Player Matchup

Baron Samedi
Baron Samedi
Gold V
Dsmirk
Baron Samedi
Gold V
Level 160
God Stats
39W - 29L
1,832 SR
Queue Stats
1,044W - 1,188L
1,467 MMR
Solo
Athena
Athena
Gold V
FadedAssass1nz
Athena
Gold V
Level 67
God Stats
3W - 4L
1,556 SR
Queue Stats
37W - 41L
1,394 MMR
Party 2
Mulan
Mulan
Gold III
FadedTactical
Mulan
Gold III
Level 95
God Stats
1W - 1L
1,331 SR
Queue Stats
35W - 35L
1,598 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,573 SR
1,486 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 53
1,462 SR
1,489 MMR
Tiamat
Tiamat
Bronze III
DPJ 2x
Tiamat
Bronze III
Level 59
God Stats
0W - 1L
1,490 SR
Queue Stats
1W - 7L
1,500 MMR
Party 1
Nemesis
Nemesis
Bronze III
Impale Them
Nemesis
Bronze III
Level 39
God Stats
0W - 1L
1,387 SR
Queue Stats
1W - 7L
1,500 MMR
Party 1
Chaac
Chaac
Gold V
TrueGankster
Chaac
Gold V
Level 61
God Stats
17W - 16L
1,508 SR
Queue Stats
247W - 281L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dsmirk
Baron Samedi
14
1 / 1 / 13
11,113
654
6,422
10,187
6,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
10 / 2 / 8
12,931
761
17,031
23,117
10,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
10 / 4 / 10
13,030
766
18,564
23,155
21,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ne ZhaSetThothGuan YuAres

VS

Bans
CthulhuBacchusDanzaburouAnhurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DPJ 2x
Tiamat
14
2 / 9 / 4
10,771
634
10,829
16,271
11,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Impale Them
Nemesis
13
3 / 10 / 3
11,076
652
11,411
15,140
7,059
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 2 / 3
10,891
641
13,194
16,785
19,802
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
21
Kills
7
7
Deaths
21
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
DPJ 2x
Tiamat
2
9
4
0.44
W
Baron Samedi
Dsmirk
Baron Samedi
1
1
13
7.5
W
10
2
8
7
W
10
4
10
3.75
L
Nemesis
Impale Them
Nemesis
3
10
3
0.45
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,017
Damage
35,434
56,459
Taken
48,196
38,857
Mitigated
38,524
24,288
Healing
9,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
DPJ 2x
Tiamat
10,829
1,932
0
3,110
16,271
11,663
262
8,038
8,233
45,305
0
W
Baron Samedi
Dsmirk
Baron Samedi
6,422
219
1,076
5,027
10,187
6,197
737
2,045
8,042
27,546
0
W
17,031
3,375
0
10,571
23,117
10,935
1,012
7,447
15,336
63,412
0
W
18,564
2,721
494
7,120
23,155
21,725
850
5,853
17,006
248
69,020
L
Nemesis
Impale Them
Nemesis
11,411
3,703
0
1,962
15,140
7,059
0
7,486
7,654
0
27,816
L
13,194
2,857
0
4,047
16,785
19,802
0
8,263
8,522
8,764
41,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,074
Gold Earned
32,738
179
Minions Killed
187
0
Camps Cleared
0
877,597
Distance Traveled
765,427
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,771
634
85
5
0
244,127
0
W
Baron Samedi
11,113
654
26
2
0
206,710
0
W
Athena
12,931
761
82
5
0
347,653
1
W
Mulan
13,030
766
71
4
0
323,234
3
L
Nemesis
11,076
652
31
2
0
244,534
0
L
Chaac
10,891
641
71
4
0
276,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role