Player Matchup

Thanatos
Thanatos
Carnage Itself
Thanatos
Level 158
God Stats
86W - 58L
1,635 SR
Queue Stats
270W - 250L
1,651 Elo+
Party 1
Hercules
Hercules
FemtoHimself
Hercules
Level 115
God Stats
88W - 107L
1,377 SR
Queue Stats
485W - 514L
1,420 Elo+
Party 1
Cerberus
Cerberus
ItsSkitz-
Cerberus
Level 84
God Stats
13W - 10L
1,676 SR
Queue Stats
33W - 30L
1,604 Elo+
Solo
Janus
Janus
Mc_Schnick
Janus
Level 128
God Stats
1W - 1L
1,521 SR
Queue Stats
175W - 136L
1,627 Elo+
Solo
Apollo
Apollo
P0tat0Jesus
Apollo
Level 127
God Stats
10W - 12L
1,666 SR
Queue Stats
447W - 412L
1,609 Elo+
Solo
Team Averages
Level 122
1,575 SR
1,582 Elo+

VS

Team Averages
Level 123
1,610 SR
1,545 Elo+
Ne Zha
Ne Zha
AndresFelipe31
Ne Zha
Level 146
God Stats
4W - 2L
1,731 SR
Queue Stats
329W - 316L
1,482 Elo+
Solo
Eset
Eset
BubbleRockk
Eset
Level 155
God Stats
8W - 5L
1,848 SR
Queue Stats
510W - 525L
1,573 Elo+
Party 2
Apollo
Apollo
CalumT Jones
Apollo
Level 65
God Stats
12W - 10L
1,569 SR
Queue Stats
60W - 59L
1,550 Elo+
Party 2
Janus
Janus
DGeezy15
Janus
Level 124
God Stats
4W - 5L
1,257 SR
Queue Stats
243W - 243L
1,556 Elo+
Solo
Cabrakan
Cabrakan
Hikito12
Cabrakan
Level 125
God Stats
2W - 3L
1,644 SR
Queue Stats
346W - 341L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
7 / 3 / 1
7,861
605
9,587
11,803
5,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
FemtoHimself
Hercules
5
0 / 3 / 1
4,591
353
1,085
3,528
1,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
ItsSkitz-
Cerberus
12
0 / 2 / 4
6,042
465
2,869
8,325
2,862
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
14
4 / 2 / 1
7,789
599
5,750
6,033
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
13
2 / 2 / 0
7,424
571
6,541
6,412
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
7,281
560
4,669
9,663
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 4
7,933
610
5,615
6,460
4,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
13
2 / 3 / 4
7,555
581
3,401
6,851
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
DGeezy15
Janus
13
3 / 3 / 3
7,384
568
4,242
5,568
1,640
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Hikito12
Cabrakan
11
2 / 2 / 6
6,965
536
4,315
8,871
5,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
13
Kills
12
12
Deaths
13
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
3
4
4
1.25
W
2
1
4
4
W
Apollo
2
3
4
1.33
L
Thanatos
7
3
1
2.5
W
Janus
DGeezy15
Janus
3
3
3
1.5
L
Hercules
FemtoHimself
Hercules
0
3
1
0.17
W
Cabrakan
Hikito12
Cabrakan
2
2
6
2.5
L
Cerberus
ItsSkitz-
Cerberus
0
2
4
1
L
Janus
4
2
1
2.25
L
Apollo
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,832
Damage
22,242
36,101
Taken
37,413
13,337
Mitigated
16,703
18,946
Healing
12,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,669
2,351
0
3,596
9,663
3,228
0
1,790
7,873
0
41,218
W
5,615
1,150
0
3,076
6,460
4,250
0
943
5,517
43,148
0
W
Apollo
3,401
2,369
0
2,250
6,851
1,931
0
620
6,231
0
42,296
L
Thanatos
9,587
3,700
0
9,397
11,803
5,013
0
3,673
7,930
0
44,670
W
Janus
DGeezy15
Janus
4,242
231
0
982
5,568
1,640
0
2,407
3,161
51,075
0
L
Hercules
FemtoHimself
Hercules
1,085
775
0
744
3,528
1,234
0
1,356
1,947
0
5,245
W
Cabrakan
Hikito12
Cabrakan
4,315
710
509
2,053
8,871
5,654
0
2,859
6,012
14,620
0
L
Cerberus
ItsSkitz-
Cerberus
2,869
204
312
3,869
8,325
2,862
0
4,519
3,706
27,897
0
L
Janus
5,750
1,002
0
1,448
6,033
2,072
0
2,180
3,828
60,383
0
L
Apollo
6,541
5,134
0
3,176
6,412
2,156
0
1,894
4,518
0
57,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,707
Gold Earned
37,118
365
Minions Killed
378
0
Camps Cleared
0
1,034,552
Distance Traveled
1,212,135
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,281
560
77
6
0
273,172
1
W
Eset
7,933
610
96
7
0
241,681
0
W
Apollo
7,555
581
90
7
0
222,222
1
L
Thanatos
7,861
605
78
6
0
244,892
4
W
Janus
7,384
568
96
7
0
250,658
4
L
Hercules
4,591
353
11
1
0
81,215
0
W
Cabrakan
6,965
536
19
1
0
224,402
2
L
Cerberus
6,042
465
41
3
0
262,891
5
L
Janus
7,789
599
126
10
0
243,908
3
L
Apollo
7,424
571
109
8
0
201,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role