Player Matchup

Serqet
Serqet
Curryud0n
Serqet
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,332 Elo+
Party 2
Nike
Nike
return127
Nike
Level 28
God Stats
22W - 12L
1,620 SR
Queue Stats
71W - 59L
1,450 Elo+
Solo
Merlin
Merlin
sithlordbubby
Merlin
Level 114
God Stats
3W - 6L
1,203 SR
Queue Stats
88W - 113L
1,490 Elo+
Party 2
Team Averages
Level 52
1,441 SR
1,424 Elo+

VS

Team Averages
Level 51
1,519 SR
1,477 Elo+
Zeus
Zeus
DiosRR
Zeus
Level 27
God Stats
16W - 23L
1,628 SR
Queue Stats
86W - 104L
1,391 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GlomsGloop
Ah Muzen Cab
Level 21
God Stats
24W - 10L
1,743 SR
Queue Stats
121W - 109L
1,510 Elo+
Party 1
Ganesha
Ganesha
Trickster9718
Ganesha
Level 105
God Stats
1W - 0L
1,185 SR
Queue Stats
138W - 122L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Curryud0n
Serqet
12
1 / 7 / 8
10,092
594
5,994
13,829
4,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nike
14
4 / 9 / 5
10,957
645
13,386
17,223
15,120
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 6 / 5
12,172
716
14,328
16,188
6,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
DiosRR
Zeus
16
8 / 3 / 8
12,484
734
15,881
8,100
3,155
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
GlomsGloop
Ah Muzen Cab
17
12 / 3 / 8
13,260
780
14,361
13,366
5,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
15
2 / 4 / 20
12,866
757
10,549
21,583
18,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
10
Kills
22
22
Deaths
10
18
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Serqet
Curryud0n
Serqet
1
7
8
0.71
W
Zeus
DiosRR
Zeus
8
3
8
4
W
Ah Muzen Cab
GlomsGloop
Ah Muzen Cab
12
3
8
5.33
W
Ganesha
2
4
20
3
L
Nike
4
9
5
0.72
L
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,708
Damage
40,791
47,240
Taken
43,049
26,756
Mitigated
26,974
3,626
Healing
8,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Curryud0n
Serqet
5,994
1,313
0
840
13,829
4,816
0
6,699
7,130
0
26,205
W
Zeus
DiosRR
Zeus
15,881
370
0
143
8,100
3,155
500
3,373
4,727
68,998
0
W
Ah Muzen Cab
GlomsGloop
Ah Muzen Cab
14,361
8,173
0
4,608
13,366
5,672
1,390
5,657
7,510
0
53,574
W
Ganesha
10,549
1,571
987
3,010
21,583
18,147
398
7,986
12,433
39,771
0
L
Nike
13,386
1,807
0
980
17,223
15,120
0
9,661
7,562
2,687
28,384
L
14,328
2,063
513
1,293
16,188
6,820
0
10,175
6,013
66,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,221
Gold Earned
38,610
200
Minions Killed
199
0
Camps Cleared
0
780,261
Distance Traveled
933,962
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,092
594
42
2
0
272,491
0
W
Zeus
12,484
734
102
6
0
276,975
5
W
Ah Muzen Cab
13,260
780
92
5
0
327,399
0
W
Ganesha
12,866
757
5
0
0
329,588
2
L
Nike
10,957
645
36
2
0
244,960
2
L
Merlin
12,172
716
122
7
0
262,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role