Player Matchup

Cthulhu
Cthulhu
AleX86215
Cthulhu
Level 8
God Stats
19W - 38L
1,377 SR
Queue Stats
20W - 48L
1,088 Elo+
Solo
Zeus
Zeus
Xtremex_O2
Zeus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,352 Elo+
Party 1
Tsukuyomi
Tsukuyomi
sukunasenpai
Tsukuyomi
Level 13
God Stats
5W - 3L
1,674 SR
Queue Stats
18W - 25L
1,246 Elo+
Party 1
Team Averages
Level 22
1,517 SR
1,228 Elo+

VS

Team Averages
Level 32
1,527 SR
1,320 Elo+
Merlin
Merlin
Fortn1te_Sn1per
Merlin
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 22L
1,093 Elo+
Solo
Cerberus
Cerberus
MaxamTv
Cerberus
Level 65
God Stats
12W - 9L
1,543 SR
Queue Stats
143W - 157L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
NoWars-K
Danzaburou
Level 24
God Stats
5W - 2L
1,537 SR
Queue Stats
13W - 10L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AleX86215
Cthulhu
10
1 / 9 / 4
9,375
551
4,265
12,880
7,882
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

17
12 / 5 / 3
12,552
738
25,057
14,197
4,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tsukuyomi
sukunasenpai
Tsukuyomi
14
3 / 2 / 8
11,369
669
7,597
11,999
3,665
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 9
11,393
670
4,601
16,515
6,379
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
MaxamTv
Cerberus
17
10 / 4 / 5
14,001
824
13,984
18,492
20,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
NoWars-K
Danzaburou
16
6 / 5 / 9
13,129
772
12,610
13,886
5,390
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
39
16
Kills
16
16
Deaths
16
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AleX86215
Cthulhu
1
9
4
0.33
W
0
7
9
0.64
W
Cerberus
MaxamTv
Cerberus
10
4
5
3.13
W
Danzaburou
NoWars-K
Danzaburou
6
5
9
2.1
L
12
5
3
2.7
L
Tsukuyomi
sukunasenpai
Tsukuyomi
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,919
Damage
31,195
39,076
Taken
48,893
16,170
Mitigated
32,410
7,692
Healing
10,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AleX86215
Cthulhu
4,265
131
225
230
12,880
7,882
60
6,291
6,589
14,094
0
W
4,601
1,102
426
1,568
16,515
6,379
501
11,684
4,831
23,294
0
W
Cerberus
MaxamTv
Cerberus
13,984
757
807
4,828
18,492
20,641
21
8,661
9,831
41,362
0
W
Danzaburou
NoWars-K
Danzaburou
12,610
8,825
0
2,994
13,886
5,390
2,387
9,192
4,694
0
63,106
L
25,057
2,753
0
5,307
14,197
4,623
39
6,886
7,311
61,677
0
L
Tsukuyomi
sukunasenpai
Tsukuyomi
7,597
1,595
0
1,930
11,999
3,665
0
5,467
6,532
0
42,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,296
Gold Earned
38,523
151
Minions Killed
173
0
Camps Cleared
0
717,701
Distance Traveled
828,288
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,375
551
13
1
0
200,028
2
W
Merlin
11,393
670
41
2
0
235,455
3
W
Cerberus
14,001
824
66
4
0
328,275
0
W
Danzaburou
13,129
772
66
4
0
264,558
0
L
Zeus
12,552
738
78
5
0
254,514
0
L
Tsukuyomi
11,369
669
60
4
0
263,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role