Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BamItHard
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,430 Elo+
Solo
Ra
Ra
Father_Monke
Ra
Level 17
God Stats
53W - 55L
1,594 SR
Queue Stats
161W - 211L
1,517 Elo+
Party 2
Skadi
Skadi
Jwarmachine
Skadi
Level 21
God Stats
41W - 30L
1,626 SR
Queue Stats
237W - 263L
1,505 Elo+
Party 2
Heimdallr
Heimdallr
Time2Throw
Heimdallr
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 53L
1,493 Elo+
Solo
Team Averages
Level 19
1,544 SR
1,489 Elo+

VS

Team Averages
Level 29
1,629 SR
1,523 Elo+
Loki
Loki
Conn2277
Loki
Level 27
God Stats
31W - 23L
1,590 SR
Queue Stats
297W - 283L
1,580 Elo+
Party 1
Athena
Athena
GoldPhoenix318
Athena
Level 25
God Stats
5W - 4L
1,839 SR
Queue Stats
13W - 11L
1,331 Elo+
Solo
Cupid
Cupid
Norsemen2014
Cupid
Level 40
God Stats
17W - 6L
1,837 SR
Queue Stats
331W - 267L
1,588 Elo+
Party 1
Apollo
Apollo
Silky660
Apollo
Level 27
God Stats
86W - 64L
1,603 SR
Queue Stats
200W - 168L
1,577 Elo+
Party 1
Pele
Pele
velociiraptor
Pele
Level 25
God Stats
9W - 7L
1,274 SR
Queue Stats
77W - 62L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 1 / 0
5,530
553
3,247
5,995
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
BamItHard
Sun Wukong
6
0 / 7 / 0
4,288
429
838
5,690
1,800
Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
1 / 4 / 1
5,137
514
3,223
5,791
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

6
1 / 5 / 0
4,589
459
2,880
5,434
1,889
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heimdallr
Time2Throw
Heimdallr
8
1 / 5 / 1
4,826
483
2,411
6,930
1,945
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
1 / 1 / 4
5,393
539
2,473
6,665
1,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 2 / 4
5,743
574
1,481
4,577
1,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
5 / 0 / 2
6,159
616
4,392
3,679
947
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Apollo
Silky660
Apollo
10
6 / 0 / 0
6,149
615
6,127
6,574
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
8 / 1 / 2
6,796
680
5,038
4,765
1,528
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
21
22
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
1
0
1
L
Sun Wukong
BamItHard
Sun Wukong
0
7
0
0
W
Loki
1
1
4
3
L
1
4
1
0.38
W
1
2
4
1.5
L
1
5
0
0.2
W
5
0
2
6
W
Apollo
Silky660
Apollo
6
0
0
6
L
Heimdallr
Time2Throw
Heimdallr
1
5
1
0.3
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,599
Damage
19,511
29,840
Taken
26,260
8,738
Mitigated
7,781
6,049
Healing
8,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,247
115
0
2,385
5,995
1,784
309
0
5,995
0
30,820
L
Sun Wukong
BamItHard
Sun Wukong
838
542
0
174
5,690
1,800
0
140
5,550
0
7,853
W
Loki
2,473
896
0
3,031
6,665
1,597
0
592
5,971
0
20,931
L
3,223
534
53
1,324
5,791
1,320
64
144
5,647
21,460
0
W
1,481
143
0
792
4,577
1,836
177
454
4,049
12,719
0
L
2,880
1,186
147
626
5,434
1,889
630
145
5,289
0
15,095
W
4,392
2,470
221
2,164
3,679
947
797
216
3,447
0
32,101
W
Apollo
Silky660
Apollo
6,127
3,655
0
2,322
6,574
1,873
1,102
0
6,574
0
29,444
L
Heimdallr
Time2Throw
Heimdallr
2,411
709
0
1,340
6,930
1,945
0
1,052
5,878
0
20,257
W
5,038
1,089
0
117
4,765
1,528
710
1,675
2,996
0
35,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,370
Gold Earned
30,240
179
Minions Killed
254
0
Camps Cleared
0
871,088
Distance Traveled
997,595
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,530
553
67
7
0
199,809
0
L
Sun Wukong
4,288
429
19
2
0
172,982
2
W
Loki
5,393
539
41
4
0
212,505
0
L
Ra
5,137
514
32
3
0
151,060
0
W
Athena
5,743
574
32
3
0
208,520
3
L
Skadi
4,589
459
30
3
0
166,630
0
W
Cupid
6,159
616
56
6
0
175,452
3
W
Apollo
6,149
615
57
6
0
194,403
1
L
Heimdallr
4,826
483
31
3
0
180,607
2
W
Pele
6,796
680
68
7
0
206,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role