Player Matchup

Fenrir
Fenrir
AimSalsa
Fenrir
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,613 Elo+
Solo
Thoth
Thoth
Arrowkeys
Thoth
Level 28
God Stats
3W - 0L
1,458 SR
Queue Stats
64W - 58L
1,621 Elo+
Solo
Tyr
Tyr
Elivira
Tyr
Level 9
God Stats
10W - 2L
1,895 SR
Queue Stats
15W - 6L
1,717 Elo+
Party 1
Rama
Rama
Gralkelt3
Rama
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,683 Elo+
Party 1
Achilles
Achilles
PrezesGangster
Achilles
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,412 Elo+
Solo
Team Averages
Level 13
1,570 SR
1,609 Elo+

VS

Team Averages
Level 12
1,549 SR
1,625 Elo+
Tsukuyomi
Tsukuyomi
ChildishAlbinoo
Tsukuyomi
Level 10
God Stats
1W - 1L
1,713 SR
Queue Stats
20W - 17L
1,684 Elo+
Solo
Horus
Horus
Chubzia
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,626 Elo+
Solo
Agni
Agni
DarkRitual21
Agni
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,761 Elo+
Solo
Bellona
Bellona
DenFisk
Bellona
Level 5
God Stats
1W - 2L
1,291 SR
Queue Stats
3W - 2L
1,488 Elo+
Solo
Heimdallr
Heimdallr
RipperYo
Heimdallr
Level 25
God Stats
7W - 5L
1,740 SR
Queue Stats
115W - 117L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AimSalsa
Fenrir
17
5 / 5 / 10
11,429
497
8,491
23,260
22,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thoth
Arrowkeys
Thoth
17
7 / 7 / 8
12,081
525
13,443
13,898
5,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tyr
19
13 / 5 / 10
13,039
567
19,571
18,052
13,745
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
20
9 / 4 / 5
13,485
586
16,686
19,870
8,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
16
4 / 7 / 5
11,023
479
8,240
15,621
19,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ChildishAlbinoo
Tsukuyomi
19
10 / 9 / 5
12,057
524
19,992
22,837
10,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Chubzia
Horus
15
6 / 4 / 7
11,339
493
10,147
21,622
19,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 14 / 3
8,911
387
2,991
15,966
4,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
DenFisk
Bellona
18
9 / 6 / 4
12,408
539
16,803
21,668
17,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heimdallr
RipperYo
Heimdallr
12
2 / 5 / 5
8,836
384
5,476
11,195
3,829
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
52
38
Kills
28
28
Deaths
38
38
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AimSalsa
Fenrir
5
5
10
2
W
Thoth
Arrowkeys
Thoth
7
7
8
1.57
L
Tsukuyomi
ChildishAlbinoo
Tsukuyomi
10
9
5
1.39
L
Horus
Chubzia
Horus
6
4
7
2.38
L
1
14
3
0.18
L
Bellona
DenFisk
Bellona
9
6
4
1.83
W
Tyr
13
5
10
3.6
W
Rama
9
4
5
2.88
W
Achilles
4
7
5
0.93
L
Heimdallr
RipperYo
Heimdallr
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,431
Damage
55,409
90,701
Taken
93,288
69,024
Mitigated
56,590
20,971
Healing
24,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AimSalsa
Fenrir
8,491
1,198
0
6,275
23,260
22,329
0
1,025
22,151
393
45,368
W
Thoth
Arrowkeys
Thoth
13,443
869
0
770
13,898
5,007
1,734
720
13,094
55,447
0
L
Tsukuyomi
ChildishAlbinoo
Tsukuyomi
19,992
4,729
0
4,599
22,837
10,711
0
2,269
20,232
0
72,271
L
Horus
Chubzia
Horus
10,147
5,202
3,229
11,454
21,622
19,846
26
4,604
16,509
299
23,628
L
2,991
761
0
0
15,966
4,654
624
2,320
13,249
44,693
0
L
Bellona
DenFisk
Bellona
16,803
5,721
0
1,397
21,668
17,550
168
2,412
18,591
0
64,186
W
Tyr
19,571
2,657
0
2,791
18,052
13,745
1,788
309
17,671
0
68,933
W
Rama
16,686
11,677
0
10,231
19,870
8,415
3,176
171
19,699
0
106,444
W
Achilles
8,240
2,594
0
904
15,621
19,528
1,107
779
14,796
0
42,672
L
Heimdallr
RipperYo
Heimdallr
5,476
4,191
0
4,073
11,195
3,829
47
1,291
9,833
0
44,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,057
Gold Earned
53,551
466
Minions Killed
388
0
Camps Cleared
0
2,015,380
Distance Traveled
1,826,294
24
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,429
497
56
2
0
444,342
14
W
Thoth
12,081
525
92
4
0
396,776
3
L
Tsukuyomi
12,057
524
119
5
0
390,002
2
L
Horus
11,339
493
26
1
0
435,112
4
L
Agni
8,911
387
64
3
0
340,586
0
L
Bellona
12,408
539
110
5
0
417,025
0
W
Tyr
13,039
567
85
4
0
442,607
1
W
Rama
13,485
586
148
6
0
354,051
5
W
Achilles
11,023
479
85
4
0
377,604
1
L
Heimdallr
8,836
384
69
3
0
243,569
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role