Player Matchup

Fenrir
Fenrir
SpiderBoy1120
Fenrir
Level 45
God Stats
2W - 0L
1,685 SR
Queue Stats
59W - 50L
1,460 Elo+
Party 2
Ah Puch
Ah Puch
captainchaos620
Ah Puch
Level 44
God Stats
3W - 1L
1,866 SR
Queue Stats
42W - 30L
1,465 Elo+
Party 2
Chaac
Chaac
hannah_rogen
Chaac
Level 92
God Stats
12W - 11L
1,474 SR
Queue Stats
336W - 428L
1,469 Elo+
Solo
Team Averages
Level 60
1,675 SR
1,465 Elo+

VS

Team Averages
Level 33
1,393 SR
1,279 Elo+
Cerberus
Cerberus
 
Cerberus
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Cactusjuice10
Artemis
Level 29
God Stats
37W - 47L
1,421 SR
Queue Stats
48W - 62L
1,257 Elo+
Party 1
King Arthur
King Arthur
JustLetItFlow
King Arthur
Level 15
God Stats
1W - 5L
1,259 SR
Queue Stats
37W - 46L
1,079 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 9
10,192
679
5,625
9,167
5,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 2 / 8
10,910
727
8,710
5,250
2,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 1 / 6
11,710
781
12,004
15,388
15,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
2 / 6 / 2
10,047
670
9,086
20,357
20,621
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
13
2 / 7 / 1
9,716
648
6,331
10,983
4,963
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
JustLetItFlow
King Arthur
6
0 / 1 / 0
7,520
501
418
3,323
2,360
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
14
Kills
4
4
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
6
2
0.5
L
Artemis
2
7
1
0.36
L
King Arthur
JustLetItFlow
King Arthur
0
1
0
0
W
1
1
9
5.5
W
5
2
8
4.5
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,339
Damage
15,835
29,805
Taken
34,663
23,627
Mitigated
27,944
8,969
Healing
4,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,086
442
291
2,516
20,357
20,621
0
6,535
13,822
42,276
0
L
Artemis
6,331
3,660
407
1,306
10,983
4,963
0
3,353
7,630
0
27,930
L
King Arthur
JustLetItFlow
King Arthur
418
220
0
69
3,323
2,360
0
1,685
1,638
0
3,374
W
5,625
1,309
0
4,147
9,167
5,893
0
1,884
7,283
0
45,109
W
8,710
563
0
550
5,250
2,010
836
1,560
3,690
42,259
0
W
12,004
1,024
0
4,272
15,388
15,724
439
5,759
9,629
9,242
37,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,812
Gold Earned
27,283
163
Minions Killed
138
0
Camps Cleared
0
812,413
Distance Traveled
552,751
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,047
670
74
5
0
263,628
6
L
Artemis
9,716
648
54
4
0
207,147
2
L
King Arthur
7,520
501
10
1
0
81,976
1
W
Fenrir
10,192
679
53
4
0
288,336
4
W
Ah Puch
10,910
727
52
3
0
219,793
1
W
Chaac
11,710
781
58
4
0
304,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role