Player Matchup

Merlin
Merlin
DUNDRA
Merlin
Level 29
God Stats
5W - 3L
1,542 SR
Queue Stats
71W - 62L
1,528 Elo+
Party 1
Ullr
Ullr
Ickfmfhcii
Ullr
Level 25
God Stats
8W - 6L
1,832 SR
Queue Stats
32W - 17L
1,774 Elo+
Party 2
Achilles
Achilles
JojkarN
Achilles
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 34L
1,569 Elo+
Party 1
Aphrodite
Aphrodite
Kotiwe
Aphrodite
Level 16
God Stats
4W - 0L
1,755 SR
Queue Stats
22W - 23L
1,383 Elo+
Party 2
Fenrir
Fenrir
TwitchObkyrish
Fenrir
Level 29
God Stats
3W - 5L
1,329 SR
Queue Stats
142W - 114L
1,599 Elo+
Party 2
Team Averages
Level 26
1,592 SR
1,571 Elo+

VS

Team Averages
Level 21
1,618 SR
1,553 Elo+
Ra
Ra
FlegCz
Ra
Level 16
God Stats
3W - 1L
1,819 SR
Queue Stats
26W - 27L
1,525 Elo+
Party 3
Vulcan
Vulcan
JoseadorEfectivo
Vulcan
Level 29
God Stats
5W - 2L
1,652 SR
Queue Stats
42W - 37L
1,572 Elo+
Solo
Sun Wukong
Sun Wukong
TniChief
Sun Wukong
Level 29
God Stats
2W - 2L
1,616 SR
Queue Stats
130W - 133L
1,592 Elo+
Solo
Artemis
Artemis
Vasik5553
Artemis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,534 Elo+
Party 3
Nemesis
Nemesis
vvhytea
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DUNDRA
Merlin
17
2 / 4 / 5
10,114
506
7,370
10,873
4,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
10 / 0 / 6
10,652
533
16,746
16,696
6,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
JojkarN
Achilles
16
1 / 1 / 1
9,197
460
8,116
16,373
19,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Aphrodite
Kotiwe
Aphrodite
15
1 / 3 / 14
8,974
449
3,469
10,100
5,723
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
6 / 5 / 5
9,635
482
11,174
15,121
6,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
2 / 7 / 1
8,324
416
4,589
9,260
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
4 / 2 / 4
10,334
517
19,296
9,602
3,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TniChief
Sun Wukong
18
5 / 2 / 1
10,986
549
17,417
18,731
18,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Vasik5553
Artemis
9
1 / 5 / 3
6,832
342
4,493
9,052
3,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
vvhytea
Nemesis
13
1 / 4 / 3
8,333
417
3,001
12,906
4,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
20
Kills
13
13
Deaths
20
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
DUNDRA
Merlin
2
4
5
1.13
L
Ra
2
7
1
0.36
W
10
0
6
13
W
Achilles
JojkarN
Achilles
1
1
1
1.5
L
4
2
4
3
W
Aphrodite
Kotiwe
Aphrodite
1
3
14
2.67
L
Sun Wukong
TniChief
Sun Wukong
5
2
1
2.75
W
6
5
5
1.7
L
Artemis
Vasik5553
Artemis
1
5
3
0.5
L
Nemesis
vvhytea
Nemesis
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,875
Damage
48,796
69,163
Taken
59,551
42,984
Mitigated
33,056
30,146
Healing
11,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DUNDRA
Merlin
7,370
454
0
2,483
10,873
4,313
627
5,270
5,230
68,735
0
L
Ra
4,589
211
1,095
1,989
9,260
2,337
0
1,353
7,885
39,029
0
W
16,746
7,946
0
6,942
16,696
6,824
652
5,891
10,435
0
105,908
W
Achilles
JojkarN
Achilles
8,116
1,976
0
7,598
16,373
19,397
138
562
15,777
0
49,801
L
19,296
6,179
0
2,046
9,602
3,782
68
3,096
6,226
81,117
0
W
Aphrodite
Kotiwe
Aphrodite
3,469
737
4,933
5,020
10,100
5,723
260
7,461
2,225
15,315
0
L
Sun Wukong
TniChief
Sun Wukong
17,417
4,051
0
2,454
18,731
18,947
165
2,304
15,618
0
79,038
W
11,174
1,431
0
3,170
15,121
6,727
0
3,390
11,611
0
59,702
L
Artemis
Vasik5553
Artemis
4,493
1,454
0
210
9,052
3,043
0
1,296
7,738
0
17,994
L
Nemesis
vvhytea
Nemesis
3,001
1,076
0
3,422
12,906
4,947
0
2,290
10,520
0
37,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,572
Gold Earned
44,809
521
Minions Killed
472
0
Camps Cleared
0
1,828,497
Distance Traveled
1,875,661
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,114
506
138
7
0
334,133
0
L
Ra
8,324
416
81
4
0
358,144
2
W
Ullr
10,652
533
165
8
0
381,202
0
W
Achilles
9,197
460
93
5
0
372,524
6
L
Vulcan
10,334
517
119
6
0
426,051
9
W
Aphrodite
8,974
449
28
1
0
386,133
1
L
Sun Wukong
10,986
549
164
8
0
385,711
1
W
Fenrir
9,635
482
97
5
0
354,505
0
L
Artemis
6,832
342
38
2
0
317,672
0
L
Nemesis
8,333
417
70
4
0
388,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role