Player Matchup

Thor
Thor
Gold V
ByKevinD
Thor
Gold V
Level 69
God Stats
5W - 10L
1,458 SR
Queue Stats
241W - 230L
1,382 MMR
Solo
Janus
Janus
Silver I
DarkMyst01
Janus
Silver I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 76L
1,294 MMR
Solo
Thanatos
Thanatos
Silver II
NOTTHATGUY23
Thanatos
Silver II
Level 119
God Stats
2W - 6L
1,548 SR
Queue Stats
36W - 53L
1,338 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
UnusAnnus
Sun Wukong
Gold IV
Level 138
God Stats
12W - 12L
1,541 SR
Queue Stats
100W - 104L
1,319 MMR
Solo
Cthulhu
Cthulhu
Bronze III
beanlius
Cthulhu
Bronze III
Level 47
God Stats
34W - 42L
1,461 SR
Queue Stats
50W - 68L
1,308 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,502 SR
1,328 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,580 SR
1,308 MMR
Scylla
Scylla
Gold IV
LIB3RAL
Scylla
Gold IV
Level 160
God Stats
11W - 9L
1,579 SR
Queue Stats
147W - 156L
1,354 MMR
Solo
Yemoja
Yemoja
Bronze IV
OnlyTrollers
Yemoja
Bronze IV
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 10L
1,280 MMR
Solo
Sobek
Sobek
Gold V
claaro125
Sobek
Gold V
Level 139
God Stats
8W - 4L
1,698 SR
Queue Stats
208W - 213L
1,311 MMR
Solo
Kali
Kali
Silver I
x3Best
Kali
Silver I
Level 81
God Stats
55W - 55L
1,571 SR
Queue Stats
136W - 148L
1,270 MMR
Solo
Danzaburou
Danzaburou
Silver II
Вacchus
Danzaburou
Silver II
Level 122
God Stats
4W - 3L
1,552 SR
Queue Stats
34W - 33L
1,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
7 / 11 / 1
15,139
561
20,772
26,807
16,601
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Janus
17
0 / 11 / 6
11,345
420
7,331
17,682
6,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
NOTTHATGUY23
Thanatos
16
6 / 12 / 2
11,696
433
18,983
24,299
9,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
UnusAnnus
Sun Wukong
20
5 / 3 / 5
13,468
499
26,811
29,246
29,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
beanlius
Cthulhu
14
1 / 10 / 6
10,488
388
10,891
25,556
23,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
GaneshaSetDiscordiaApolloKing Arthur

VS

Bans
PersephoneCupidGebYmirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LIB3RAL
Scylla
20
5 / 7 / 15
14,685
544
16,117
19,071
6,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
20
5 / 0 / 22
14,989
555
10,356
20,792
33,138
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
claaro125
Sobek
20
2 / 4 / 11
15,363
569
17,857
42,666
46,603
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kali
x3Best
Kali
20
12 / 7 / 9
17,484
648
18,946
27,754
13,647
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Вacchus
Danzaburou
20
23 / 1 / 6
20,149
746
33,403
30,531
13,495
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
110
19
Kills
47
47
Deaths
19
20
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Thor
7
11
1
0.68
L
Janus
0
11
6
0.27
W
Scylla
LIB3RAL
Scylla
5
7
15
1.79
L
Thanatos
NOTTHATGUY23
Thanatos
6
12
2
0.58
W
Yemoja
5
0
22
16
L
Sun Wukong
UnusAnnus
Sun Wukong
5
3
5
2.5
L
Cthulhu
beanlius
Cthulhu
1
10
6
0.4
W
Sobek
claaro125
Sobek
2
4
11
1.88
W
Kali
x3Best
Kali
12
7
9
2.36
W
Danzaburou
Вacchus
Danzaburou
23
1
6
26

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,788
Damage
96,679
123,590
Taken
140,814
84,987
Mitigated
113,462
28,031
Healing
73,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
20,772
4,660
0
450
26,807
16,601
234
5,898
20,853
0
121,427
L
Janus
7,331
126
0
375
17,682
6,095
0
5,620
11,709
71,052
0
W
Scylla
LIB3RAL
Scylla
16,117
2,349
0
2,636
19,071
6,579
2,604
4,250
14,746
71,338
0
L
Thanatos
NOTTHATGUY23
Thanatos
18,983
6,386
0
12,582
24,299
9,379
0
10,339
13,832
0
73,658
W
Yemoja
10,356
2,043
3,589
8,438
20,792
33,138
1,613
4,317
16,400
37,587
0
L
Sun Wukong
UnusAnnus
Sun Wukong
26,811
6,802
0
11,289
29,246
29,816
56
11,284
17,878
0
110,706
L
Cthulhu
beanlius
Cthulhu
10,891
160
793
2,542
25,556
23,096
0
10,456
14,875
37,504
0
W
Sobek
claaro125
Sobek
17,857
2,033
0
23,762
42,666
46,603
64
5,335
36,356
97,804
0
W
Kali
x3Best
Kali
18,946
14,107
0
13,067
27,754
13,647
976
4,484
23,135
0
98,930
W
Danzaburou
Вacchus
Danzaburou
33,403
17,390
0
22,393
30,531
13,495
8,555
3,704
26,727
0
202,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,136
Gold Earned
82,670
660
Minions Killed
689
0
Camps Cleared
0
2,257,306
Distance Traveled
2,562,347
26
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
15,139
561
180
7
0
455,492
3
L
Janus
11,345
420
126
5
0
467,211
2
W
Scylla
14,685
544
131
5
0
483,780
14
L
Thanatos
11,696
433
96
4
0
424,821
3
W
Yemoja
14,989
555
48
2
0
521,193
0
L
Sun Wukong
13,468
499
181
7
0
519,505
8
L
Cthulhu
10,488
388
77
3
0
390,277
10
W
Sobek
15,363
569
179
7
0
518,656
6
W
Kali
17,484
648
111
4
0
541,674
9
W
Danzaburou
20,149
746
220
8
0
497,044
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role