Player Matchup

Kukulkan
Kukulkan
Galone09
Kukulkan
Level 15
God Stats
7W - 17L
1,016 SR
Queue Stats
99W - 113L
1,168 Elo+
Party 2
Izanami
Izanami
danyLC92
Izanami
Level 78
God Stats
4W - 7L
1,266 SR
Queue Stats
21W - 39L
1,119 Elo+
Party 2
Arachne
Arachne
infinitemage
Arachne
Level 31
God Stats
12W - 16L
1,379 SR
Queue Stats
46W - 58L
1,340 Elo+
Party 3
Chaac
Chaac
malikalkir
Chaac
Level 55
God Stats
29W - 29L
1,345 SR
Queue Stats
363W - 359L
1,338 Elo+
Party 3
Ymir
Ymir
mumipanther
Ymir
Level 49
God Stats
11W - 10L
1,495 SR
Queue Stats
131W - 145L
1,338 Elo+
Party 3
Team Averages
Level 46
1,300 SR
1,261 Elo+

VS

Team Averages
Level 46
1,464 SR
1,419 Elo+
Izanami
Izanami
Diselico
Izanami
Level 47
God Stats
34W - 32L
1,460 SR
Queue Stats
92W - 111L
1,364 Elo+
Party 1
Merlin
Merlin
EMPOTRADOR200
Merlin
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 79L
1,355 Elo+
Party 1
Pele
Pele
FarligFiskeFisse
Pele
Level 45
God Stats
7W - 5L
1,318 SR
Queue Stats
210W - 212L
1,428 Elo+
Party 4
Jormungandr
Jormungandr
ram0nsw1ft
Jormungandr
Level 40
God Stats
75W - 63L
1,575 SR
Queue Stats
354W - 372L
1,464 Elo+
Party 4
Hou Yi
Hou Yi
yungO5471
Hou Yi
Level 37
God Stats
12W - 15L
1,468 SR
Queue Stats
162W - 171L
1,483 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Galone09
Kukulkan
12
5 / 3 / 0
8,052
537
6,721
7,770
2,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
danyLC92
Izanami
10
0 / 6 / 1
6,014
401
2,254
8,752
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
infinitemage
Arachne
11
4 / 4 / 1
7,412
494
8,001
10,754
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
13
0 / 3 / 1
7,686
512
5,218
9,865
8,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 3 / 0
6,328
422
2,699
7,179
3,779
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Diselico
Izanami
13
6 / 3 / 5
8,428
562
8,198
8,869
3,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 4 / 5
7,575
505
6,867
6,649
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
7 / 1 / 2
8,597
573
7,004
8,716
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
ram0nsw1ft
Jormungandr
11
3 / 3 / 8
7,422
495
4,656
12,547
7,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
yungO5471
Hou Yi
14
2 / 0 / 5
8,653
577
5,193
7,421
2,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
11
Kills
19
19
Deaths
11
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
Diselico
Izanami
6
3
5
2.83
W
1
4
5
0.88
W
7
1
2
8
L
Kukulkan
Galone09
Kukulkan
5
3
0
1.67
L
Izanami
danyLC92
Izanami
0
6
1
0.08
L
Arachne
infinitemage
Arachne
4
4
1
1.13
L
Chaac
0
3
1
0.17
L
2
3
0
0.67
W
Jormungandr
ram0nsw1ft
Jormungandr
3
3
8
2.33
W
Hou Yi
yungO5471
Hou Yi
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,893
Damage
31,918
44,320
Taken
44,202
21,077
Mitigated
17,955
9,329
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Diselico
Izanami
8,198
5,574
0
1,368
8,869
3,248
1,577
1,768
7,015
0
55,027
W
6,867
377
0
666
6,649
2,224
0
3,275
3,156
44,051
0
W
7,004
1,928
0
4,572
8,716
2,822
0
366
8,255
0
56,657
L
Kukulkan
Galone09
Kukulkan
6,721
384
0
750
7,770
2,602
256
2,864
4,678
39,024
0
L
Izanami
danyLC92
Izanami
2,254
1,524
0
1,084
8,752
2,392
526
2,991
5,607
0
32,645
L
Arachne
infinitemage
Arachne
8,001
4,675
0
3,765
10,754
3,928
0
1,339
9,373
0
36,463
L
Chaac
5,218
538
0
3,494
9,865
8,376
770
760
9,063
0
37,099
L
2,699
624
0
236
7,179
3,779
0
3,026
4,076
16,048
0
W
Jormungandr
ram0nsw1ft
Jormungandr
4,656
928
377
2,650
12,547
7,108
143
3,448
9,007
20,180
0
W
Hou Yi
yungO5471
Hou Yi
5,193
3,311
219
4,203
7,421
2,553
1,182
147
6,949
0
42,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,492
Gold Earned
40,675
313
Minions Killed
450
0
Camps Cleared
0
1,413,643
Distance Traveled
1,436,992
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,428
562
109
7
0
265,317
4
W
Merlin
7,575
505
103
7
0
268,505
0
W
Pele
8,597
573
112
7
0
326,458
0
L
Kukulkan
8,052
537
76
5
0
296,784
2
L
Izanami
6,014
401
64
4
0
263,255
1
L
Arachne
7,412
494
60
4
0
303,680
4
L
Chaac
7,686
512
86
6
0
266,082
4
L
Ymir
6,328
422
27
2
0
283,842
3
W
Jormungandr
7,422
495
29
2
0
295,814
1
W
Hou Yi
8,653
577
97
6
0
280,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role