Player Matchup

Hun Batz
Hun Batz
Scrool50
Hun Batz
Level 135
God Stats
3W - 2L
1,621 SR
Queue Stats
18W - 21L
1,481 Elo+
Solo
Zeus
Zeus
Temqwaa
Zeus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
hello111
Bellona
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
jor1s
Cabrakan
Level 88
God Stats
2W - 1L
1,446 SR
Queue Stats
166W - 148L
1,534 Elo+
Party 2
Izanami
Izanami
schralevingers
Izanami
Level 85
God Stats
5W - 2L
1,770 SR
Queue Stats
159W - 151L
1,563 Elo+
Party 2
Team Averages
Level 100
1,567 SR
1,516 Elo+

VS

Team Averages
Level 82
1,571 SR
1,540 Elo+
Vulcan
Vulcan
Simbaar269
Vulcan
Level 132
God Stats
0W - 1L
1,732 SR
Queue Stats
27W - 30L
1,500 Elo+
Solo
Izanami
Izanami
SpeedRacerMan
Izanami
Level 56
God Stats
0W - 3L
1,329 SR
Queue Stats
9W - 7L
1,609 Elo+
Party 1
Ymir
Ymir
Thatsmybanana
Ymir
Level 62
God Stats
14W - 11L
1,638 SR
Queue Stats
133W - 131L
1,460 Elo+
Solo
Ravana
Ravana
enderwither
Ravana
Level 92
God Stats
1W - 1L
1,824 SR
Queue Stats
190W - 189L
1,571 Elo+
Solo
Merlin
Merlin
helloworld777
Merlin
Level 68
God Stats
0W - 3L
1,334 SR
Queue Stats
54W - 44L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Scrool50
Hun Batz
12
1 / 1 / 4
6,706
516
2,396
8,131
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Zeus
Temqwaa
Zeus
13
0 / 2 / 2
7,251
558
3,429
5,292
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
hello111
Bellona
14
3 / 1 / 1
8,203
631
6,782
8,125
5,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
jor1s
Cabrakan
11
5 / 0 / 4
7,425
571
4,117
6,441
5,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 0 / 3
7,533
579
4,861
4,758
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Simbaar269
Vulcan
11
1 / 2 / 1
5,744
442
2,875
5,597
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
10
0 / 3 / 0
5,699
438
1,829
5,644
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 2
6,060
466
5,269
7,435
2,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
11
1 / 3 / 0
6,705
516
4,036
8,181
3,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
1 / 1 / 0
7,121
548
1,672
5,313
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
12
Kills
4
4
Deaths
12
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Scrool50
Hun Batz
1
1
4
3
L
Vulcan
Simbaar269
Vulcan
1
2
1
0.75
L
Izanami
0
3
0
0
W
Zeus
Temqwaa
Zeus
0
2
2
0.5
L
1
3
2
0.67
L
Ravana
1
3
0
0.33
W
Bellona
hello111
Bellona
3
1
1
3.5
L
1
1
0
1
W
Cabrakan
jor1s
Cabrakan
5
0
4
7
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,585
Damage
15,681
32,747
Taken
32,170
17,403
Mitigated
11,259
10,485
Healing
9,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Scrool50
Hun Batz
2,396
392
0
1,108
8,131
2,746
364
1,500
6,549
0
45,557
L
Vulcan
Simbaar269
Vulcan
2,875
482
0
1,250
5,597
1,958
0
2,415
2,924
27,480
0
L
Izanami
1,829
1,066
0
1,791
5,644
1,238
0
1,508
4,136
0
31,203
W
Zeus
Temqwaa
Zeus
3,429
449
0
1,418
5,292
1,823
58
3,687
1,409
45,115
0
L
5,269
895
0
1,171
7,435
2,835
0
2,531
4,849
22,833
0
L
Ravana
4,036
755
0
2,610
8,181
3,550
0
0
8,181
0
34,651
W
Bellona
hello111
Bellona
6,782
1,919
0
4,400
8,125
5,396
108
103
8,022
0
53,987
L
1,672
205
0
2,950
5,313
1,678
0
749
4,534
51,266
0
W
Cabrakan
jor1s
Cabrakan
4,117
448
0
1,184
6,441
5,353
17
2,916
3,456
21,088
0
W
4,861
2,789
0
2,375
4,758
2,085
272
1,263
3,495
0
54,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,118
Gold Earned
31,329
481
Minions Killed
365
0
Camps Cleared
0
1,177,982
Distance Traveled
1,230,163
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,706
516
79
6
0
258,491
6
L
Vulcan
5,744
442
57
4
0
233,766
2
L
Izanami
5,699
438
74
6
0
249,100
6
W
Zeus
7,251
558
123
9
0
219,212
4
L
Ymir
6,060
466
36
3
0
231,302
5
L
Ravana
6,705
516
84
6
0
236,148
4
W
Bellona
8,203
631
136
10
0
243,768
1
L
Merlin
7,121
548
114
9
0
279,847
5
W
Cabrakan
7,425
571
38
3
0
240,327
4
W
Izanami
7,533
579
105
8
0
216,184
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role