Player Matchup

Mulan
Mulan
 
Mulan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
C0RESM0RE
Hercules
Level 58
God Stats
2W - 2L
1,500 SR
Queue Stats
245W - 325L
1,398 Elo+
Party 1
Kukulkan
Kukulkan
Jukathu
Kukulkan
Level 146
God Stats
8W - 13L
1,576 SR
Queue Stats
283W - 293L
1,486 Elo+
Party 2
Apollo
Apollo
Reppin4oh2
Apollo
Level 99
God Stats
6W - 5L
1,500 SR
Queue Stats
586W - 613L
1,384 Elo+
Party 1
Hades
Hades
SteakNEggs9686
Hades
Level 148
God Stats
3W - 4L
1,355 SR
Queue Stats
359W - 369L
1,481 Elo+
Party 2
Team Averages
Level 112
1,486 SR
1,450 Elo+

VS

Team Averages
Level 122
1,557 SR
1,423 Elo+
Scylla
Scylla
Balmung_Rampage
Scylla
Level 147
God Stats
8W - 5L
1,624 SR
Queue Stats
514W - 511L
1,487 Elo+
Party 3
Athena
Athena
ForgottenBrawler
Athena
Level 158
God Stats
12W - 7L
1,720 SR
Queue Stats
586W - 594L
1,487 Elo+
Party 3
Chaac
Chaac
MickyWasawsky
Chaac
Level 122
God Stats
3W - 1L
1,710 SR
Queue Stats
10W - 5L
1,288 Elo+
Solo
Ah Puch
Ah Puch
Signus Gamer
Ah Puch
Level 128
God Stats
10W - 15L
1,319 SR
Queue Stats
72W - 79L
1,402 Elo+
Solo
Fenrir
Fenrir
elsuciodan123
Fenrir
Level 55
God Stats
22W - 25L
1,409 SR
Queue Stats
89W - 99L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
1 / 2 / 1
5,290
529
3,420
7,133
2,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
C0RESM0RE
Hercules
7
0 / 2 / 0
4,892
489
673
5,831
2,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Kukulkan
Jukathu
Kukulkan
9
1 / 2 / 1
5,307
531
2,878
2,958
879
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Reppin4oh2
Apollo
7
0 / 2 / 0
4,684
468
1,406
4,774
1,402
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 0 / 0
5,795
580
2,913
4,799
2,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,011
601
2,434
4,659
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 0 / 2
5,540
554
1,215
4,655
1,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 0 / 0
5,640
564
2,693
4,266
2,677
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Puch
Signus Gamer
Ah Puch
10
1 / 1 / 2
6,040
604
4,187
3,340
837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
3 / 1 / 3
5,875
588
2,800
5,964
2,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
8
8
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
2
1
0.75
W
2
1
1
2.5
L
Hercules
C0RESM0RE
Hercules
0
2
0
0
W
1
0
2
2
L
Kukulkan
Jukathu
Kukulkan
1
2
1
0.75
W
1
0
0
1
L
Apollo
Reppin4oh2
Apollo
0
2
0
0
W
Ah Puch
Signus Gamer
Ah Puch
1
1
2
2
L
1
0
0
1
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,290
Damage
13,329
25,495
Taken
22,884
9,791
Mitigated
9,162
8,348
Healing
9,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
3,420
773
0
1,897
7,133
2,420
0
1,739
5,336
0
29,025
W
2,434
674
0
2,285
4,659
1,431
772
1,632
3,002
30,504
0
L
Hercules
C0RESM0RE
Hercules
673
0
0
1,836
5,831
2,396
0
1,881
3,950
0
9,216
W
1,215
387
0
1,021
4,655
1,798
0
807
3,848
10,233
0
L
Kukulkan
Jukathu
Kukulkan
2,878
131
0
125
2,958
879
0
1,262
1,560
25,684
0
W
2,693
436
0
2,218
4,266
2,677
0
2,184
1,832
0
26,453
L
Apollo
Reppin4oh2
Apollo
1,406
1,148
0
1,230
4,774
1,402
0
2,380
2,394
0
24,154
W
Ah Puch
Signus Gamer
Ah Puch
4,187
121
0
1,751
3,340
837
528
0
3,340
33,268
0
L
2,913
642
112
3,148
4,799
2,694
144
380
4,419
26,567
0
W
2,800
453
147
1,903
5,964
2,419
576
868
5,071
0
27,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,968
Gold Earned
29,106
247
Minions Killed
247
0
Camps Cleared
0
908,393
Distance Traveled
980,207
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,290
529
61
6
0
159,506
3
W
Scylla
6,011
601
55
6
0
180,934
1
L
Hercules
4,892
489
18
2
0
200,641
2
W
Athena
5,540
554
17
2
0
225,619
3
L
Kukulkan
5,307
531
48
5
0
212,252
5
W
Chaac
5,640
564
57
6
0
174,970
2
L
Apollo
4,684
468
55
6
0
147,582
2
W
Ah Puch
6,040
604
75
8
0
194,497
1
L
Hades
5,795
580
65
7
0
188,412
4
W
Fenrir
5,875
588
43
4
0
204,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role