Player Matchup

Mercury
Mercury
Gold IV
DownyVenus
Mercury
Gold IV
Level 117
God Stats
10W - 5L
1,740 SR
Queue Stats
174W - 180L
1,410 MMR
Solo
Sol
Sol
Gold V
Itz_Cashboy
Sol
Gold V
Level 128
God Stats
5W - 10L
1,350 SR
Queue Stats
34W - 39L
1,412 MMR
Solo
Geb
Geb
Bronze III
New Shotguns
Geb
Bronze III
Level 77
God Stats
6W - 6L
1,326 SR
Queue Stats
84W - 93L
1,442 MMR
Party 1
Achilles
Achilles
Bronze III
Plumpa_Troll
Achilles
Bronze III
Level 117
God Stats
2W - 3L
1,363 SR
Queue Stats
27W - 29L
1,426 MMR
Solo
Izanami
Izanami
Bronze III
Quiet lce
Izanami
Bronze III
Level 46
God Stats
0W - 5L
1,262 SR
Queue Stats
1W - 12L
1,413 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 97
1,408 SR
1,420 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,540 SR
1,471 MMR
King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Danzaburou
Danzaburou
Silver II
Musashi-chanBR
Danzaburou
Silver II
Level 128
God Stats
9W - 11L
1,516 SR
Queue Stats
84W - 84L
1,217 MMR
Party 2
Cerberus
Cerberus
Gold II
SKLL_ShaDow
Cerberus
Gold II
Level 125
God Stats
15W - 12L
1,557 SR
Queue Stats
177W - 169L
1,431 MMR
Solo
Pele
Pele
Gold I
Zmiguel02
Pele
Gold I
Level 81
God Stats
40W - 37L
1,557 SR
Queue Stats
659W - 656L
1,617 MMR
Party 3
Scylla
Scylla
Gold I
temp-925139
Scylla
Gold I
Level 143
God Stats
18W - 18L
1,569 SR
Queue Stats
351W - 348L
1,592 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DownyVenus
Mercury
15
0 / 5 / 1
8,669
456
5,024
16,880
6,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 3 / 1
9,138
481
12,094
11,541
3,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 7 / 2
7,583
399
6,132
20,404
8,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
Plumpa_Troll
Achilles
15
3 / 3 / 1
8,882
467
11,000
18,834
23,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Quiet lce
Izanami
13
1 / 8 / 1
8,260
435
7,716
12,979
4,258
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
TiamatCthulhuTsukuyomiApolloHera

VS

Bans
Cu ChulainnSetYmirJanusGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
1 / 1 / 11
10,558
556
12,281
17,027
13,951
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Musashi-chanBR
Danzaburou
16
10 / 1 / 7
11,270
593
19,400
8,499
3,463
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
SKLL_ShaDow
Cerberus
15
5 / 1 / 12
10,667
561
8,621
16,504
13,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
18
3 / 1 / 8
10,936
576
8,411
15,047
7,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
17
7 / 1 / 7
10,851
571
10,420
8,290
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
71
5
Kills
26
26
Deaths
5
6
Assists
45
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
11
6.5
L
Mercury
DownyVenus
Mercury
0
5
1
0.1
L
1
3
1
0.5
W
Danzaburou
Musashi-chanBR
Danzaburou
10
1
7
13.5
L
0
7
2
0.14
L
Achilles
Plumpa_Troll
Achilles
3
3
1
1.17
L
Izanami
Quiet lce
Izanami
1
8
1
0.19
W
Cerberus
SKLL_ShaDow
Cerberus
5
1
12
11
W
Pele
3
1
8
7
W
Scylla
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,966
Damage
59,133
80,638
Taken
65,367
46,337
Mitigated
41,587
18,515
Healing
27,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
12,281
656
0
6,888
17,027
13,951
55
3,010
13,478
163
55,130
L
Mercury
DownyVenus
Mercury
5,024
2,025
0
1,211
16,880
6,294
94
5,541
11,171
0
71,383
L
12,094
2,186
0
4,444
11,541
3,662
994
2,679
8,862
66,416
0
W
Danzaburou
Musashi-chanBR
Danzaburou
19,400
12,814
0
3,625
8,499
3,463
4,499
2,587
5,837
0
78,202
L
6,132
1,021
372
4,171
20,404
8,806
160
4,999
15,405
23,361
0
L
Achilles
Plumpa_Troll
Achilles
11,000
2,216
0
5,630
18,834
23,317
252
2,089
16,745
0
44,322
L
Izanami
Quiet lce
Izanami
7,716
4,710
574
2,113
12,979
4,258
700
3,896
9,083
0
52,623
W
Cerberus
SKLL_ShaDow
Cerberus
8,621
658
0
5,481
16,504
13,663
272
5,406
11,023
36,311
0
W
Pele
8,411
2,775
0
7,332
15,047
7,457
2,604
3,237
11,760
0
83,270
W
Scylla
10,420
1,011
383
3,320
8,290
3,053
1,740
3,986
4,304
52,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,532
Gold Earned
54,282
463
Minions Killed
519
0
Camps Cleared
0
1,647,981
Distance Traveled
1,808,217
10
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,558
556
103
5
0
373,563
4
L
Mercury
8,669
456
114
6
0
362,024
2
L
Sol
9,138
481
129
7
0
317,367
4
W
Danzaburou
11,270
593
120
6
0
351,355
7
L
Geb
7,583
399
27
1
0
330,197
1
L
Achilles
8,882
467
83
4
0
324,990
1
L
Izanami
8,260
435
110
6
0
313,403
2
W
Cerberus
10,667
561
52
3
0
332,103
2
W
Pele
10,936
576
139
7
0
400,931
5
W
Scylla
10,851
571
105
6
0
350,265
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role