Player Matchup

Pele
Pele
GMaRaXG
Pele
Level 28
God Stats
4W - 3L
1,475 SR
Queue Stats
119W - 127L
1,380 Elo+
Solo
Yemoja
Yemoja
OBarbaRuiva
Yemoja
Level 29
God Stats
7W - 9L
1,327 SR
Queue Stats
104W - 114L
1,442 Elo+
Solo
Ra
Ra
SkullBlackTeto
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 68L
1,388 Elo+
Solo
Cu Chulainn
Cu Chulainn
WHerculano
Cu Chulainn
Level 28
God Stats
5W - 2L
1,687 SR
Queue Stats
42W - 39L
1,454 Elo+
Solo
Sol
Sol
pialuwed
Sol
Level 24
God Stats
157W - 145L
1,503 SR
Queue Stats
182W - 187L
1,433 Elo+
Solo
Team Averages
Level 25
1,499 SR
1,419 Elo+

VS

Team Averages
Level 13
1,356 SR
1,272 Elo+
Danzaburou
Danzaburou
BelugaxX
Danzaburou
Level 17
God Stats
1W - 2L
1,471 SR
Queue Stats
22W - 40L
1,298 Elo+
Party 1
Cernunnos
Cernunnos
DrNando51
Cernunnos
Level 10
God Stats
1W - 5L
1,297 SR
Queue Stats
6W - 21L
1,208 Elo+
Party 1
Cupid
Cupid
EskiPill
Cupid
Level 23
God Stats
2W - 7L
1,284 SR
Queue Stats
39W - 71L
1,306 Elo+
Party 1
Odin
Odin
MateVidal28
Odin
Level 7
God Stats
1W - 3L
1,385 SR
Queue Stats
12W - 18L
1,344 Elo+
Solo
Chaac
Chaac
Xande740
Chaac
Level 9
God Stats
6W - 13L
1,344 SR
Queue Stats
6W - 20L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
GMaRaXG
Pele
11
0 / 4 / 4
8,622
375
1,235
9,052
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
18
6 / 1 / 12
11,829
514
10,781
12,370
16,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
18 / 5 / 5
14,161
616
20,410
21,311
11,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
WHerculano
Cu Chulainn
20
14 / 0 / 7
13,730
597
12,265
17,996
18,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 3 / 10
11,842
515
17,702
15,553
5,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BelugaxX
Danzaburou
17
4 / 11 / 0
12,154
528
10,751
19,003
7,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cernunnos
DrNando51
Cernunnos
16
4 / 9 / 2
9,887
430
12,908
15,440
6,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cupid
EskiPill
Cupid
13
0 / 11 / 1
7,648
333
6,194
16,471
5,809
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 8 / 1
7,812
340
3,122
13,484
8,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chaac
Xande740
Chaac
16
3 / 9 / 1
10,038
436
9,081
18,438
8,662
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
17
46
Kills
12
13
Deaths
48
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BelugaxX
Danzaburou
4
11
0
0.36
L
Cernunnos
DrNando51
Cernunnos
4
9
2
0.56
L
Cupid
EskiPill
Cupid
0
11
1
0.05
W
Pele
GMaRaXG
Pele
0
4
4
0.5
L
1
8
1
0.19
W
Yemoja
6
1
12
12
W
18
5
5
4.1
W
Cu Chulainn
WHerculano
Cu Chulainn
14
0
7
17.5
L
Chaac
Xande740
Chaac
3
9
1
0.39
W
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,393
Damage
42,056
76,282
Taken
82,836
53,876
Mitigated
36,908
32,989
Healing
7,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BelugaxX
Danzaburou
10,751
6,858
0
2,916
19,003
7,948
1,354
6,820
12,165
0
64,814
L
Cernunnos
DrNando51
Cernunnos
12,908
5,776
0
143
15,440
6,351
117
10,482
4,813
0
50,397
L
Cupid
EskiPill
Cupid
6,194
1,296
53
2,880
16,471
5,809
623
14,045
2,376
0
32,225
W
Pele
GMaRaXG
Pele
1,235
381
227
2,348
9,052
2,392
1,231
0
9,052
0
29,927
L
3,122
1,409
0
1,321
13,484
8,138
0
6,044
7,130
0
20,749
W
Yemoja
10,781
1,900
3,776
2,667
12,370
16,047
1,174
0
12,345
39,867
0
W
20,410
3,094
1,312
8,465
21,311
11,122
2,365
0
21,086
101,751
0
W
Cu Chulainn
WHerculano
Cu Chulainn
12,265
2,414
0
6,597
17,996
18,697
298
0
17,896
17,498
60,923
L
Chaac
Xande740
Chaac
9,081
1,512
0
653
18,438
8,662
1,006
13,030
5,144
0
41,410
W
17,702
6,794
0
7,597
15,553
5,618
5,094
0
15,528
80,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,184
Gold Earned
47,539
518
Minions Killed
331
0
Camps Cleared
0
1,839,188
Distance Traveled
1,681,930
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
12,154
528
109
5
0
302,743
3
L
Cernunnos
9,887
430
86
4
0
330,257
3
L
Cupid
7,648
333
40
2
0
365,045
0
W
Pele
8,622
375
45
2
0
253,498
0
L
Odin
7,812
340
42
2
0
307,365
0
W
Yemoja
11,829
514
41
2
0
369,225
0
W
Ra
14,161
616
174
8
0
387,629
0
W
Cu Chulainn
13,730
597
139
6
0
479,181
3
L
Chaac
10,038
436
54
2
0
376,520
1
W
Sol
11,842
515
119
5
0
349,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role