 105
1,814 SR
1,639 Elo+

VS

Team Averages
Level 97
1,571 SR
1,544 Elo+
Anhur
Anhur
NinjaTadpole
Anhur
Level 41
God Stats
4W - 1L
1,786 SR
Queue Stats
10W - 13L
1,616 Elo+
Party 2
Merlin
Merlin
Reduplicator
Merlin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
WrinkledPrune
Sobek
Level 102
God Stats
2W - 5L
1,427 SR
Queue Stats
16W - 26L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 10
10,984
785
3,514
14,719
11,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
6 / 3 / 9
10,263
733
9,087
11,263
4,406
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
xXprojesseXx
Chang'e
14
7 / 1 / 8
10,747
768
11,108
11,258
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 4
7,981
570
5,422
10,202
2,865
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
13
4 / 8 / 2
9,461
676
10,725
12,014
3,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 4 / 5
8,101
579
3,097
6,085
4,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
19
Kills
6
7
Deaths
19
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
L
1
7
4
0.43
W
Fenrir
6
3
9
3.5
L
Merlin
4
8
2
0.63
L
1
4
5
0.88
W
Chang'e
xXprojesseXx
Chang'e
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,709
Damage
19,244
37,240
Taken
28,301
19,791
Mitigated
11,531
14,675
Healing
2,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,514
528
735
4,884
14,719
11,422
599
4,917
7,444
21,145
0
L
5,422
3,377
0
1,046
10,202
2,865
78
5,718
4,353
0
13,203
W
Fenrir
9,087
1,554
0
779
11,263
4,406
1,834
4,739
6,215
0
24,668
L
Merlin
10,725
876
0
876
12,014
3,749
0
5,243
6,771
58,340
0
L
3,097
216
0
428
6,085
4,917
0
3,556
2,529
5,548
0
W
Chang'e
xXprojesseXx
Chang'e
11,108
710
2,584
5,693
11,258
3,963
365
4,252
6,792
65,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,994
Gold Earned
25,543
159
Minions Killed
109
0
Camps Cleared
0
743,777
Distance Traveled
487,168
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,984
785
32
2
0
228,362
6
L
Anhur
7,981
570
18
1
0
145,463
3
W
Fenrir
10,263
733
25
2
0
250,303
4
L
Merlin
9,461
676
88
6
0
190,268
0
L
Sobek
8,101
579
3
0
0
151,437
2
W
Chang'e
10,747
768
102
7
0
265,112
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role