Player Matchup

Cerberus
Cerberus
ChadJungler
Cerberus
Level 122
God Stats
6W - 5L
1,630 SR
Queue Stats
634W - 612L
1,527 Elo+
Solo
Fenrir
Fenrir
Stoppus12
Fenrir
Level 56
God Stats
1W - 1L
1,738 SR
Queue Stats
123W - 86L
1,580 Elo+
Party 2
Mulan
Mulan
Valkyrk
Mulan
Level 86
God Stats
1W - 1L
1,284 SR
Queue Stats
141W - 115L
1,514 Elo+
Party 2
Neith
Neith
Xx_Marvila01_xX
Neith
Level 65
God Stats
8W - 6L
1,829 SR
Queue Stats
111W - 149L
1,425 Elo+
Solo
Fafnir
Fafnir
argim
Fafnir
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
482W - 421L
1,489 Elo+
Solo
Team Averages
Level 98
1,596 SR
1,507 Elo+

VS

Team Averages
Level 119
1,587 SR
1,496 Elo+
Chernobog
Chernobog
GutoReis
Chernobog
Level 149
God Stats
2W - 0L
1,786 SR
Queue Stats
70W - 53L
1,566 Elo+
Party 1
Discordia
Discordia
Xaoiug
Discordia
Level 98
God Stats
6W - 7L
1,466 SR
Queue Stats
188W - 203L
1,361 Elo+
Solo
Hercules
Hercules
al Cold I
Hercules
Level 129
God Stats
9W - 17L
1,322 SR
Queue Stats
526W - 539L
1,591 Elo+
Solo
Set
Set
juisaa
Set
Level 69
God Stats
2W - 2L
1,639 SR
Queue Stats
237W - 240L
1,424 Elo+
Solo
Cthulhu
Cthulhu
yKingMattzz
Cthulhu
Level 148
God Stats
9W - 8L
1,722 SR
Queue Stats
501W - 478L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChadJungler
Cerberus
13
3 / 3 / 5
7,985
499
6,629
12,808
5,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Stoppus12
Fenrir
13
3 / 2 / 7
8,196
512
9,128
10,798
4,539
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
Valkyrk
Mulan
14
2 / 2 / 0
7,760
485
8,202
14,008
11,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 3 / 3
7,544
472
2,724
6,450
2,088
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fafnir
argim
Fafnir
11
1 / 2 / 3
7,311
457
3,374
8,918
7,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
GutoReis
Chernobog
15
4 / 1 / 4
8,916
557
6,591
6,879
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Xaoiug
Discordia
14
3 / 2 / 5
8,466
529
6,329
4,385
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
al Cold I
Hercules
16
1 / 1 / 3
9,042
565
11,633
12,819
12,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Set
juisaa
Set
13
1 / 4 / 4
7,429
464
5,421
11,242
4,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
yKingMattzz
Cthulhu
13
3 / 2 / 7
8,247
515
5,245
10,301
8,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
10
Kills
12
12
Deaths
10
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ChadJungler
Cerberus
3
3
5
1.83
W
Chernobog
GutoReis
Chernobog
4
1
4
6
L
Fenrir
Stoppus12
Fenrir
3
2
7
3.25
L
Mulan
Valkyrk
Mulan
2
2
0
1
W
Discordia
Xaoiug
Discordia
3
2
5
2.75
L
1
3
3
0.83
W
Hercules
al Cold I
Hercules
1
1
3
2.5
L
Fafnir
argim
Fafnir
1
2
3
1.25
W
Set
juisaa
Set
1
4
4
0.75
W
Cthulhu
yKingMattzz
Cthulhu
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,057
Damage
35,219
52,982
Taken
45,626
31,924
Mitigated
28,235
21,427
Healing
18,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ChadJungler
Cerberus
6,629
641
0
5,472
12,808
5,717
0
3,890
8,918
54,628
0
W
Chernobog
GutoReis
Chernobog
6,591
3,620
0
3,416
6,879
2,699
861
1,068
5,811
0
69,261
L
Fenrir
Stoppus12
Fenrir
9,128
3,493
0
3,109
10,798
4,539
901
3,546
7,227
0
48,844
L
Mulan
Valkyrk
Mulan
8,202
2,272
0
7,938
14,008
11,756
547
2,248
11,135
198
45,767
W
Discordia
Xaoiug
Discordia
6,329
586
0
933
4,385
1,434
112
919
3,466
46,350
0
L
2,724
1,288
0
2,351
6,450
2,088
0
1,514
4,936
0
42,403
W
Hercules
al Cold I
Hercules
11,633
4,656
0
6,988
12,819
12,021
150
901
11,418
11,861
49,308
L
Fafnir
argim
Fafnir
3,374
979
0
2,557
8,918
7,824
0
2,602
6,316
27,281
0
W
Set
juisaa
Set
5,421
2,786
0
4,212
11,242
4,072
0
3,732
7,485
0
41,358
W
Cthulhu
yKingMattzz
Cthulhu
5,245
308
293
3,150
10,301
8,009
14
3,520
6,756
25,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,796
Gold Earned
42,100
441
Minions Killed
474
0
Camps Cleared
0
1,480,698
Distance Traveled
1,419,611
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,985
499
116
7
0
301,573
4
W
Chernobog
8,916
557
129
8
0
280,890
7
L
Fenrir
8,196
512
95
6
0
328,061
3
L
Mulan
7,760
485
91
6
0
304,163
4
W
Discordia
8,466
529
88
6
0
293,572
0
L
Neith
7,544
472
97
6
0
275,213
4
W
Hercules
9,042
565
127
8
0
271,481
1
L
Fafnir
7,311
457
42
3
0
271,688
3
W
Set
7,429
464
81
5
0
297,881
5
W
Cthulhu
8,247
515
49
3
0
275,787
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role