Player Matchup

Jing Wei
Jing Wei
Silver I
BWithleprecauns
Jing Wei
Silver I
Level 50
God Stats
2W - 0L
1,732 SR
Queue Stats
10W - 13L
1,443 MMR
Solo
Cthulhu
Cthulhu
Gold II
Era of Hades
Cthulhu
Gold II
Level 127
God Stats
6W - 6L
1,664 SR
Queue Stats
214W - 195L
1,442 MMR
Solo
Tyr
Tyr
Silver II
Hexicon7
Tyr
Silver II
Level 65
God Stats
21W - 13L
1,539 SR
Queue Stats
46W - 55L
1,477 MMR
Solo
Janus
Janus
Gold III
Jakob23Dollars_
Janus
Gold III
Level 103
God Stats
9W - 5L
1,621 SR
Queue Stats
175W - 169L
1,421 MMR
Solo
Arachne
Arachne
Bronze III
JonSnowNoMo
Arachne
Bronze III
Level 131
God Stats
1W - 3L
1,652 SR
Queue Stats
102W - 94L
1,443 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 95
1,642 SR
1,445 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,477 SR
1,444 MMR
Bellona
Bellona
Bronze III
BLvd Reloads
Bellona
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,444 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
BigFoot_Loves666
Sylvanus
Bronze III
Level 106
God Stats
0W - 1L
1,514 SR
Queue Stats
0W - 2L
1,466 MMR
Solo
The Morrigan
The Morrigan
Gold III
ElloMellow
The Morrigan
Gold III
Level 157
God Stats
6W - 9L
1,410 SR
Queue Stats
172W - 165L
1,480 MMR
Solo
Heimdallr
Heimdallr
Bronze III
ShadowFlashX703
Heimdallr
Bronze III
Level 65
God Stats
3W - 6L
1,430 SR
Queue Stats
8W - 21L
1,398 MMR
Party 1
Nemesis
Nemesis
Gold II
yoshimitsu20
Nemesis
Gold II
Level 160
God Stats
44W - 60L
1,530 SR
Queue Stats
1,150W - 1,138L
1,433 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
6 / 0 / 5
8,393
600
5,947
5,919
1,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Era of Hades
Cthulhu
11
4 / 0 / 5
7,389
528
6,124
6,218
4,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 3 / 4
7,071
505
8,123
9,941
4,495
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 1 / 6
8,181
584
4,230
5,660
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
JonSnowNoMo
Arachne
13
7 / 5 / 2
8,170
584
5,661
11,614
5,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SetTsukuyomiDanzaburouApolloTiamat

VS

Bans
MerlinCu ChulainnGuan YuChaacFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BLvd Reloads
Bellona
11
4 / 5 / 2
7,120
509
5,359
11,394
8,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 4 / 0
5,091
364
2,441
9,524
6,135
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

The Morrigan
ElloMellow
The Morrigan
14
3 / 3 / 1
8,179
584
3,014
5,401
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
ShadowFlashX703
Heimdallr
10
0 / 4 / 0
6,178
441
2,752
6,570
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
yoshimitsu20
Nemesis
12
2 / 5 / 4
7,176
513
7,561
10,891
5,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
21
Kills
9
9
Deaths
21
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
BLvd Reloads
Bellona
4
5
2
1
W
Jing Wei
6
0
5
8.5
L
0
4
0
0
L
The Morrigan
ElloMellow
The Morrigan
3
3
1
1.17
W
Cthulhu
Era of Hades
Cthulhu
4
0
5
6.5
W
3
3
4
1.67
W
1
1
6
4
W
Arachne
JonSnowNoMo
Arachne
7
5
2
1.6
L
Heimdallr
ShadowFlashX703
Heimdallr
0
4
0
0
L
Nemesis
yoshimitsu20
Nemesis
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,085
Damage
21,127
39,352
Taken
43,780
17,713
Mitigated
24,329
12,318
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BLvd Reloads
Bellona
5,359
741
0
1,524
11,394
8,703
0
258
11,136
3,755
19,804
W
Jing Wei
5,947
4,502
0
3,554
5,919
1,951
0
801
5,118
0
41,378
L
2,441
310
1,330
3,423
9,524
6,135
0
3,295
6,185
13,761
0
L
The Morrigan
ElloMellow
The Morrigan
3,014
137
0
457
5,401
1,829
934
2,185
3,064
46,004
0
W
Cthulhu
Era of Hades
Cthulhu
6,124
659
77
690
6,218
4,463
198
1,084
5,092
25,272
0
W
8,123
510
0
2,584
9,941
4,495
124
1,374
8,567
0
32,663
W
4,230
179
0
1,573
5,660
1,682
94
1,727
3,793
60,057
0
W
Arachne
JonSnowNoMo
Arachne
5,661
4,210
0
3,840
11,614
5,122
24
1,122
10,448
0
48,995
L
Heimdallr
ShadowFlashX703
Heimdallr
2,752
1,457
0
1,153
6,570
1,975
0
2,412
4,150
0
30,061
L
Nemesis
yoshimitsu20
Nemesis
7,561
3,051
0
1,748
10,891
5,687
0
2,231
8,562
0
46,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,204
Gold Earned
33,744
402
Minions Killed
339
0
Camps Cleared
0
1,428,760
Distance Traveled
1,248,731
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,120
509
56
4
0
280,570
5
W
Jing Wei
8,393
600
104
7
0
260,047
3
L
Sylvanus
5,091
364
21
2
0
220,320
2
L
The Morrigan
8,179
584
118
8
0
258,094
5
W
Cthulhu
7,389
528
32
2
0
314,360
5
W
Tyr
7,071
505
54
4
0
276,909
5
W
Janus
8,181
584
118
8
0
308,056
5
W
Arachne
8,170
584
94
7
0
269,388
2
L
Heimdallr
6,178
441
58
4
0
214,021
0
L
Nemesis
7,176
513
86
6
0
275,726
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role