Player Matchup

Geb
Geb
BinboBagmann
Geb
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 5L
1,699 Elo+
Party 1
Ullr
Ullr
Fafalele
Ullr
Level 26
God Stats
15W - 9L
1,667 SR
Queue Stats
93W - 76L
1,465 Elo+
Solo
Nemesis
Nemesis
FunStuffz
Nemesis
Level 22
God Stats
2W - 1L
1,517 SR
Queue Stats
43W - 27L
1,624 Elo+
Party 1
Vamana
Vamana
MarkusX18
Vamana
Level 24
God Stats
2W - 1L
1,503 SR
Queue Stats
38W - 32L
1,573 Elo+
Solo
Persephone
Persephone
MentalBreakdown2
Persephone
Level 21
God Stats
30W - 9L
1,834 SR
Queue Stats
64W - 39L
1,683 Elo+
Party 1
Team Averages
Level 22
1,604 SR
1,609 Elo+

VS

Team Averages
Level 32
1,623 SR
1,536 Elo+
Cupid
Cupid
BlacknEazy
Cupid
Level 20
God Stats
24W - 12L
1,721 SR
Queue Stats
87W - 70L
1,393 Elo+
Party 3
Ares
Ares
Denstroyer12
Ares
Level 15
God Stats
1W - 2L
1,301 SR
Queue Stats
57W - 64L
1,427 Elo+
Party 3
Merlin
Merlin
ITSTORMY
Merlin
Level 29
God Stats
7W - 5L
1,724 SR
Queue Stats
147W - 80L
1,734 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sundder
Tsukuyomi
Level 8
God Stats
5W - 5L
1,716 SR
Queue Stats
20W - 17L
1,634 Elo+
Party 2
Set
Set
YourLocalBomb
Set
Level 87
God Stats
13W - 14L
1,652 SR
Queue Stats
372W - 362L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 10
6,415
583
3,354
4,231
2,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
9
4 / 2 / 2
6,274
570
3,755
5,779
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
FunStuffz
Nemesis
11
3 / 2 / 5
6,443
586
2,730
7,023
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
MarkusX18
Vamana
12
3 / 2 / 0
7,005
637
5,881
11,415
6,054
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Persephone
MentalBreakdown2
Persephone
13
6 / 1 / 1
7,283
662
7,106
5,832
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
9
1 / 3 / 1
5,505
500
5,060
7,197
2,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 6 / 2
4,825
439
1,263
6,832
3,960
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
ITSTORMY
Merlin
10
1 / 5 / 1
6,067
552
3,328
7,505
2,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
Sundder
Tsukuyomi
11
1 / 3 / 1
6,178
562
6,218
8,545
3,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
4 / 0 / 2
6,692
608
3,451
3,791
1,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
17
Kills
7
8
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
L
Cupid
1
3
1
0.5
L
0
6
2
0.17
W
Ullr
4
2
2
2.5
W
Nemesis
FunStuffz
Nemesis
3
2
5
2.75
L
Merlin
ITSTORMY
Merlin
1
5
1
0.3
W
Vamana
MarkusX18
Vamana
3
2
0
1.5
W
Persephone
MentalBreakdown2
Persephone
6
1
1
6.5
L
Tsukuyomi
Sundder
Tsukuyomi
1
3
1
0.5
L
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,826
Damage
19,320
34,280
Taken
33,870
15,095
Mitigated
13,536
8,306
Healing
8,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,354
642
0
610
4,231
2,917
0
503
3,722
13,233
0
L
Cupid
5,060
2,580
170
1,608
7,197
2,049
1,042
2,200
4,961
0
27,891
L
1,263
132
0
0
6,832
3,960
34
2,330
4,496
11,030
0
W
Ullr
3,755
1,719
0
1,072
5,779
1,560
556
333
5,406
0
28,027
W
Nemesis
FunStuffz
Nemesis
2,730
857
0
569
7,023
2,777
0
1,575
5,358
0
35,126
L
Merlin
ITSTORMY
Merlin
3,328
98
0
1,673
7,505
2,192
0
4,933
2,256
35,220
0
W
Vamana
MarkusX18
Vamana
5,881
1,647
0
3,997
11,415
6,054
0
0
11,415
0
42,215
W
Persephone
MentalBreakdown2
Persephone
7,106
623
0
2,058
5,832
1,787
300
1,798
3,787
43,927
0
L
Tsukuyomi
Sundder
Tsukuyomi
6,218
1,462
0
2,705
8,545
3,921
0
0
8,545
0
33,865
L
3,451
995
0
2,080
3,791
1,414
0
565
3,152
0
25,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,420
Gold Earned
29,267
301
Minions Killed
260
0
Camps Cleared
0
1,125,842
Distance Traveled
1,033,946
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,415
583
20
2
0
254,170
0
L
Cupid
5,505
500
48
4
0
181,006
0
L
Ares
4,825
439
16
1
0
170,464
1
W
Ullr
6,274
570
50
5
0
187,956
0
W
Nemesis
6,443
586
72
7
0
239,876
3
L
Merlin
6,067
552
73
7
0
193,360
4
W
Vamana
7,005
637
75
7
0
216,004
0
W
Persephone
7,283
662
84
8
0
227,836
7
L
Tsukuyomi
6,178
562
75
7
0
217,393
0
L
Set
6,692
608
48
4
0
271,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role