Player Matchup

Cernunnos
Cernunnos
Ibrius
Cernunnos
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Klinqe
Chaac
Level 125
God Stats
1W - 1L
1,574 SR
Queue Stats
3W - 8L
1,432 Elo+
Party 2
Janus
Janus
covachin
Janus
Level 88
God Stats
16W - 20L
1,447 SR
Queue Stats
105W - 157L
1,374 Elo+
Solo
Odin
Odin
magnedk
Odin
Level 19
God Stats
0W - 3L
1,387 SR
Queue Stats
2W - 4L
1,361 Elo+
Party 2
Team Averages
Level 94
1,477 SR
1,417 Elo+

VS

Team Averages
Level 54
1,610 SR
1,361 Elo+
Jing Wei
Jing Wei
Garnota
Jing Wei
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,375 Elo+
Party 1
Xing Tian
Xing Tian
Muntanya
Xing Tian
Level 85
God Stats
2W - 0L
1,548 SR
Queue Stats
25W - 18L
1,381 Elo+
Party 1
Vulcan
Vulcan
TØMASTUR
Vulcan
Level 69
God Stats
4W - 2L
1,689 SR
Queue Stats
22W - 16L
1,372 Elo+
Party 1
Sun Wukong
Sun Wukong
soitupapa
Sun Wukong
Level 17
God Stats
1W - 1L
1,704 SR
Queue Stats
1W - 1L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ibrius
Cernunnos
18
3 / 4 / 3
11,483
820
14,379
16,761
7,726
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
Klinqe
Chaac
17
4 / 5 / 2
11,188
799
9,742
13,938
7,405
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
covachin
Janus
16
0 / 7 / 2
10,146
725
6,794
13,131
5,080
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
magnedk
Odin
13
1 / 5 / 0
9,289
664
2,143
10,478
6,581
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Garnota
Jing Wei
18
7 / 1 / 7
11,840
846
16,617
12,505
5,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
Muntanya
Xing Tian
18
6 / 0 / 9
12,197
871
11,398
16,312
19,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
TØMASTUR
Vulcan
17
2 / 4 / 10
11,024
787
12,317
8,882
4,269
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
soitupapa
Sun Wukong
17
6 / 3 / 6
11,135
795
8,328
12,283
13,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
8
Kills
21
21
Deaths
8
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Garnota
Jing Wei
7
1
7
10.5
L
Cernunnos
Ibrius
Cernunnos
3
4
3
1.13
L
Chaac
Klinqe
Chaac
4
5
2
1
W
Xing Tian
Muntanya
Xing Tian
6
0
9
10.5
W
Vulcan
TØMASTUR
Vulcan
2
4
10
1.75
L
Janus
covachin
Janus
0
7
2
0.14
L
Odin
magnedk
Odin
1
5
0
0.2
W
Sun Wukong
soitupapa
Sun Wukong
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,058
Damage
48,660
54,308
Taken
49,982
26,792
Mitigated
43,096
9,796
Healing
13,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Garnota
Jing Wei
16,617
14,324
0
2,878
12,505
5,571
3,065
2,263
10,100
0
65,319
L
Cernunnos
Ibrius
Cernunnos
14,379
8,085
222
3,990
16,761
7,726
1,241
8,560
8,176
0
49,452
L
Chaac
Klinqe
Chaac
9,742
2,728
0
3,434
13,938
7,405
0
7,740
6,038
0
41,716
W
Xing Tian
Muntanya
Xing Tian
11,398
1,144
1,313
6,594
16,312
19,943
1,247
1,993
14,125
29,498
0
W
Vulcan
TØMASTUR
Vulcan
12,317
2,302
0
856
8,882
4,269
434
664
8,157
50,482
0
L
Janus
covachin
Janus
6,794
552
311
1,714
13,131
5,080
1,400
4,958
8,123
38,307
0
L
Odin
magnedk
Odin
2,143
425
0
125
10,478
6,581
0
4,423
6,030
0
7,676
W
Sun Wukong
soitupapa
Sun Wukong
8,328
1,488
0
1,416
12,283
13,313
993
1,840
10,334
3,614
18,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,106
Gold Earned
46,196
255
Minions Killed
235
12
Camps Cleared
9
927,330
Distance Traveled
1,175,692
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,840
846
80
6
3
305,204
1
L
Cernunnos
11,483
820
75
5
1
236,137
2
L
Chaac
11,188
799
86
6
4
251,775
0
W
Xing Tian
12,197
871
27
2
2
287,595
0
W
Vulcan
11,024
787
98
7
4
288,588
1
L
Janus
10,146
725
80
6
5
215,294
1
L
Odin
9,289
664
14
1
2
224,124
0
W
Sun Wukong
11,135
795
30
2
0
294,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role